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Posts posted by Aasmund
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Can we get a preview of which position the is, in the alpha thumbnail when the rotation setting change?
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I tried CUDA, but it crashed now and then. so Im using the normal version.
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Thanks for the quick replys. So I will get best experience if I launch the CUDA version? Im on a 850M (See signature).
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I allways wondered what those different versions means in the term of usability. Is the the usage of GPU accelration? The new website looks clean and great, by the way
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I extruded a mesh in the retopo room but I cant see the extruded mesh in the sculpt room. How do I transfer it to the sculpting room for futher detailsculpting?
(EDIT: Typo in threadtitle)
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I got what I was looking for. I know it looks like shit now, but Ill add some more details later. Goodbye $19/month Photoshop And thanks for the help guys!
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Thanks for your really quick response It helped, but I have to do it on a new layer. It seems that I cant tweak the glossiness on a already painted layer. But thats no big deal, as I havent worked so much on this road yet. Quick question: Will these settings be applied during exporting?
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Im working on a road, but the textures has a glossines (PBR) that I dont like, on it. How can I turn it off?
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Hello, sorry for posting in a old thread. I see you use Cryengine. Im about to use 3D coat for Cryengine too. Can you please explain how you imported your model with the textures from 3D coat to Cryengine? Nice model, by the way!
EDIT: I know how to import a model from Blender via Cryblend, but I want to know if there is a DCC for 3D Coat too
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Yeah, Im learning the sculpting tools and they work way better than Maya 2016 new sculpting tools. Now Im trying to do the sofa from scratch in 3D Coat
I was planning to use 3D Coat for smoothing out the cornes on my objects from Maya and adding details. EDIT: Heres the first try on a sofa model from scratch:
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First post in the WIP forum:
One-day work in Maya and imported it into 3D coat for further sculpting. What do you guys/girls, think so far?
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Thanks, that fixed it!
Now I can smooth out those shapes
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I made this sofa in MayaLT and exported it with UV set and smoothing-groups.
But In 3D Coat it looks like this and has way to many triangles and 3D coat (DX64 version) goes really slow:
How can this be fixed?
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Never mind, I found out that it was the color opacity setting that had to be set to 200%
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Hi!
Im about to texture this woodblock I modeled. But I want to get rid of the blending happening when Im painting a simple color.
What settings do I need to set in the painting-room then? Heres what I mean, marked red:
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Thanks for your reply.
Yes, Im talking about a heightmap modeled in 3D coat
Sounds nice, think Ill use 3D coat for heightmaps then.
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Is it possible to export a modeled heightmap with materials for use in Unreal Engine 4?
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Is this one still in developement?
Will it work with MayaLT 2015 (2016 comes out 26. march) ?
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Hi!
Im wondering if it is possible to have several lights pointing to the model when you sculpt?
Drag brush as in Mudbox
in General 3DCoat
Posted
Hi!
Merry Christmas and happy new year!
As the tittle says, Im wondering if there is a drag brush as the drag brush in Mudbox?