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Dmitry Bedrik

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Everything posted by Dmitry Bedrik

  1. In .25 version quadstriptool work... or not working? I cant understand this.
  2. Is it possible to add consistent work of brushes in one area? I see it as a macro, when in the area where something paints, sculpted by the user, one after another different brushes work. For example, a unit, and then adding small parts. Two in one, so to speak, so as not to have to first divide, then select the desired tool and work with it.
  3. How difficult and how long will the implementation of "exrtudion" when using the pose tool? Most often, I use this tool to create all kinds of grooves. And as a result, the walls of this groove are ugly and crooked. I do not think that it is so difficult to make a division of polygons for every millimeter of ascent, for example. To do this operation manually is very tiring and tedious.
  4. I am for the fact that there was a similar zbrush system of detail levels. However, not to the detriment of what 3D Coat can already do. In the end, apparently, the expectation of such an addition may be delayed for a couple of years.
  5. I hope it does not work out one to five brushes with a bunch of settings that will duplicate 10 brushes of the “old version”. I hope, the idea will shoot and will be suitable. I corrected a message that I sent almost a year ago, and which was not read, in accordance with current realities. Please wait for an hour.
  6. Ok, it is work (but not working previously try...). Strange, but it does not work for the Pose tool. That is, the restructuring of the grid works for the "Shift", but if you move a part of the mesh in the "Pose", no. (Obviously, however, that you can simply use "Move" again and again press the enter). This moment seemed strange to me. Bug or not, I don't know. I hope a dynamic grid for such things will be added at least next year.
  7. Please show "before" and "after". Nothing happens when I press this key. In this case, I did not reconfigure anything.
  8. Sorry cant find it, can u please shot it? p.s. "clean surface" makes the result quite good. No, it is "like good" but kill hard edges...(((
  9. What kind of nonsense about the "unified brush"? Stop doing *******, start fixing bugs. I already wrote about this, but no reaction was received. The "Curves" tool generally needs to be removed, because it is absolutely inconvenient to use, but the "beta" tools - the pipe - is very convenient and useful in 99% of cases. In my opinion, what really needs to be added is a kind of dynamic topology, so that when an object is transformed or a mesh is pulled out, a normal grid is obtained at the stretched places, and not trash from the stretched polygons.
  10. Извини, а почему бы не использовать хотя бы .25? Она стабильна в большинстве случаев.
  11. What about the inoperative ignoring of the backfacing with the freezing tool, as well as Clear Clay tool? I am writing a third time about this and no reaction.
  12. How can you make a rigid edge as shown in the picture?
  13. Is it planned to supplement the system of boolean operations with something like a hard ops add-on, like in Blender? The point is to select two meshes (layers in the case of 3d Coat) and connect / subtract them with one click. Thus, it will not be necessary to climb into the layers and monotonously search for the desired mesh. In general, the work will go much faster and more enjoyable.
  14. Ignore backfaces doesnt work at v.25 on model thickness 0.8 mm... what is mean? And doesnt working freeze object then I use Clean Clay brush. I write it here but have no reaction. Again.
  15. Because adding a circular menu is much cheaper than buying a mouse that I don’t need and without which I can’t do without problems. Not everyone has an extra 50-100 bucks per mouse, but there are 900 for a zbrash, which costs every dollar. In the end, why not advise me to buy a game steering wheel to turn the review, or pedals to cancel - to repeat the actions? I am glad that Andrew answered in this group, but your advice to buy me something there corresponds to what a person can do everything in one program, but they are trying to persuade him to make a sculptor in one program, retopology in another texturing in the third, rendering in the fourth, and post-processing in the fifth. With all of this, thanks for meeting with the new device.
  16. Personally, I use three to five brushes in surface mode and voxels, rarely more. That is, I do not really need a panel with brushes on the left, and it would be convenient to hide it. It seems as if you can simply assign the keys you need to the hot keys, but personally it would be convenient for me to bring up the menu directly in the cursor, without wasting time moving the cursor somewhere other than the current location. Believe me, using this a dozen times, you will already be uncomfortable without it. The same menu is in Krita, for example. There are several dozens of different “brushes” in the program (in fact, some of them are tools), some of them are simply outdated or duplicate others with minimal changes (such as a curve or a pipe), so the menu pie allows you to use what you need with minimal useless movements outside the work area. Sorry, it seems that this is some kind of nonsense and I don’t have a mouse, but a cast-iron weight and it’s hard for me to move it two centimeters to the left, but this is absolutely not the case. Such "chips" and make products unique and enjoyable to use.
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