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strangelet3345

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Everything posted by strangelet3345

  1. so. i did decide to buy it in the end. thanks for mentioning that it was only paint layers that are limited, pilgway needs to be clear about that! now i just need to find time away from pushing polygons at work - to push polygons and voxels at home ^.^ also about zbrush - i'm still pretty unimpressed with the quality of 3dc's sculpting. it must be tremendously difficult to get it smooth and responsive like the guys at pixologic have done - probably its a fundamental difference of approach - but the fact remains that zbrush is incredibly smooth and fast for freehand and sculpting. of course, they are also batcrap crazy and have reinvented so many things in bizarre ways that it took me a year to learn the app. 3dc is so SENSIBLE, and i love it for that. hopefully 3dc's core responsiveness will improve, but its less critical operations like all the cutting and masking and drawing curves are easily the best in any hipoly app. i foresee a happy union of all the software, as long as things stay nicely compatible.
  2. awwwww. was just about to hit the buy button when i found out that 3dc non-pro is limited to 7 layers. oh well, back to zbrush and painter ps - the mesh at the back, with the holes in it - was an extruded and detatched voxel layer which i used a mask image of those holes to cut into.
  3. ah well. and i thought allegorithmic's main thrust was to get substances from their marketplace selling ;P they are cool guys but i wonder sometimes that their audience have a completely different idea of how their products should be used than them.
  4. Hai! have you guys thought about a Substance integration? it would exponentially expand your available library of materials, and provide an interface for adjusting their params. Substance painter and designer are gaining traction in the 3d industry and it may be a very popular suite of tools soon. Plus, you have an inventive community here, and the nature of the Substance tool suite means that people would be constantly inventing new stuff and sharing. Your methods of working with vertex paint are really cool and as far as i know, unique. this would be a great opportunity for allegorithmic to show the power of their generative stuff within a highpoly app.
  5. thankyou ^.^ its about 12 million tris, a few dif objects. done all in vox mode, as for the texturing pffffft i just picked a couple of presets and tried out the text wrap tool. 3d coat basically operates itself :P this was part of a trio of models i knocked up to be icons for engine mod items (player customizable starfighters - www.affuniverse.com) 3d coat chewed up the task of making some cool incrementally badass looking engines. you cn see where i just went *OMG TWO INTAKES ARE BETTER THAN ONE* its a shame, they will only be 384 pixels wide ingame :P i have been modelling in c4d, max, maya, zbrush and substance for quite some time now, i thought i'd check out how our eastern friends roll, and i'm loving it so far. it's hard to match the magic insta-quality of zbrush, but i'm finding ways of doing all my old favourite tricks and a lot more. oh my god, this thing can draw a straight line! i think i will buy it for that alone, and voxels are somuchfun.
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