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Sub-Zero

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Everything posted by Sub-Zero

  1. 1. How to draw a straight 45/90-deg line? Holding shift isn't working, as in other software. 2. How to draw a ring around cylindrical model? I tried to draw a spline around the cylinder to extrude along, but i can't do it evenly (it's higher or lower in some places).
  2. Yes. When I try to import it back to 3ds max, it's separated. But in 3d-coat, it's a single volume
  3. How can I import a complex multi-partial object to separate layers? I want to hide some layers and sculpt over other ones. (I want to bake a single normal map, afterwards) I sculpt and unwrap a single low-poly mesh. I detach several objects from it, in 3ds max. Then I export it to .OBJ. But when I open it in 3d-coat, it turns to the single mesh.
  4. Should I use "Bake w/ Normal map" or "Bake Texture"? Where will maps be saving? What does the "BakingDeprecated" message mean?
  5. I made a simple hard-surface low-poly model in 3ds max. Then I want to import it to 3dc, to subdivide (up to several millions poligons) and to add details. Then I want to bake a normal map, to apply it to the original mesh (in Unity engine) How to do it? Describe a procedure. And I also want to bake AO.
  6. Thanks for your help. As I understand it, there are 3 ways to make a relief: 1) Drawing an alpha and extruding it, as described in http://3d-coat.com/forum/index.php?showtopic=16039 , 2) painting through the Stencil (stencils panel), 3) painting through the Stamp with a depth channel (stamps panel), right? Are there major differences between 2nd and 3rd way?
  7. I want to create a kettle like this: I can sculpt a basic "teapot" shape, but I'm out of ideas how to make a bas-relief with dragons and ornaments on its side. Should I use a special brushes/alphas/tools? Are where any ways to transfer it from the photo to the 3d-model?
  8. Does Ptex export UV coordinates correctly? Can I read the texture in an another 3d application? Which format is better to use? Can I edit the model in surface mode, while painting in Ptex, or not?
  9. Yes, I just did it for 3ds max. I downloaded ply-importer from here http://www.guruware.at/main/ and it works. Colored model appears in 3ds max. Thanks. But what about transferring vertex color to texture map? Is it possible? Baking or something like that?
  10. I made a high-poly mesh, having vertex color data (I painted it in Paint Room, while in surface mode). How can I create a texture map (without a retopologization and an additional rework) and transfer vertex color to it? (Then save it) Also, can I export the mesh to some file format, not losing the vertex color data?
  11. 5 - solved (?), I found an option "Downgrade the volume" in vox layer panel. But it's like there are only two levels: low (proxy) and high (mesh itself).
  12. How to select a part of the surface of arbitrary shape, and copy the texture to another location? "Transform / Copy" copies only the rectangular pieces. I upload photos to Materials and want to crop a portion of a photo (leaving an uneven piece). When I was in the mode of "Paint over image", I erase using Eraser, it becomes white, but is not removed entirely. I paint the character, using several photos with different lightning. Are there any advices to produce seamless transitions between them? How does the "Copy and paste parts of surface" work? It throws a window with "save" and "load" buttons and I can't draw anything. In the Surface Mode. Is there a function, such as Subdivision Levels in ZBrush? I want to paint small parts at a high level of detail, then I return to the previous level to make a major change (moving the body part of the character), then to return to a high level and continue with fine details,... back and forth
  13. I asked my employers to send me an example. The zbrush model they sent has very dense mesh (millions of poligons), and no textures, just polypaint (okay, I will use painting over voxels in 3dc instead). I begin working, this topic can be closed.
  14. And where can I read more about baking in 3DC? It's hard to make it out, so much parameters...
  15. My job is to repair the geometry (not losing the texture coordinates) I'm not sure, my employers do not know, how to make it. They say: "Investigate" No, the model doesn't have vertex color. It's an OBJ file + MAT file + JPG texture.
  16. Yes, I have opened it. But after repairing it in "surface mode" in voxel room - should I retopologize or no? As for painting - how can I save UV's? Or I shall unwrap it again? I don't want to repaint it completely, I'd like to fix only bad areas.
