Mr.Panka
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Posts posted by Mr.Panka
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1 hour ago, Speike-Styles said:
So? Can I trust that this is really a stable that did not introduce more bugs? Reading the above I am already seeing that what I wrote a few weeks ago would continue. Lets hope not.
It's a beta version and we are the testers, so nobody can answer that question, only time can tell. Just assume that there's probably some bugs that are gonna be discovered in the next few days, and that fixing these bugs may introduce some new ones.
The only way to be just is to use an older version. That's why for my job I use a version of photoshop that is 2 years old, for exemple.
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Congrats to the team, this is great !
Some details to fix, but this is a great step forward to stay competitive with other texturing software, and this is so cool for concept artists too ! And the website is super pretty and fast.
So, that's just super cool !
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Oh thanks Carlosan, I was looking for that software a few days ago but I couldn't remember the name of it !
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1 hour ago, Sorda said:
At different people, on different systems, on version .16-.18 - does not work. At 15, it works ALWAYS. A bug? It's just really listened to the stupid man.
You're using the BETA version of a software...
If it's not in the patch notes, you can assume that it's a bug.
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22 hours ago, Gary Dave said:
These are the sorts of things that I would consider huge, when using the software and its current tools feels as easy as can be, then I'm all for more features. But for now, it's not a lack of any major feature that stops me from doing my job, it's poor UI/interaction design or little bugs.
Well, at least be happy you're not a Mac user. We have no loading bar at all, so I have to guess if 3DC is working or frozen, incremental rendering is broken, CUDA acceleration is not a thing, renderman has never worked...
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16 hours ago, Nossgrr said:
I dont agree about the update being shoved down our throats.. It doesnt have much of an impact security wise for regular users.. Malware has to been installed on the PC or someone have local access to it in order to exploit the flaws.. At which point they're already in your system
Really ? AFAIK, these 2 attacks can works with just a webpage, and virtual machine or other security mesures are useless. Do you have more infos on it ?
For the 30%, it was one benchmarks on one server with a security fix that slow it down. Most benchmarks for gaming software show no real slowdown. Let's hope the intel patches are good.
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that's pretty nice, good job !
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19 hours ago, AbnRanger said:
Because integration in Renderman, for example, leaves a LOT of limitations...such as no sequence/turntable rendering like the default 3D Coat render. No interactive mode. No shadow catching shader/material, etc.
I thought this was coming in the futur, isn't it ?
ATM I use 3Dc and Blender for look dev (so no retopo and no Uvs), it works pretty well, the only downside is that it make shading and texturing in 3DC kinda useless for me, the result is too different in blender. on the other side, I can really use renderman in 3dc either, there's no IPR and the result is too different from what I see in 3DC when I create a shader. Still, having a nice rendering engine is 3dc is pretty cool, I use it to do clay renders, while I'm sculpting. Substance does have Iray in it, so I can see the result without changing app every 2 secs (but Substance is a little different, it's a pure texturing app than could be amazing as a plug-in in others apps).
But what happened to the universal app link ? It could solve this problem.
Isn't Euclideon just basically voxel ?
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in 4.8.01 on Mac, renderman is not working. Render preview does nothing, and Final Render is a black image. Open render result crash 3DC.
Is it a bug, or just RM for 3DC is still a WIP ?
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Good news everyone !
http://www.cgchannel.com/2017/08/pixar-unveils-renderman-22-and-renderman-xpu/
Renderman going cpu/gpu, that's pretty cool for 3dc
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10 hours ago, insignet said:
Is anyone having trouble with Renderman on the Mac? I've installed latest 3DC Beta and downloaded - installed Renderman. I can open RM etc and have it working, when I switch to Renderman in the render drop down 3DC tells me its not installed. ( btw Marmoset Toolbag 3 now has python scripting - would this help in using MT3 as a App Link render? I'm not into code etc so i have no clue ) I'm a big fan of the native render engine in 3DC, but I think having options like Rendman, Keyshot, MT3 is a big plus. Renderman and Keyshot are quite expensive though for commercial versions.
AFAIK, renderman in 3DC is not working on Mac yet.
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56 minutes ago, AbnRanger said:
Carrots is the developer working on Render integration of Renderman, and I think one major consideration is whether the render can handle millions of polygons on Voxel/Surface mode sculpt. He looked at Cycles and said it was too sluggish with dense meshes.
I'd really like to have a post by Carrots on what is the futur of rendering in 3Dc, and what he think about the differents rendering engines.
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I know it doesn't help a lot, but 3DC works fine on my MacBook Pro 2014. Do you have every drivers up-to-date ?
the only difference I can see is that I have a Nvidia card, and you have an AMD card.
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4 hours ago, urahziel said:
It takes around a hour or longer to load a 1.6 gb, 4k big file. My rig is a core i5 760, 16gb RAM and a nvidia gtx 970.
I don't think is it suppose to take THAT long to open a file with your rig.
Is there situation where a file will take that long to open in 3Dc without a bug ?
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Thanks Sergyi, awesome job !
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Yeh a CUDA version would be nice for macOS (I have a Nvidia card in my MacBook Pro) but I understand the argument against it. I'd prefer to see all the bugs of the Mac version solved first ( no loading bar, no incremental rendering, non-US keyboard not recognised, renderman not working...)
Back at your problem, I do not have a geometry preview went I use the sketch tool, except if I hit "enter" every time. But I don't have that weird navigation with the sketch tool. Maybe you can try to reset 3DC ?
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18 hours ago, bododge said:
Maybe .exe versions come with multiple launch files, but the Mac version just has one. I don't which version is under the hood.
There's is only a GL version for macOS, DX is windows only, and CUDA is not implemented in the Mac version because apple only sell AMD card ATM.
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10 hours ago, AbnRanger said:
It still needs to be able to access the interactive mode of Renderman, plus add a shadow/reflection catching material. If he adds those things, and if Andrew finishes the Paint Room features + implements the GPU brush engine Carrots had worked on, those could get some momentum going back into 3D Coat's direction.
The Renderman plugin works pretty well now, but with full interactivity, and OpenVDB support, that could be huge.
Well I know what I'll ask for Christmas this year now , this would be really nice.
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4.7.30 [beta] on Mac
Shaders (except in "default" and "skins" folders) are not working anymore. When I try to use them, it display the default shader.
3Dc can't find Renderman.
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hello,
It would be nice to have a release note for the Mac & Linux version too. It's hard to know if any of the bugs are solved (no loading bar, incremental rendering not working on Retina display, non-US keyboard not recognised).
Also, Is it possible to have an shader for emissive light ? (I know you can do it with smart materials, it would just be a little faster in some cases).
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that's really cool !
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You need to download and install Renderman. 3DC will recognise it after that and it works like a plugin.
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Is it useful to update my renderman to 21.4 ?
3DCoat 4.9 BETA testing thread
in New Releases, Bugs Reports & Development Discussion
Posted
oh yes I understand. I think I give 3DC a pass because they're a small team, and they don't charge for update. I work a lot with adobe software that have almost no new stuff, many bugs on every release and a monthly payment, or I see the 3d artists using any autodesk software too.
same for games ( damn Wolcen was rough on release, IDK how it's now. even POE league for exemple is so-so...).
but I understand the problem, especially in production. but I'm not a dev, so IDK how the problem can be solved, except maybe having a version in ''beta'' and mark it as ''stable'' like a month later, when more peoples have tested it.