Jump to content
3DCoat Forums

warmi

New Member
  • Posts

    4
  • Joined

  • Last visited

Everything posted by warmi

  1. Doesn't make sense. Spec and reflections are very much view specific and would look wrong baked in.
  2. Goodbye. It is not like anybody ows you anything ...
  3. The texturing part, UVing and retopo , in that order.
  4. Hey How do you guys handle subd base objects when sculpting in 3d coat? What I mean is something which was created in 3d max with turbosmooth which then was collapsed and exported with a decent amount of geometry already built in to support sharp edges etc.. In 3d coat I get a decent shape but because of subd , poly distribution is pretty atrocious - very uneven with geo around edges being very dense and the rest being rather sparse which creates problems when sculpting. Is liveclay the only option ? Thanks.
×
×
  • Create New...