  17. I must prepare scanned mesh for 3d-printing. I receive a mesh with UV-layout and texture. But it looks ugly. My job is to repair the geometry (not losing the texture coordinates) and, probably, enhancing the texture quality. I don't know the procedure to do it. That's what I see then I load it for per-pixel painting: http://s020.radikal.ru/i700/1411/9d/f682326b7687.jpg Also I have several reference photos of the real man. Explain me the basic workflow for good results achieving. I should get something like that: http://s017.radikal.ru/i412/1411/6c/ece23dd54717.jpg -- real man; http://s020.radikal.ru/i717/1411/c0/0dd5a223f6cb.jpg -- final sculpture.
  18. можно эту тему удалить, т.к. перевел и задал вопрос здесь: http://3d-coat.com/forum/index.php?showtopic=16731
  19. 1) Is there a tool like ZSpheres in ZBrush? To create a character sketch and to get a rough model for detailing. 2) How to model cross-stitches and ornaments? There were special brushes in ZB... 3) I sculpted a ring. How to apply seamless pattern (on its side)? When I am turning the camera and paint, it looks crooked 4) How to create repeating elements? I made one nail, how to copy it to other fingers? 5) As I see, it is recommended to make a sketch in Voxel mode, then go to the Surface, and refine. At what stage of work should I do this transition? Do I need to switch back?
  20. Hello, let me introduce myself. My name is Sergey Molchanovsky, I live in Tver' (a town near Moscow), just graduated from Technical University with honors and Master's degree in Informational and Computing Technologies. Now I'm searching for a new job or freelance. My previous job was a creating military objects in 3ds Max for a tank simulator, and it was damn boring. I'd like to make funny characters and vivid landscapes for games or movies. I go to dance battles at leisure time. I dance popping and locking styles well, and even teach children. I've selected 3d-Coat, cuz it has more convenient user interface, painting toolkit, voxels and live clay, compared to ZBrush.
  21. 1) Есть ли аналог брашевских ZSpheres? Там удобно было из них построить каркас персонажа и сразу получить грубую модель для последующей детализации. 2) Моделирование стежков, узоров, орнаментов? Опять же, в Zb были специальные кисти для этого, а в 3dc не нашёл 3) Есть, к примеру, шип, как вокруг него нарисовать кольцо? Да ещё с каким-нибудь узором? Когда кисточкой рисуешь по кругу, поворачивая камеру, оно получается кособоким. 4) Как создавать повторяющиеся элементы? На 1 пальце сделал ноготь, скопировать его на остальные пальцы? 5) Как я понял, рекомендуется сначала сделать эскиз в Voxel режиме, потом перейти в Surface, и дорабатывать. На какой стадии работы следует делать этот переход. Надо ли назад переключаться?
  22. Neophyte, забудь про это дело. Я на такой работе год проработал - тоже lo-poly (20-40к поликов) военную технику делал для тренажёра. Совковая организация, оформили техником (ниже по званию только уборщица), о "карьере" и думать нечего. Противоположный конец города. Безумно скучно, творчества ноль, платят копейки (13000 р. по факту), работа кропотливая, глаза устают. Главное, идиотские требования - все части танка (их сотни) разместить на одной огромной текстуре с максимально плотной упаковкой (если не понравится начальнику - всё меняем местами и красим заново); рельеф фейковый в фотошопе (никаких normal bump и displacement не допускается) Ещё и в Белоруссию переехать, ага))) Сейчас хочу в нормальную студию пристроиться, со свободным графиком, персонажей для игрушек лепить. Вот, разослал резюме в пару мест, жду ответов)
  23. Расскажите про 3d coat версию CUDA. Для неё должна быть видеокарта обязательно от NVidia? Насколько она быстрее по производительности? Просто сейчас я планирую покупку нового компьютера, и встал вопрос: оставить старую видеокарту Radeon HD 6800 (2 года назад брал, вроде все ещё неплохая) и сэкономить деньги, или имеет смысл купить за ~9000 р. карту NVidia GTX 750/760 ?
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