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Malo

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Posts posted by Malo

  1. Hi

     

    Im Grunde ja. Erst im Voxel aufbauen und dann im Surface Finishen.

    Kannst aber auch alles im Voxel oder Surface Mode machen. Hängt halt immer davon ab, wie und was Du machen willst.

    Booleans kannst Du auch im Surface Modus machen. Kann nur sein das es manchmal nicht klappt oder bissal rumzickt, Was Du im Voxel Modus natürlich nicht hast.

    Einfach paarmal öfter Probieren oder ein paar milimeter wo anders Schneiden oder abziehen und dann gehts meistens.

    Allerdings Hide Objectiy funktioniert dann nicht mehr. Das geht wirklich nur im Voxel Modus.

     

    Tutorials

    Kannst bei mir bissal schauen. Nutze zwar öfter Substance Painter zum Texturieren, hab aber auch eines mit Smart Materials in 3d Coat.

    Aber wie man Modelle im Voxel Modus macht, zeige ich auch. 3d Coat - The Gun und Lowpoly Machete wären für dich interessant wenns um Voxel geht.

    https://www.youtube.com/channel/UC9Cf1HhLWn_PYaMthnSO8Xg

     

    Oder Taros, bzw Christoph Werner. Da kann ich dir das Tutorial für die Kriegsaxt empfehlen. Ist glaube ich auch rein Voxel.

    https://www.youtube.com/channel/UC001Z9Z8TCOXGBgW060Laqw

     

    Hoffe das Hilft Dir ein wenig.

     

  2. Hallo und Willkommen.

     

    Du machst garnichts falsch, solange Du im Voxel Modus arbeitest. Da brauchst schon eine sehr hohe Auflösung um scharfe Kanten erzeugen zu können.

    Absolut scharfe Kanten und niedriger Polycount schaffst Du nur im Surface Modus. Würde sich anbieten den Modus zu wechseln, aber dann musst Du bei dem auch bleiben.

    Zurück zum Voxel Modus macht die scharfen Kanten wieder kaputt.

     

    Zur Symmetrie, das scheint ein Bug zu sein. Normalerweise würde die sich schon wieder anpassen.

    Da heist es wohl abwarten, bis das repariert ist.

     

    Gruß Malo

  3. Sounds nice.

    But would it not be easier to use the technik that Substance Painter uses?

    I am not sure how it realy works, but you could paint in any resolution your PC could handle, and then export with the highest possible resolution that is needed.

    You paint in 512 and export as 4096 and you have a clean 4k highres map and not an upscaled 512 map.

    And maybe for further plans, it would be easier to have 8k, 16k or maybe 32k without hanging on the GPU power.

     

    Just my 2 cents.

     

  4. Yes, you and i know it. And you are absolutly right as i say it above.

    But as far as i see, there are many entrys that wont follow that way. They started in Maya, 3dmax, Blender and maybe other Apps. They even use old Projects from school. Daniel wrote that is ALL allowed.

    Hopefully it wont end in a desaster if half of the competitors disqualified it self, if they use 3d Coat only for texturing. For them the Contest will end in a joke. Sure they learned and see how 3d Coat works, but they would be realy carefull to join the next contest if the rules arent that clear or give a shit on 3d coat and never come back. I dont know, but i wont hope so.

  5. Hi Ranger.

    Yes you are absolutly right, about the the last part.

    But this is a personal taste of what the Pilgway Team chooce the winner. Absolutly ok and fine.

    And if that means, maybe not the best entry win, but the entry where most of the work is done in 3d coat, it is fine, too.

     

    Anyway.

    Nobody is trying to fit the rules to his needs.

    I only repeat what Daniel have wrote.

    If you see it different, it is ok for me, too.

     

    Anyway, the real winner is 3d coat and the Pilgway Team.

    And thats the best of that contest.

     

  6. Thats not correct ABNRanger.

    Sure Rule 3 says.

    3. The model should be sculpted and textured in 3D-Coat.

    But Rule 4 says this too.

    4. Poly-modeled in other 3D modeling software is allowed.

    Ok, this could be a little bit confusing or mussunderstanding.

     

    But another Member ask for a little bit clarification.

    Quote

    Can I use another software for Mdeol/Sculpt and then Use 3D-Coat for Retopology, Uvw, Texture Painting and Final Render?

    Daniel´s answer

    Quote

    You can make polygonal modeling in other 3D software, but if you want to do sculpting, you must do it in 3D-Coat.

    Next Member ask

    Quote

    If I get correct, I can poly-model my vehicle for example in Maya, but must finish it sculpting in 3D-Coat + texturing too? There is no way to model/sculpt in other apps, but make textures in 3D-Coat for this competition, right?

     

    Daniel´s answer

    Quote

    Yes, you can poly-model in Maya. You may not sculpt if you don't need to. Texturing must be done in 3D-Coat. If you need to sculpt, then sculpting also must be done in 3D-Coat.

     

    For me and my understanding it means,

    If i want to sculp, i have to do it in 3d coat. When i wont sculp, i could use any 3d package i want.

    Looks to me, HorribleHog is a 100% Competitor no matter if he/she sculpted nothing in 3d Coat.

    And if he/she is one of the finalists, he/she should not be judged less then the others, because of not sculpting.

     

    • Like 1
  7. I feel with you.

    It is sometimes a pain to work with a destructive workflow.

     

    What did you mean with "real materials"?

    You could have both "less on convex" and "more on lit" in one Smartmaterial. Simply add a new layer in the Smartmaterial Editor.

    You could use multible masks on a layer, you have to group it and use that as a mask.

    But it is not very handy if you want to mix it randomly. Only one by one or everything together.

     

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