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Malo

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Posts posted by Malo

  1. I am in.

    Cool to see a contest from Pilgway.

    The first one i ever see. Hope to see more of them in the future.

     

    As far as i could tell you, i will start in Blender Polymodelling and make UVs and Painting in 3d Coat.

     

    Time to search some inspirations.

     

    We read us.

     

    Cheers,

    Malo

    • Like 1
  2. For anybody who is interested, about the PPP and UV Change Bug.

    http://3dcoat.com/mantis/view.php?id=2105

     

    After several test, i found the problem.
    As long as you did not klick on "Apply UV-Set" in the UV-Room, everything works as it should.

    Simple switch to Paint-Room after your changes, and you could work without problems.

    Still looks like there is something wrong, but now i have a workaround.

    • Like 1
  3. Thanks carlosan :)

     

    Thanks Dave :)

    I have my old 4.5.Beta15 here to work with.

    Sadly but true to switch nearly 20 Versions back.

     

    @Tony

    I ask me the same as Dave?

    If you are refering to my post, maybe you are not realy informed about the workflow if you start with PPP.

    Maybe you should read my posting again, to understand it a little bit better.

     

     

    Anyway.

    Mantis report is open if somebody want to confirm it, or run into the same problem.

    http://3dcoat.com/mantis/view.php?id=2105

     

    @Andrew

    Please fix that as soon as possible.

     

  4. Got a Bug in the old Beta of 4.5.25 testetd the new Beta 4.5.33 and the bug is still there.

    Looks like an old Bug that have not been reported so far.

    Tested with my old Beta15, and there is no BUG

     

    If i import an object for PPP on the splashscreen and if i change the UVs.

    I am no longer to paint depth on the object, Diffuse, Roughness and Metallness works fine so far.

     

    Step to reproduce.

    1. Start with PPP and import your Modell.

    2. Switch to UV-Room and change your uvs.

    3. Klick on Apply, very important, without that it wont be changed.

    4. Switch to Paint-Room klick on OK for to complede the new UVs.

    5. Paint with Depth and it wont works.

     

    On a new imported modell without changing UVs, pinting with Depth works fine.

     

    Could anybody confirm that, please.

  5. Gibt mal wieder was neues von mir.
    Eine Lowpoly Machete für das Spiel Broken Hearts von Pandur.

     

    post-24378-0-51807800-1456055811_thumb.j

     

    Und das entsprechende Video dazu.


    Kompletter Workflow in 3d coat und Substance Painter.
    Viel Spaß beim anschauen.

    Gruß

    Malo
     

    • Like 3
  6. Thanks for the reply.

     

    To be clear, i have done that with a better model as a simple sphere.

     

    Basic head with some details.

    post-24378-0-88140400-1456052372_thumb.j

     

    Simple retopo with autopo.

    post-24378-0-67710300-1456052391_thumb.j

     

    Easy UVs and seams with autoseams.

    I know, they looks ugly.

    post-24378-0-18093900-1456052397_thumb.j

     

    My UVs

    post-24378-0-39126600-1456052403_thumb.j

     

    My Baking options -> This is where i could choose the resoulution of my UV space the first time. That is too LATE

    post-24378-0-87590700-1456052408_thumb.j

     

    My UVs after baking -> They are streched.

    post-24378-0-30401700-1456052414_thumb.j

     

    Paint Room looks fine -> Yes

    post-24378-0-64501900-1456052420_thumb.j

     

    Switched ti UV Room to fix that strechting. I did a new unwrap.

    post-24378-0-51387000-1456052425_thumb.j

     

    After apply the new UV set i get this

    post-24378-0-49047600-1456052430_thumb.j

     

    Visible seams and uvs are disorted.

    This sucks if you want to use a non square uv space.

     

    I know, i should not reunwrap the model because i get this result after that in the paint room.

    I should only use UVpack2 but that dont fix the stretching on the uv islands.

    And with that stretching, we are not able to work nicely on an external editor.

     

    We have to change the resolution, befor baking.

     

    What are your thoughts?

    How to work with non a Square UVSpace and avoid stretching.

  7. Hello at all.

     

    Little question. As the Tipoc says, is there a way to work in the Retopo Room with a non Square uvspace.

    As far as i see there is only 512x512, 1024x1024 or something like this.

    But how could i use 512x1024 or 1024x2048 ?

     

    Yes, after baking i could change the Resolution, but that bring only some disortions.

    I have to redo the UVs in the UV Room. But then i lost my Normalmap, if i use something different then UVPack2.

     

    Any ideas?

     

    Chees Malo.

     

  8. Some tests from me.

     

    Substance Painter

    post-24378-0-76900300-1453999669_thumb.j

     

    3d Coat

    post-24378-0-96828200-1453999652_thumb.j

     

    Blender Simple PBR

    post-24378-0-73685900-1453999657_thumb.j

     

    Blender Daniel

    post-24378-0-26441500-1453999665_thumb.j

     

     

    Original textures are created with Substance Painter but this only for the reason why i have an image from Painter here.

    As i see, Painter and 3d Coat have some little differences.It looks a littlebit brighter, maybe the Expose Vaule are different calculated.

    Anyway.

    Next are PBRSimple and the new one from Daniel.

    Booth looks different as in 3d coat and Painter. SimplePBR have nice colors, but Daniel ones have nice metallic.

    But i think Daniel ones darken thes colors to much.

     

    I think SimplePBR works better overall.

    • Like 1
  9. Same here.

    Looks like all the sublayers causing that problem or it is a very long calculation bevor the task start,

     

    For you

    1. Create a new Layer in Voxel.

    2. Subdivide it one or two times.

    3. Rightclick on the layer.

    4. Klick on Merge Visible

    5. Run on that layer autopo with Symetrie on.

    6. Done, You have your retopo.

     

    After that you could delete that new created Layer and bake from your original object.

    There is no loss of your details in that way.

     

     

    • Like 1
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