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iceage

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Posts posted by iceage

  1. I use Modo and 3DC together, extensively.

     

    Right now, I prefer to mark seams and do a general unwrap in Modo, no relaxing or anything like that. Then bring my mesh into 3DC to use the unwrapping with the GUUV method. This assumes I modeled in Modo first.

     

    If I work retopo in 3DC, then I'll just unwrap it in 3DC first. The thing about Modo's UV seams marking, is that they are just plain better at the moment. You can save selection sets of edges for UV seams. More easily get into hard to reach areas in Modo. Then when complete, unwrap (it doesn't matter how bad it is, just as long as you have seams), then import to 3DC for a better unwrap with the seams. I work on the basis of, "use what works best for the situation", as a general rule.

     

     

    For what it's worth, to help clarify, the method of sculpting used in Modo you're describing is displacement texturing. It's pretty nice in Modo, but 3DC excels here as well, in most cases. :)

    I would love to see how you go about a uv unwrap in modo.  I haven't done it that often and wonder if I am doing it right or wrong and if that is what is slowing me down. 

     

    Just so you know I bought Modo last month.  It was the only "professional" software I could afford other than Lightwave and I just like to model the most so it is what I got. 

  2. Anyway I bought Modo and was constructing a base model to sculpt on in it.  Mostly I just wanted to see how it works and how a subdivision surface model would compare to a voxel model. 

     

    So I went to UV my model in Modo.  You have to do this if you are going to use an open exr file for sculpting.  Also it will subdivide your UV's for you if you have them laid out ahead of time for subdivision modeling. I must say the first couple of tries I made to UV my model in Modo left me sadly disappointed.  Maybe it is just the fact that 3d Coat does UV's quicker and more efficiently than any other program I have ever used. I kept working at it till I got a decent set of UV's in Modo.  

     

    I was just curious if anyone else uses Modo and how they go about doing their UVs.  I really wish you could just add seams like in 3d Coat and hit unwrap.  Would be so much easier. 

  3. quad core 3.2

    GTX geforce 560

    16 gb ram

     

    I do have 3 x 300mm fans and a couple of small ones.  I do have very large dedicated fan on the CPU as well.

    I think my power supply is 800 or 850 watts

     

    Over 2 terrabytes of hard drive

     

    It has been a very good computer ever since I put it together.

  4. Well I created this model in 3d Coat in the Voxel Room. 

     

    I did the manual retopology. 

     

    I uv'ed the model. 

     

    Clicked apply uv set.

     

    I painted the model and when I try to export the model all I get is gray textures.  I am sure I messed something up in the file just not sure how to fix it. 

     

    I was going to upload the file but it is way to big. 

     

     

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