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Everything posted by Silas Merlin
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have you tried one of these two thing : 1. Go to the Bake menu > update paint mesh with retopo mesh (This will bring your retopo mesh to the paint room, therefore 3DC will have something to zoom on) 2. Go to the sculpt room and in the menu Geometry > "Retopo mesh > Sculpt mesh" Furthermore, I suggest acquiring a 3dConnexion Space Navigator.
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Sorry, I did not mean to ask the impossible, it was just a thought, and people have been saying here how wonderful retopo is in Mudbox (which I don't have). I don't do autopo on my actual sculpt, I always prepare a specific version for that, fill/smooth details that I only want to be painted, and exagerate features like fingers, decimate, clean surface, make sure there is nothing inside, and autopo runs fine for my use, I love it.
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Attempting to do vertex paint without creating a layer does not create it automatically here on Win7, contrary to the release notes. Is painting/freezing to indicate areas of higher density actually working for anyone or is it something that never really worked ? While trying this yet again, I was thinking it would be nice if you could tell the autopo routine things like "look, this is a face, treat it like a face", or "here is an ear", instead of placing strokes and praying.
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Sorry if this is already a known issue, but for me it only appeared now with 4.8.10 : Go to sculpt room and make a blob or something in voxels mode Switch to extrude tool, make a few strokes, to make sure it works fine. Now, either increase resolution of the vox layer, or use clone and decrease. After that, when you try to use the extrude tool with the new resolution, it will do nothing. (using one of the pressure sensitive brushes. Lasso works)
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Here is a possible workaround for the case of your client : Create shaders with those textures instead of smart materials for now, and bake from that. (of course the result will have to be cleaned, areas where objects meet will be pixelated, but baking from shaders works great now). Other workaround with smart materials is to use the paintbrush instead of fill tool...
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Another small thing I think could be improved : When you use the toolbar buttons to change the scale of the smart material, you get a preview on your whole object, which is good, except that the preview is affected by the current picked colour. If that colour happens to be very dark.... you see all dark and you have to pick a lighter colour. I can't think of any use for this preview to be altered by current picked colour, since you are only scaling and moving the pattern.
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Transform operations in retopo are not in the undo history, is that a known issue ? In sculpt room it creates a problem too when you are using "conform retopo mesh" : you can undo the transform on the sculpt object, but the retopo mesh will not follow. (by the way, it would be useful to have the "comform retopo mesh" on more tools in sculpt room, For example if you use it with the pose tool, you need to smooth afterwards.)
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When I import a mesh in the retopo room either via autopo or otherwise, the origin is moved to the center of the object, and changing it using transform doesn't work, it resets to the same origin point ! I guess I have to go back to 4.7 --------- Edit : Sorry, it appears I was mistaken. It only appears to do so, The transform gizmo appears there in the center of the object, but in fact it exports with the correct origin. And it is the same with 4.7.37C
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Well, yes, with a white shader it's possible to work.... but it's painful after a bit. Plain polygons + wireframe is what I'm trying to get.
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In the retopo room, the view with green polygons and wireframe is great, easy on the eyes. How can I get the same view in Sculpt room, please ?
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Actually, I can't think of a use for "painting" over several layers, what I really meant was smoothing. When you bake a model with several shaders, the result is pixelated where the materials meet. merging all of them together for smoothing doesn't work because most of the normal map information is lost in the process. I'm just saying it would be quite nice to be able to smooth those areas on several selected layers at once...
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I guess this is a rethorical question. I don't know, does is matter ?