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co3Darts

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Everything posted by co3Darts

  1. I'm new to 3d coat as well. In the various videos that 3dcoat has on youtube, their are examples of primitives like the gear for instance and also making a cube and enabling fillet on the tool during creation. However I'm using the 4.7.06 and I don't see these models by default and I don't see a way to enable filleting of a cube or lathing etc. The downloads section doesn't appear to have more primitive models such as the ones I indicated above to download from. I see the Tinker models but these seem to be from a third party and do not have adjustable parameters as those shown in the youtube videos. e.g. Thank you! Jason
  2. I'm very new to 3Dcoat as well. I agree with your pro's and con's thus far. I have no way of knowing how voxels are created under the hood but it seems to me that 3Dcoat could have a much higher resolution and fidelity of voxels if it was only considering the outside of a surface? For instance a large square cube being scaled up in the sculpt room would have an under the hood or user specified depth of voxels of say 2 to 10. This would allow booleans etc. to work in voxel mode but also not allocate precious resources to interior model's areas where it need not be calculated. Thanks Chipp. Just found your youtube movies and will be watching soon. I'm a Moi user as well and Maya as my main general purpose app.
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