sprayer
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Everything posted by sprayer
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1. there is several tools what can extrude depend of your need as new object etc. brush engine you can adjust so it can work as extrude. You need to see how selection works on E key, there are various methods to draw area like lasso, also spline can be used by tools along curve or fill inside curve area(RMB on curve or in curve tree or with enter key in some case). 3.
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New 3DC user trying to understand the workflow
sprayer replied to Duskmode's topic in General 3DCoat
You may check this video for workflow idea -
Retopo and Sculpt Room - Change Material
sprayer replied to DustyShinigami's topic in General 3DCoat
That's because you have two mesh intersections, one you previewing for import, another what you already imported on layer. If you change to any other tool than import, it will looks normal with default shader -
Affected settings for scattering some of them in import window and some in brush options, there is spacing and other staff for jittering, what important is radius(scale) with jitter position it works more or less
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Yes i am also thought to model strand and scatter, but it looks like scattering (on brush) in 2021 is broken, it smudge the model during drawing, in 4.9 it work but radius jittering not working. Can you check this guys?
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Smart material bad quality
sprayer replied to Gui205's topic in New Releases, Bugs Reports & Development Discussion
Maybe something with cavity map, try to change to old style and edit settings. Also restarting 3dcoat sometimes helping untick this -
Exported model not having the shader I selected
sprayer replied to My 0wn Style's topic in Common workflow
At importing in 3dcoat it apply default shader (what you may choose).The default shader in maya i believe is gray. The shader between software cannot be shared in any program to keep similar color you have to make unwrapping, make textures, exported, then import in another software create shader and put textures in right slot for your software(render engine). Obj have some settings to keep shader settings but most not working as it do not support modern PBR material but only old glossiness workflow and only for standard shader. -
Beretta Pistol - As always, feedback and help
sprayer replied to syunikiso's topic in Finished Projects
it looks like logo have low resolution here i resaved from vector -
Beretta Pistol - As always, feedback and help
sprayer replied to syunikiso's topic in Finished Projects
For first issue, try to import via png format, also invert image for second, you can use stencil patterns for rectangle lasso with freeze area or closed spline -
maybe if you describe what you trying to do we will help, maybe you trying to make it wrong way. But better create another topic for that. @cookepuss Yes, some names in 3dcoat not very intuitive, i am also suggested to rename some windows, but i think that's not big problem, all software have own way). For example in affinity photo there is also some tools have own name and mask works just different compare to photoshop and you have to google how it works.