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vladius

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Everything posted by vladius

  1. Not that it doesn't work. That would actually be tolerable, but it just corrupts the freeze indication. More specific description is in this bug report: http://3dcoat.com/mantis/view.php?id=2198 I'm using 4.7.10 here and multi-selected Pose tool was a disaster: http://3dcoat.com/mantis/view.php?id=2196 and this also http://3dcoat.com/mantis/view.php?id=2195 Anyways, what would be your approach in accomplishing this task? I would humbly try to reproduce your recommendation.
  2. I would like to run a bumped profile over the tube in the direction of smaller green lines on the picture. More specifically I want 3 lines to run over the exterior part of the tube. How can I achieve that? I tried the Pose tool but it showed itself really buggy to use.
  3. http://3dcoat.com/mantis/view.php?id=2198 http://3dcoat.com/mantis/view.php?id=2196 http://3dcoat.com/mantis/view.php?id=2195 I have only one question really. Does anyone actually use it?
  4. И ещё одна проблема. Инструмент Pose сносит корректную индикацию замороженных вершин. http://3dcoat.com/mantis/view.php?id=2198 В общем, Pose не рабочий, по крайней мере в режиме Surface, который я тестирую.
  5. Пожалуйста, ещё один баг: http://3dcoat.com/mantis/view.php?id=2196 Вообще не работает загрузка выделения из файла. Даже если только что сохранил это выделение и ещё не успел сделать никаких модификаций. Чувствую себя бета-тестером вместо художника.
  6. Работаю с объектом в Surface режиме. При использовании инструмента Pose меня преследует куча багов с выделением (и не только). К примеру, при множественном выделении с shift-ом и отмене действия (Undo) портится выделение. Кто-нибудь ещё сталкивался с этой проблемой? Завёл багу в мантисе тем временем: http://3dcoat.com/mantis/view.php?id=2195 P.S. Разработчики на каникулах или как? Просто не вижу особой активности в бег трекере...
  7. As far as I know, 3DC has Linux support. I wonder why it's not available on Steam? The result is that I can't install 3DC on my Ubuntu, which is rather sad =(
  8. Together with a complete Catmark subdiv workflow (and its quick preview) this would be a great addon feature. +1 from me!
  9. I think it would be great, if 3DC would have a creasing capability for its Catmark subdivision algorithm. For now you have to beveledges that are supposed to be creased. That workaround is hard to manage (doubles vertices narrow to each other). Such approach is also not really useful for inward edges, that are shown on the illustration: The "Sculpt -> Retopo -> Subdiv Sculpt" workflow is very useful for complex curvy (car-design-like) hard-surface modelling. No matter how much you smooth with your brushes, you won't get a subdiv-quality CAD-like surface flow. This is much like in raster graphics where you won't get ideal tweakable gradients in Gimp or Photoshop - when you need those, you use a vector editor like Illustrator with its gradient meshes. Take a look at this ZB video using the technique I described: Seems like ZB is also missing correct creased subdivs, but has a special tool that creates double edges with a help of lasso tool. You may also take a look at the OpenSubdiv tech by Pixar: http://graphics.pixar.com/opensubdiv/docs/intro.html It is bound by and Apache license, so you could incorporate it without troubles. With the help of OpenSubdiv or not, 3DC would benefit greatly from a more advanced subdivision-assisted workflow. P.S. Subdivs are also an industry standard for animated characters, so a quick and valid retopo-mesh subdiv preview would also be a great plus for 3DC as taking part in different movie companies' pipelines. P.P.S. If you need a pair of hands to implement the feature, I'm also bounty-hunting as a programmer and open for cooperation.
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