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Blaster

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Everything posted by Blaster

  1. Ok so here is where I left off tonight. Its getting late and I'm tired so I think that's it for the night. I still have allot of decal work to do specifically on the robot, grill, side art and various other areas. I want to add a layer of dirt and rust in various places also. I should be able to wrap this up tomorrow and give it a proper render. AJ how are you coming along?
  2. How is the gtx 970 for 3d coat. Was thinking of picking that up.
  3. Looking great AJ! Very Solid modeling job.
  4. Ok that was simple... I figured it out. If this happens to anyone you can set back face culling in the view menu and just tick off back face culling. I dont know how it got turned on in the first place but glad it was a simple fix.
  5. Ok new problem im having is that the model seems to have some kind of strange back face culling issues. The model renders invisible on the inside. Does anyone know how to solve this?
  6. Here is the technical explanation to what I think was going on. The transform node holds transformation values (t/r/s), when you click "freeze transformations" maya "pushes" those values on the transform node down to the vertices - updating their individual informations.  Then resetting the transform node values to the default settings. I wonder if it would be possible to make this part of the import options or just as a default. Possibly another feature request.
  7. Thanks AJ for the response. I found a solution. when you move a retopo mesh in Maya and import it back into 3d coat without freezing transformations then you get the error I described. After freezing transformations and importing it again all the normal issues went away. Also the normal map error was due to the fact I Needed to import the normal map as world space instead of just normal map. Thankfully I figured this out and can continue painting the Tin Toy today.
  8. Wow that awsome Tony! I will test that out tomorrow. I thought the VoxHide tool was just for removing Voxels from your view while you sculpt but that makes total sense that they would essentially freeze in place. This will come in very handy. Thanks!
  9. I had some major issues today when I worked on my tin toy after work. My file is still at work so I cant post pictures but basicly I finished all the retopo and bakes just fine and everything looked good. When I exported my retopo object into Maya and then brought it back into 3d coat I got some dark looking normal on the mesh that I assumed was due to reversed normals. I went back into maya and everything checks out as far as the normals go and I did multiple export tests to rule out all possibilities. At this point I'm stumped on how to fix this. Tomorrow I might export into zbrush and then back into 3d coat and see if that works. My intention was to only bake and retopo one time on items like tires, springs, and other items that are duplicates so that I could save time and texture space. By doing this I could export my mesh into maya and just duplicate and position them properly. Maybe this all could have been done in 3d coat but I could not find a way. Anyway if anyone has a suggestion I would really appreciate it. Tomorrow I can post pictures with the errors. Also, Another strange thing that was happening that is probably related to the same export issue is when I applied my normal map back onto the imported mesh I was getting major artifacts. This same normal map is being used in my original 3d coat file that I did all the bakes in and it looks fine.
  10. Yes I agree. Once you get used to switching between voxels and surface mode you will leverage the total power of 3d coat. Its just about understanding what is possible in each mode and when to use each. I have only been using 3d coat for 3 months now and I am just now getting comfortable with it. Keep at it.
  11. You can accomplish this by setting your model to surface instead of voxels. Once set you will have access to the freeze tool in the surface tools list.
  12. I know AJ is killing it! I will do my best to keep up.
  13. Looking great!! love how this is coming together. I'm going to try and power through sunday and get as much texturing done as possible. I will update sometime tomorrow.
  14. I have never worked with 8k UDIM tiles before. are there examples of that on the 3d coat gallery?
  15. I have to commend you on all the details your adding. I can't wait to see some more updates! I was thinking of trying to get my tin toy in sketchfab to show off the pbr materials. Has anyone done this before? Im not sure what model viewer would work best for 3dcoat.
  16. I know... at least when you get to the texturing you can start to see the finish line. lol. How much longer do you think you have AJz3d?
  17. I did not get that far along with Retopo today and I still have a bit of modeling to do but here is where I left off. I will be working on getting the remaining retopo done tomorrow night and then moving on to the paint room. I am not experiencing that much slow down unless all my layers are on. When I keep them off everything seems fine to me.
  18. sure Ajz3d I dont have a problem with extending the deadline. It is more important that people finish and are happy with the final results than rushing to get the challenge done. I'm working on the Retopo now so I should be done with that today and will post updates. Keep up the good work.
  19. Amazing attention to detail AJz3d! I am having a hard time getting my surfaces as thin as yours. Thanks for sharing your workflow!
  20. Looking great AJz3d. I love the way this is coming together already. Keep it up.
  21. Yes good point Tony! Everyone post updates if you have them. I would love to see the progress! This is what I have currently... I have a bit more details to add and then I will get the retopo done. Looking forward to painting this toy up.
  22. Very nice start Ajz3d! Glad your moving forward on this. I think what you have so far is really nice. Keep up the good work.
  23. How is everyone doing with the Tin Toy Challenge? I am going to push the deadline back a few weeks to give everyone more time. I know I have been busy with work and could use it. Lets set a hard deadline of March 7th. I know ajz3d got a late start as well and I have not seen any recent updates from anyone but Tony. Anyway here is my update. I am currently working on the body of the vehicle and should have that complete tonight. If anyone has an update please post what you have. Keep up the good work everyone and props to Tony for finishing so quickly...
  24. Looking good Tony! How is everyone doing on time management? I know we are coming into the final weeks of the challenge and I noticed no one has moved onto texturing and lighting yet. I may extend the deadline if need be. It's really exciting to see the tin toys come to life. Keep up the good work everyone!
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