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allanmrtn

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Posts posted by allanmrtn

  1. FEATURE REQUEST:

    Adaptive decimation at export. More details = less decimation, less details = more decimation.

    Softwares like Gaea already do that for terrain mesh exports and it works beautifully. Get crisp and light meshes to work on in Blender is a blessing.

  2. On 4/9/2022 at 10:30 PM, allanmrtn said:

    Guys what do you all think of a checkbox option to auto-delete hidden mesh when Voxelize Hidden is performed? Should be fairly simple to introduce and would save so much time not having to keep going back to the original object and deleting the hidden geometry that now has been voxelized.

    Hey @Gorbatovsky

    can you confirm if this is feasible? cheers

     

     

  3. image.png.a345434e4c38282b26e052dc6d648bd9.png

     

    I find this simplified export the biggest timesaver ever. It is such a welcome option to streamline the workflow.

    However, I wish there was an option to decimate by % as well. Most often I select a set of objects and each one has it's own polycount. Complex ones have over 1m, while simpler parts have around 500k. Unfortunately by setting a polycount decimation target, I lose a lot of detail I wouldn't need to lose had the option been 80% of current polycount per object. 

    The 1M object loses 3x times its detail while the 500k loses less than 2x.

    Hopefully that option can be added in the next releases?

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  4. On 8/3/2021 at 1:38 PM, Rygaard said:

    Hi, These brushes were customized creations I did and appeared in the demonstration project of the adult rhinoceros.
    But I also did the baby rhinoceros and the complete scenery of the rhinos together looking like a diorama.
    The adult rhinoceros was displayed in the promotional video ...

    I have received messages from interested people and asking about the Rygaard brushes.
    Soon I will have good news regarding brushes and something important ... maybe a channel on youtube?!
    Thanks all for the interest!

    Hi Rygaard, just saw the full rhino sculpting video. Any news regarding the brushes? Im dying to try them out, even if I need to purchase separetely Id be fine with that.

  5. 8 hours ago, Andrew Shpagin said:

    1. Restored.

    2. Enable sculpt layers in preferences. Then it will work as expected.

    3. I tried, but I don't see any problems with spacing. Please provide steps to reproduce.
    Curves tree is just window like any other, it is visible regardless on current page or tool. So I don't think thta just opening of curves tree should enable curves editor. And curves editor works in parallel with other tools, it combines with any tool, works with same parallel logic as any other mode in E panel.

    Andrew are we getting back the lassos in Extrude and Build tools as well?

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