sprayer
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Posts posted by sprayer
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Maybe change gizmo a bit? More like in Blender or other software, remove circle for rotation in view.I am not sure who using it often but it disturb from select moving axes. And plane axes scale not sure who often using, is it more needed than moving on plane axes?
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You can select island by clicking on middle of any polygons on island, and with shift it will add more island for selection.
Hope it helps
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Please share your model what you have problems
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20 minutes ago, Carlosan said:
Hope it help
Oh, thank you! Some things not intuitive in 3d-coat
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4 hours ago, Carlosan said:
Was not placed on 0,0 at import ?
That's only with that option
Without this it will import on original wrong coordinates, so i am asking how to fix it with program tools? Some people here said what they never using UV room, and in retopo you can select invert and move all islands easily
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1 hour ago, Carlosan said:
UV location must be on 0,0 space.
Is it possible to move(select) all uv only in retopo room?
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You can use line selection it will draw as gradient from point to point
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Check please for Move tool smooth on Shift not working after moving (without moving it works) in voxels
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What normals? They bake unto uvw. Vertex color can be exported without uvw and used in supported software
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1 hour ago, AbnRanger said:
but everything else seemed OK.
If it okay than look on videos from corona and vray, it's huge difference in quality and light. in corona you need nothing to tweak for making realistic render
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Then buy Windows PC it has more performance for Mac price and more option to replace parts later.
Intel GPU was never good for artist and 3d software -
And what is better in blender? I did't see, to me it looks more moving mouse than 3d coat, that "dragging out" thing is stupid, snap to mouse cursor also confusing. For 13minutes he did't do nothing two loop and even less than half of face. Do not why all of you so obsessed with blender
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Yes to me in 3dcoat scale also a bit confusing. The default grid you need to see border of working space, if you exceed border strange things may happen with model during operations. So always work in that grid. You can set scale in Geometry there is three menu:
- show statistic
- define measurement units
- edit scene scale
So you can set units and work with voxlayer there will be thickness in mm if you set scene units mm. You can check measure with the measure tool- 1
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Did you tried voxlayer tool?
and
and there is also brush tool for painting over model on new layer, maybe there is more tools what can be useful
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Houdini think have smallest number of users compare to other 3d software. And most expensive app. Why are you think people here will be interested in rendering with Houdini? =)
In vfx, modelling and rendering will do different persons.
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haha bad request, actually this is stupid thing in photoshop, you can't reassign for Middle mouse button pan like in all other 2d editor, people asking so many years about this and they only add in 2019 cntl+z and many bugs )))
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I hope Andrew add support for folders =(
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4 hours ago, Vexod14 said:
Thanks for the precision !
Also, if I may ask you, when can we expect a V5.0 of 3DCoat ?Maybe when Akeytsu will support pipeline for movies with highpoly animations =)
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Then you import object mark option to import without voxilisation it will import your geometry as is in surface layer
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Nice, but do not agree about blender =)
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Hi,
It works fine to me, i bake it. try latest version or before refactoring 4.9.05 or 39. Also you may try to reset settingsThough lower light object imports with issues, i turn it off
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Just use stable previous version, not betas. It is good for retopo, unwrapping, baking and painting, this is best features what many user using it(even zbrush users). And it less good in sculpting and rendering, but good in concept modelling for fast sculpt base shapes. Just look in tutorials on net
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Did you tried to make matcap maybe it would better for you in issue with shadows?
Keep it up, good work! -
Try to save just white circle with transparency to PNG and import it as brush
[Solved] OBJ import - broken vert colours
in SOS! If you need urgent help for 3DCoat
Posted
If i am not mistaken Obj do not store vert color only textures coordinates and material, also no bones.