Hey
How do you guys handle subd base objects when sculpting in 3d coat?
What I mean is something which was created in 3d max with turbosmooth which then was collapsed and exported with a decent amount of geometry already built in to support sharp edges etc.. In 3d coat I get a decent shape but because of subd , poly distribution is pretty atrocious - very uneven with geo around edges being very dense and the rest being rather sparse which creates problems when sculpting.
Is liveclay the only option ?
Thanks.