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Ma3rk

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Posts posted by Ma3rk

  1. FWIW, I still can't import an lwo made in Modeler (2018.0.06) into 3DC (2.8.20).  All other formats behave as expected though; obj, fbx, even stl.  I suspect that the workflow mention by philnolan3d actually saves out to the LWO2 which Modeler 2018 wouldn't have any issue opening. What Carlosan mentions though is the SCENE file. 

  2. 6 hours ago, philnolan3d said:

    I just did it about an hour ago. I saved out a retopo object as LWO, loaded into 2018 Modeler and continued working with it. With another project last week I exported a textured model from the paint room and used it in Layout.

    OK.  Good to know.  Hadn't tried them for awhile as there were issues a while back.  I didn't understand why as 2018 can open the older lwo version, just not the other way around.  So no issues with the new surfacing system in 2018?

     

  3. Thought I was onto something as he does have tools that move across platforms & apps, but most are Lightwave specific. But take a look at this & what he's made as just one of his tools.

    In any case, you might get in touch with Oliver and perhaps he can fix you up.  What your showing isn't much different that what LWer's usually have to slog through.

     

    • Like 1
  4. Wow. As I said, good thing I saved my file w/ new name when I could.

    Really not sure what happened but I was in Retopo and simply tweeking some vertices with the Brush tool. Had one that didn't want to move & was zooming in tighter & trying to adjust or test brush size I think. Didn't know if it was too small or large. Anyway, suddenly cursor went wild, had it off active panel but not when I tried to dismiss. Got some Windows error about Explore. Kept hitting ESC & At-Tabbing until message came up about something being unstable, save project which I did. Finally was able to exit to the Desktop.

    I usually do a simple log-off & back on at this point which I did. Instead, Win went into restart, but I had to hit Reset as it had hung. Upon restart, had to enter BIOS as there was an Overclocking error. Did so & all was as it should be so Saved & restarted. Windows starts uneventfully.

    Start 3DC but instead of selecting the previous which it shows as the CrashSave file, I open the file I was working on just before. I go back to the same area (Left Eye) & try the same process of using Brush & tweeking the verts. Just a slight move sends the vert off the screen. Tried on a few others & same thing.

    3DCGooberedModel.thumb.jpg.bc785079bffcb884fb6a5c34e419d019.jpg

    I then open the CrashSave file & try the same thing and it works as expected. I go back & forth testing both projects & it's 100% consistent.

    The Autosave files are earlier than than the crashsaved one so no clues there.

    My questions are: What should I be on the lookout for? Something like this a known quirk; I mean how would I even search for something like this?

    Thanks.

     

  5. I'm just getting back into 3DC & trying to come up to speed with all sorts of things.  Finally got a workflow for Retop working with LW 2018 and generally maling good stides at working with the program again.  Then I hit this snag.

    Tried to search on this & thought I'd found a topic on it, but lead no where.  Anyway, I uploaded brief video to tech support but thought I'd put a screen capture here as well.

    I can be working along just fine.  Use the Points/Faces tool, no problem.  Then to try & speed things up switch to the Quads tool & upon getting to the last point it all freezes.

     

    3DCQuadToolProb_snapshot.thumb.png.55bd6669f21036a02851f061cf1ff501.png

    100% repeatable.  Sometimes I get to the 2nd poly. Have cursor freedom but can't do anything. I do kinda like the little white mouse droppings though.

    Every click opens up some menu that won't close.

    First time this happened I had no idea what I'd clicked; I was looking away & accidentally hit the key board.  I was asked to save the file & did.  Upon restart of 3Dc & the file, I was back at the same "hung" state.  I finally stumbled on something that released it but again don't know what as I was buried under a dozen or so menus.

    When I finally stumbbled onto what triggered it, I made sure not to save, so was able to document.

    Anyway, is this the same know issue or something new & improved? 

    What's the larger white rectangle (not the edge selection) indicate?

