iceage
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Posts posted by iceage
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I actually have an idea for this one. I was thinking about humans that added on to themselves as their own bodies got more frail.
Up till now it seemed like no one else liked this contest idea. I'm so glad to see something besides futuristic soldiers.
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Thanks i will have to go watch this one
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Is it only the FBX. Have you tried using a OBJ file instead to see if you get the same results?
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Has anyone looked at the Art Station Challenges.
They are currently holding one called The Journey. The goal is to make a scene, vehicle, or character who looks like they are going on a journey or returning from one.
They are also holding this years THU challenge
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I don't think Modo will die soon. I was glad to see that they were not bought by Autode$k or Adobe.
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looks like an awesome program. I love the traditional paint approach and the way it mixes colors.
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wix is a good choice. It has a lot of options and functionality just like wordpress.
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I use Modo and 3DC together, extensively.
Right now, I prefer to mark seams and do a general unwrap in Modo, no relaxing or anything like that. Then bring my mesh into 3DC to use the unwrapping with the GUUV method. This assumes I modeled in Modo first.
If I work retopo in 3DC, then I'll just unwrap it in 3DC first. The thing about Modo's UV seams marking, is that they are just plain better at the moment. You can save selection sets of edges for UV seams. More easily get into hard to reach areas in Modo. Then when complete, unwrap (it doesn't matter how bad it is, just as long as you have seams), then import to 3DC for a better unwrap with the seams. I work on the basis of, "use what works best for the situation", as a general rule.
For what it's worth, to help clarify, the method of sculpting used in Modo you're describing is displacement texturing. It's pretty nice in Modo, but 3DC excels here as well, in most cases.
I would love to see how you go about a uv unwrap in modo. I haven't done it that often and wonder if I am doing it right or wrong and if that is what is slowing me down.
Just so you know I bought Modo last month. It was the only "professional" software I could afford other than Lightwave and I just like to model the most so it is what I got.
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https://www.youtube.com/watch?v=baUhzOCBP_Q
Not sure I got my idea right on Modo and sculpting. This video explains it better than I could.
Much like you ABNranger I prefer to do my unwrap in 3d Coat. 5 or 10 minutes usually gives me far better results than I can get in any other program after an hour or two.
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Open EXR files let you do sculpting using a texture rather than subdivision surfaces. It is not true sculpting, but you can convert it to a sculpt later if you want to. That is my understanding anyway.
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Anyway I bought Modo and was constructing a base model to sculpt on in it. Mostly I just wanted to see how it works and how a subdivision surface model would compare to a voxel model.
So I went to UV my model in Modo. You have to do this if you are going to use an open exr file for sculpting. Also it will subdivide your UV's for you if you have them laid out ahead of time for subdivision modeling. I must say the first couple of tries I made to UV my model in Modo left me sadly disappointed. Maybe it is just the fact that 3d Coat does UV's quicker and more efficiently than any other program I have ever used. I kept working at it till I got a decent set of UV's in Modo.
I was just curious if anyone else uses Modo and how they go about doing their UVs. I really wish you could just add seams like in 3d Coat and hit unwrap. Would be so much easier.
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Just curious how do you model really thin wins like a lizard, pterodactyl, or dragon might have?
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I see MODO in my future. I think what Autodesk and Adobe will find happening more and more is that many users are moving away from their products. I'm sure a lot of people don't like paying for something that they can't ever own.
My biggest fear is the next thing they will try to do is license you an operating system every month.
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quad core 3.2
GTX geforce 560
16 gb ram
I do have 3 x 300mm fans and a couple of small ones. I do have very large dedicated fan on the CPU as well.
I think my power supply is 800 or 850 watts
Over 2 terrabytes of hard drive
It has been a very good computer ever since I put it together.
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https://www.facebook.com/events/452193294886894/?ref=4
I was wondering if anyone had seen this contest and was planning on entering some of their work in it.
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I think this would be really nice to know.
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I really wish that you could create Voxel layers like you do paint layers. I know that Mudbox and Modo do something similar, but since the sculpting is entirely different in those programs I was wondering if the same thing were possible in a 3d Coat
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I primarily create a base mesh in Blender or Maya and then port it over to 3d Coat.
There I will usually sculpt on it.
After I get done there I generally retopo the mesh and then unwrap it. I absolutely love unwrapping in this program.
When retopo and unwrap is done I generally move on to painting.
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Such a fun program. Wish it was on ipad. I would buy a copy just to play with.
Still had to download it to my PC
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Well I created this model in 3d Coat in the Voxel Room.
I did the manual retopology.
I uv'ed the model.
Clicked apply uv set.
I painted the model and when I try to export the model all I get is gray textures. I am sure I messed something up in the file just not sure how to fix it.
I was going to upload the file but it is way to big.
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I never thought of that L'Ancien. It is very clever.
To the original poster, Blender is an awesome program that is both free and allows you get amazing results.
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really cool thanks for sharing the video.
#14: How will we look like in AD 4016?
in Member Contests
Posted
For muti-tasking and because his short legs aren't as good for walking anymore