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Garagarape

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Everything posted by Garagarape

  1. Carlosan, Wave Of Light, Craigf, Thanks mates!
  2. Pantarius took the first prize in 3D Squirrel contest! There will be an interview for 3DArtist magazine. I won't forget to talk about 3dCoat
  3. Garagarape

    bb8a16ca25c7

    Nice work here. It is very original for the way you chose to treat material. The mud effect is ace! I hope that someday you find time to explain your workflow.
  4. Garagarape

    MDR 375

    Nice model and render!
  5. Thanks Candy-floss! I'm happy that you liked it. The curves went out by themselves; I mean, I was not planning on that in the beginning. I like the poetry in your works. You've got your own world, while I keep on trying to find mine!
  6. That looks fantastic! Thanks for sharing your work with a good video.
  7. Digman, you make me ... ... blushing.
  8. From the album: Garagarape

    Here are the textures used on this model. as you can see, there is a lot of unused space on the emissive one. Another Uvs set with reorganized Uvs would have been better.
  9. From the album: Garagarape

    My friend Bal, always tell me: "This is not proper 3D, if you don't show your model structure!" So here is a shot with wireframe.
  10. From the album: Garagarape

    Side and rear view. I like the "S" shape of the silhouette seen from side camera. There are some artifacts left on his back if you look carefully...
  11. From the album: Garagarape

    "The Black Hole" inspired robot. This one element is deep seas. The propulsion system rotates around his shoulders and enable him to navigate at different speeds, or just to get stable even into strong streams.
  12. Garagarape

    comet PI 04

    Wow! Your asteroid was used in a movie? This is cool. I saw a program on TV about how they managed to get the space probe to land on it. That's just breathtaking, what they did. All those studies about what could be the shape of the asteroid, just by the light reflected by it. And all those prospects and calculations! Your model is amazing too!
  13. Thank you for the kind comments. I'm happy to finish this robot on time; but still I always fail rigging properly the model. This is where I always lose against laziness... No animation handles, no constraints, only bones and a smooth bind skin to give it a pose... I bought Chris Maraffi great book a long time ago, but never managed to integrate its concepts in practice. Anyway. I tried to promote a bit 3dCoat on 3D Squirrel's forum during that contest by talking about the sculpt techniques. 3D Squirrel's community is really friendly. I hope some people will join us here in the future. A big thanks to Carlosan for having taught me about this contest. When he gave me the info about it, I was really tired by the work at the company and hesitating a lot about getting involved in this contest. But he pushed me a bit, and now I'm really thankful for that. I would have done nothing without him! Here are the two last shots of the robot. I'll also put them in the finished work gallery.
  14. Good progress on your sculpt Javis! From the side view, I'm under the impression that the rear part of the jaw is a little too high. The front view looks really good. Do you plan to go further on this work?
  15. If you have Scottish and Welsh ancestor, the in a way, we are cousins Wet, foggy and cold weather is fine. It keeps away the bad guys. Well, most of them
  16. Ha ha! Blue, blue, blue, suede shoes! Nice theme. I'd give it a shot if I wasn't robot busy.
  17. Craigf > Yes, I remember that weather was terrible there. It is the same in Brittany, but it match the place and makes it mysterious. This robot making took a little time, but it is still far from perfect for I get some stains here and there during the baking... I'll fix this with Photoshop. Ajz3d > I saw a making of video of a weapon made by Epic staff for an Fps game once. It seem to be the best way to get rid of artifacts. Unfortunately I haven't tested this method yet. I baked each part of the robot separately and did a composition of the whole in Photoshop by using each Uvs island shot as a guide to cut the empty area around them. That is time consuming and surely not the best way. But, because I have a dead line to respect, I didn't want to start walking in hazardous ways. If you like to use vertex color, you may know the plug-in "Vertex Chameleon" made by RenderHeards? It is very handy, and I use it for scenery at work. Cheers!
  18. Hello there Craigf! I'm happy to see someone from Scotland here. I'm from Brittany and away from home. Went once in Scotland before going to University. Inverness, Kyle of Lochalsh, Turso and many other places seemed so magic to me. Good luck for your CG work (and also for the 6th Nations tournament if you like rugby!).
  19. Normal map and AO + cavity map baked.
  20. To tell the truth... I bake in Xnormal (I like its Ambiant Occlusion). But I get more artifacts than in 3dCoat, for I'm too lazy to make a cage for each part... Oh! Funny! We have the same post number! I have one more than you now. He he!
  21. Thanks! I've finished the mapping. Next step: baking parts one by one.
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