thankyou ^.^
its about 12 million tris, a few dif objects. done all in vox mode,
as for the texturing pffffft i just picked a couple of presets and tried out the text wrap tool.
3d coat basically operates itself :P
this was part of a trio of models i knocked up to be icons for engine mod items (player customizable starfighters - www.affuniverse.com)
3d coat chewed up the task of making some cool incrementally badass looking engines. you cn see where i just went *OMG TWO INTAKES ARE BETTER THAN ONE*
its a shame, they will only be 384 pixels wide ingame :P
i have been modelling in c4d, max, maya, zbrush and substance for quite some time now, i thought i'd check out how our eastern friends roll, and i'm loving it so far. it's hard to match the magic insta-quality of zbrush, but i'm finding ways of doing all my old favourite tricks and a lot more.
oh my god, this thing can draw a straight line! i think i will buy it for that alone, and voxels are somuchfun.