    My ancient nVidia Quadro 4000 drivers are up to date, etc.  Running Win7 64 Pro.

    Thanks.  Will avoid the tool for now.

  6. Newtek changed the model format with 2018.  As such, there are a number of 3rd parties playing catch up.  I don't know if there's a spcific workflow to get around that In the mean time.  In Layout 2018, you can export objects out to 2015 version for example.  There are also some tools in the OD Toolset that allows surfacing of 2015 & 2018 on the same object, but suspect the object itself is strictly 2018.  Probably fine for getting UV's from 3DC to LW, but probably going to be awhile before being able to migrate textures to Newteks newer version.

  7. :

     

    Still trying to remember his name! I should as we became friends for years before I moved up here to Oregon 16 years ago. LOL! I remember that his company began with "3D"....

     

    It'll come to you ... about 3 in the AM of course!.  I've managed to keep in touch with a few of the crew over the years.

     

    I'll be moving back to Portland area in ~ 3 years.  Small world. 

     

    M.

  8. Hi,

     

    Richard here.

     

    Website: www.jareldesign.com

     

    I've been a special effects artist (Star Trek, 5th Element, Power Rangers etc...)

     

     

    Hey Richard,

     

    Just a quick shout out.  I was one minions on the model crew for 5th Element; primarily on the mini lighting crew. Perhaps our paths crossed. I was quite familiar with the taxi's and that blasted police cruiser trying to keep the flashing lights working ,etc., and of course the Pfiloston! 

     

    Things are a lot different with digital these days that's for sure.  Looking forward to seeing what you do with 3DC.

    • Like 1
  9. Ah, found older Psionicgames vid that showed from the Paint Room, using the Export LAYERS menu (not Textures) but choosing just the Color option. That will export the color laer of course PLUS a wireframe layer.

     

    Selecting the All Layers option DOESN'T export a wire frame reference.  Why shouldn't t that export a wireframe as well?

     

    Very confusing.

  10. Wow.  60+ views and not a single reply.

     

    Well, I found a 4.00 Beta vid on Layer Masks which seems to be what I'm looking for.  It uses the term Link Layers however which makes sense; 4.5+ has changed this name to Clip mask.  This was confusing as in Lightwave, a clip mask is either on or off; no gradient, it just clips.  In 3DC, this isn't the case. You can paint with feathering as well as set the layers opacity value.  So by setting multiple layers to a new layer used as a Mask, you could in fact paint on multiple layers and fade all as I'm wanting.  One problem is that it's a really convoluted process of back & forth setting each desired layer one at a time; 3DC has no way of selecting multiple layers.

     

    BTW, 3DC could aslo use a Revert to last saved option in the File menu.

     

    I haven't tested yet as to what this means when exporting layers; do they get clipped in the process or does this new Mask layer get exported as well & are the layers “linked”.

     

    I also tested creating a simple Transparency layer in LW and this does work as I'm wanting as well.  I just now need to find out (remember) how to export out the wireframe of the UV.  I did it before but it's apparently a bit hidden.  Perhasp someone could at least point me in the right direction for that.

     

    Thanks.

  11. I've been searching but really haven't found much on working with Transparency when painting beyond this posting:

     

    http://3dcoat.com/forum/index.php?showtopic=18649&p=129547

     

    The problem with this is being able to perform the erasure across multiple layers at once. It doesn't appear that 3DC has have a means of using a layer as a transp mask in other words, but maybe it does and just not an apparent process. I'm still pretty new to using it.

     

    Would doing this be better within the end 3D app (in my case Lightwave) as I could create one mask using an exported UV wireframe then apply where needed (color, spec., etc.)? For example, I'm working on a goldfish model and need to make the fins partially transparent & translucent.

     

    Are there any 3DC tutorials out there specific to this task?

     

    Also, there's an RMB menu item when in Paint room to “make transparent” a layer, but again can't find much info on it's use.

     

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