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  1. It works the same, in other app i can split beard, cape etc, in tweak room it selects as one part, also it's too slow. And for fixing model we need sculpt room tools.
  2. Via tools import for fixing model for 3d print, there is inverted overlapping surface what need to be fixed and this part i cannot separate, in other software i can select and detach this element.
  3. I cannot to separate elements. "Separate disconnected parts" works not for all elements what i can select in other software. here model https://mega.nz/file/pVZBybbB#SfDQnh_2XUm4ecIyTEMCMRJOj7E_NFDEZxdCWkyOkOE
  4. 1. there is several tools what can extrude depend of your need as new object etc. brush engine you can adjust so it can work as extrude. You need to see how selection works on E key, there are various methods to draw area like lasso, also spline can be used by tools along curve or fill inside curve area(RMB on curve or in curve tree or with enter key in some case). 3.
  5. 2022-01-20 23-25-09.mp4 Yes it works for me. Make sure you are using latest build and try to reset tool, maybe you was change extrusion mode for example
  6. Which tool are you using? Old tools have that checkbox for clay engine you may use negative settings in plane offset
  7. you can draw with lasso (E key to choose) like in zbrush mask. But in pose tool i also notice some bug with deselection, sometimes clear selection button is not working, you should draw again and then it start to work
  8. 2022-01-13 21-35-44.mp4 Not sure what happening with gizmo, line axis moving object in different directions but arrow head is working as should be
  9. It should be problem in something else, i used fill tool today and it fill very small holes, but i have big vox resolution(8x)
  10. Hi, is there any reason to stop working pan with middle mouse button at hovering on gizmo?
  11. That's because you have two mesh intersections, one you previewing for import, another what you already imported on layer. If you change to any other tool than import, it will looks normal with default shader
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