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Mihu83

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Posts posted by Mihu83

  1. 21 hours ago, Speike-Styles said:

    @Andrew Shpagin Any chance that you will add a " Visible Transform Tool/Gizmo to the Lights" inside of the rendering room? Could be so useful...

    "All with A Transformation GIZMO

    ---> Directional Lights, Point Lights, Spot Lights, and well Sky is already there :)What would be really cool is if you could add support for IES import on Light as well"

    Thank you.

    This would be extremely useful, damn, even crucial I would say... along with ability to propperly render emissive materials and clown pass. Overall, I think that Render room need some love from 3DC team, it have been neglected for a very long time.

  2. 2 hours ago, carrots said:

     

    All settings that do not require instant feedback display of changes in the preview window are transferred to a separate window which is called up by the "Settings" button.  

    Most of the settings are now initially hidden, they are displayed only when other options are turned on, in the kit with which they may have some value

     

    Thanks for clarification.

    Two more things:

    - is there any way to set custom size of render image, like in previous builds? It was entire screen or custom size if I remember correctly.

    - render passes - is there something like clown pass or maybe I still need to make this in paint room, manually?

    • Like 1
  3. On 8/24/2019 at 11:58 AM, SilverCity said:

    I would go for the latest Ryzen 3000 chips. I went from a Mac Pro 2008 to self built Ryzen 1700x to the latest AMD chips. Just make sure you have really good cooling. These are really hot cpu's.

    Ryzen series isn't that hot, with Ryzen 5 1600 3,8ghz I've had slightly over 30 degrees,  but I've been using Dark Rock Pro 2 with 1600 and now Dark Rock Pro 4 with 3700x.

  4. Hey guys, just a quick question - something has changed with hdri maps? I have a collection of hdr files that I've been using for long time, but now every new map is black and white.

    After converting to exr everything works fine, but it's pain in the ass to convert whole collection.

     

    By the way, 3dconnextion navigation isn't smooth, especially in some distance from model.

  5. 8 hours ago, VitalVolokh said:

    Hi!

    Can't reproduce this problem. Please, send the video with screen shots.

    Here is link to GD folder with some videos:

    https://drive.google.com/drive/folders/119iMfw47WZAIzam3IAMflkzDOsVd9xZp?usp=sharing

    At first I couldn't reproduce Brush tool behaviour, but it's there in one of the videos.

    While recording I've found another strange behaviour - Split tool is disabling symmetry + cut off geometry + makes messy cuts.

    Now, when it comes to Shell tool, there are moments when shell is not created while moving cursor, but during moving/orbiting worspace. This happen when I press ALT key, but only in 4.8.42 if I'm correct.

    I've tested 4.8.37 and 4.8.42 on two machines with Windows 10 1903 and with latest NVidia studio driver.

    • Like 1
  6. Hi,

    there's some weird stuff going on lately in 3DC, even in "stable" release:

    1. Retopo room - Shell and some other tools works "automatically". After clicking on tool, gizmo starts making shell while I'm hovering cursor over screen, basically there is no way to control gizmo behaviour.

    2. Retopo room - Brush tool distorts/destroys mesh. I remember this could be used as some sort of a move tool and also smoothing tool. Now it ruins retopo mesh, mesh behaves like attached to some invisible surface, resulting with weird spikes, distortions. Smoothing works ok, though.

    3. Sculpt room - Split tool in surface mode with symmetry enabled is cutting off geometry instead of splitting.

     This happens in last releases, starting from 4.8.37 if I remember correctly. Haven't tested 4.8.36, but it doesn't happen in 4.8.35, at least shell tool thing.

  7. I've tried 4.8.38... no luck. Tried 3 times, every time RAM usage goes up to 97 - 98%, stays there for some time and then display driver crashes.

    Model is 43 millions, I'm making decimation to 34 - 35 millions during export. Also, this model contains many separate pieces, it's not one big model.

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