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khaja

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  • Content count

    10
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About khaja

  • Rank
    Newbie

Profile Information

  • Gender
    Male
  • Location
    Stafford
  • Interests
    Juggling, Gaming, Game Development, getting outside one in a while aha.
  1. khaja

    The Grey

    I have now... thankyou
  2. khaja

    Sugar Skull

    oh wow those skull rings look amazing i must say. Very nice!
  3. khaja

    Creating a mecha Ankylosaurid

    Oh wow it's been a longggg while since i've posted on here. Oh dear. Anyway this project is pretty much finished now and i was wondering if i could get some critique from the wonderful people on this forum. For the most part i did the low poly in 3s max and the texturing in photoshop as they are what i'm most comfortable. 3d coat had it's uses though. Especially when marking out areas of detail without trying to guess on the UVW's. There are a lot of images so i won't post them all. However I can give you the link to my photobucket library that contains the images. http://s1288.photobucket.com/user/viper22366/library/ (hope that works) and also the link to the animation video for this project. Hope you enjoy and yeh critique is always welcome no matter how harsh. ooo forgot to mention that most of the renders were done in UDK.
  4. khaja

    Tilda By Moonlight

    oh wow thats very cool. Reminds me of the film MirrorMask (which everyone should watch btw just because it's fantastic)
  5. khaja

    The Grey

    very nice. I was wondering... how did u get those lovely clean carves in to the gas mask section? (not sure what that part is called)
  6. khaja

    my first work with 3d-coat vs

    hahah those are some very crazy looking characters you've sculpted there
  7. khaja

    koji's Sculpture

    sweet skull sculpts! and i have to say the 3d printed skull is also really cool. Where did u get it printed? or did u print it yourself?
  8. khaja

    Creating a mecha Ankylosaurid

    hey everyone, so i steamed through the rest of the modelling progress over the week and have finished with this 46 mill tri monster (any ways to Resample the entire scene without having to go through each subtree or merge everything would be great). I meant to post some pictures of the completed leg the other day but instead it'll have to go here. I'm unfamiliar with 3d coats rendering system, so any tips and tricks there would be great, but i thought i got some alright renders (ok i'll admit, they were screengrabs of the render window as my pc was dieing.). This is the probably the last i'll be using 3d coat for this project but i will keep people posted on how this continues as it will be animated for use in the unreal engine, either as a player character orrrr as an NPC to chase the player. Anyway the two files attached below show the progress of the leg that i meant to post the other day and the finished dino. There's more work i could do to this model but for now i'm leaving it and carrying on to the next step. comments and critiques always welcome
  9. Hey everyone. for one of my university modules we are required to model a prehistoric flying or walking creature. I decided to go for a hard surface version of an Ankylosaurid. Known as the armoured dinosaur they are low to the ground and wide with some of this family having a mace like tail that, at current thinking, did have the necessary tendons to be swung as a weapon. So my initial sketch is this (i am by no means a concept artist) the back legs are similar to the front. This needs adjusting for more articulation but it's around right. I have modelled the cockpit gun and most of the cockpit and i'm currently modelling the legs. (APOLOGIES IF I SHOULD BE ATTACHING THESE IMAGES OR LINKING THEM RATHER THAN PLACING THEM HERE) Comments and critique welcome
  10. khaja

    Introduce yourself!

    hey everyone my names Jake. I'm a 3rd year Games Design Student studying at staffordshire university, hoping to do my masters year after i've finished this one. I found 3d coat intitially through it's painting room and started experimenting with voxel sculpting soon after. For high poly organic or hard surface i love it. It's freed me up so much from the issues of topology (triple edge looping and the like) and has allowed me to just create without restraint. I currently have the educational version on steam but i'm saving up the cash for the full commercial licence soon enough. Anyway that's all from me for now. I've got some WIP stuff that i shall throw up on a thread.
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