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yoohasz

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  1. Thank you @Carlosan! That helped!. I agree it could be a bit more informative. I wonder why it's "animated"? Why don't the rainbow or greyscale colors just appear static depending on max angle? Thanks again!
  2. Hi All! I've used 3DCoat for texture painting years ago quite abit (4.xx series) but I've never seen this viewport glitch before (pls see video). When I use the fill tool, and the smart material preview is open, I see these pulsating faces. Is this normal? I just updated my nvidia driver, but it still persists. So this was the case before and after updating the driver. Can anyone help? Thanks. EDIT: this is version 2024.13, but I had this issue in previous versions too 2024.09 for example. viewport_pulsation.mp4
  3. I can't open a folder -(group layer) with a mask. Video: EDIT: Okay, so if I click the group icon then it expands, but clicking the arrow does nothing. So I guess it's just confusing to have an arrow that's inactive, but when the GROUP doesn't have a mask it's active, the arrow really expands the group.
  4. Hi! I'd like to be able to control the curvature "thickness" as illustrated in my image. Can someone please help with the questions I ask on the image? Thanks!
  5. I can only echo that painting metallic ONLY would be super useful I couldn't figure out how to do it, and then realized it's tied to gloss/roughness, when infact that doesn't help making materials metallic intuitively after a painting session. You are forced to make choices beforehand about metallness or not metallness now.
  6. Hi! Since the modeling room already has something similar (when creating an array ech instance gets a random color) it would be really nice if sculpting in the sculpt room could have a random color per object overlay (or temp shader) like blenders has. When sculpting rocks and using the split tool I have to recolor every new shader to see where my new splits are. If this could be done automatically it would speed up sculpting a lot.
  7. @Elemeno yeah, thanks for the tip, problem is, I don't use an english keyboard and the brackets aren't quite usable for this (they're elswhere) but the right mouse click + drag is the fastest and most intuitive way to adjust radius, no wonder Andrew had this as a feature from the get go. Setting the brush strength and radius these ways is by far the best brush handling gestures I know of in any software, better than PS or Krita, etc. @digman again thanks for teaching me a new function! In the case of array constraint I think here to would be anice thing to utilize the x,y,z hotkeys since they work so well for translation and rot, scale!
  8. Thanks Digman! You saved me a ton oftime scaling stuff to what i need them to be! <3
  9. Hi! I made another small tips and tricks video- about creating stairs in 3DCoat. I try 3 different techniques, but I know there are other and better ways to create stairs, so please show me your techniques, because I'm learning rather than "teaching" here. Thanks!
  10. Hello all! I think this thread is quite the place to post my two cents on two minor feature requests. what do you think?
  11. digman! You rock! I will confess that the curve (brush? or what is it, a tool rather?) with the red and green spheres annoy me because i cant use my favourite curve type (see image) Or can I? If yes pls show me how/where? Onject on curve is a super cool approach using the rope! The Lathe tool is in the modeling room right? I'm so lost there, and will give it a spin when I redo this problem ; I love your solution!
  12. Hi! I thought of a nerdy thing to do: challenge myself and preferably others to do something (a fairly specific problem) the most efficient/elegant way possible - in 3DCoat. Now there are techniques and stuff that make sense to do in other apps, but learning 3Dcoat is worth it, since it offers so much. So if you have a specific problem you need to solve try making a short demo of it and asking fellow artists for better workflows. We could even do an informal series of "How would you solve it?" videos to throw around techniques, and learn from each other. I'll start: Creating a realistic basketball net in 3Dcoat. Please enlighten me if there's a more simple way of doing this. Thanks.
  13. Hi all! I have yet again picked up 3Dcoat (every new year I do this) and this time I'd like to make it my other secret weapon (besides blender). To reach this goal I'm practicing every day, even though 3DC is not part of my workplace's official pipeline. Question1: mainly to the veterans ( @carlosan ): is there a "Tips and tricks" type of thread here on the forum that has a list of neat tricks that can boost the learning experience? If so please drop a link in this thread. I searched and didn't really find any. What Jan van den Hemel is doing for blender (https://www.blendersecrets.org/) is so useful and 3dcoat could benefit from something similar. Q2: would there be interest for a thread that would challenge users to do a certain thing better than the original post? It could have a certain naming convention attached to it such as: Do it better: Realistic Basketball net modeling in 3dcoat (see example) Do it better: sculpting a faceted rock in 3dcoat Do it better: creating wires in 3dcoat etc. you get the picture. . . The problems should be fairly specific Example: Let's model, or sculpt a realistic basketball net in 3DCoat. