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Posts posted by Malo
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Ich glaube das liegt eher an der Spline Density.
Ist die auf 0% oder 10% gibt es zu wenig Punkte für eine Kurve.
Frohe Ostern auch Dir.
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Das wird nicht leicht werden.
3d coat hat Probleme mit sehr flachen Objekten.
So schön wie der ZRemesher wird das hier nicht werden, oder nur mit viel nacharbeit.
Du kannst versuchen dem Ganzen mal mehr dicke zu geben und autopo erneut starten und dann in den Problemzonen die Guidelines setzen.
Was mit deinen Strokes los ist, weiß ich auch nicht so recht. Hatte das Problem noch nicht.
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This is stupid ABN.
There are always hater around or Fanboys from other apps that dislike other softwares.
I get many dislikes and troll posts on one of my Tutorials because it is in german and not in english.
But i would never delete this tutorial for that people. They should learn german if they have a problem with it.
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Gut gemacht.
Danke für die Mühe.
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Thats a nice idea.
Keep up your good work.
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Did you search for the Snake Tool?
Scroll a little bit down, you find it under Objects.
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Hello and welcome.
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I have a little question about the final result.
Why want you a bump and specular on a fabric material?
I mean if you have a jeans cloth, it have its own bump in real, and the specularity comes from the real lightning that is around you.
Or if you want to create something like a teddy bear or other toy that is buildup like clothes.
You have fur on arms, lags and bodys and then extra materials for the eyes or nose.
What are you trying to do?
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Realy nice.
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I still dont think that is possible.
You have to create your All-in-One texture in an external programm.
I dont know any area where you need textures like you need.
You dont find that in games, vfx, movies, renderings or any other application.
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Thanks for the infos.
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@Sorin
Looks like there is still something wrong with your install.
If i use your obj file, i have no problems.
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Not sure if i understand you correctly, but i dont think that works.
Sure you could export it as PSD file with all layers. Then you have Diffuse, Bump and Spec in one file. But thats all.
Bump and Specular wont be splittet in separate layers if you paint everything in one layer. But i dont use a professional PS Version, i use PS Elements and Gimp and thats all what i see.
Maybe with CS6 or above you get a different result.
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Looks like a Bug to me.
I could reproduce it with my own files.
If you have 2 voxellayer and one retopo cube, the extra small cube, normalmap wont be baked.
Two top pictures are on the left side AO and Normalmap on the left Normal only.
If i bake the objects not joined i get the same problems as Dorothy say.
If i join the cubes in voxel room and bake again without any other changes, the bake is corret (two lower pictures)
I am on 4.5 Beta12
@Dorothy
Would be better you send Andrew the file with some explainments.
or to support.
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I dont know a exactly matching tutorial for you.
Maybe here is something for you
https://www.youtube.com/channel/UCkj0Q5hTgsyROJU4dlNu0Mg
What i know.
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Rightklick on the voxellayer.
You get a menu with many options like merge, subtract, move and stuff like that.
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No idea. I have never used scaned files.
But in Voxelmode you should be able to rescale and modify your mesh.
I would search for Voxel Sculpting and get an overview from the tools.
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Welcome.
Have a nice time with 3d coat.
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Little tutorial
Retopo Room
I have 3 UV sets and one retopogroup, but that makes no difference if you need more.
Baking options
You see, i get 3 UV Sets (Bust_head_bottom, ...._right and ..._left) and my Baking Options.
Paint Room
Now i have 3 Surface Materials, that is important.
Export
My export options.
Substance Painter
You see on the left 3 texture sets and i could hide it on the right side.
Maybe that helps.
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Maybe that help you.
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You find the uninstall file in your install folder.
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If you need more infos about Digmans reply, you see that method in my video, too.
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I show you what i mean.
Hope that helps more.
But sure, you could export and import it if you like that more.
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You could copy it.
Use duplicate, or if your tire is on his own layer, move the layer into the RTP Models field.
From this place you could move a new one into the workspace.
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[Solved] Is it possible to Export only the UV Map to Photoshop ?
in General 3DCoat
Posted
In PaintRoom
Edit-> Sync Layers w/ Ext. Editor or
Edit-> Edit all Layers in Ext. Editor
You get a bunch of Layers in Photoshop and one of that layers (the last one) have the wireframe included.
You have to set your Path to Photoshop first in the Preferences. Edit-> Preferences-> General-> External 2D Editor.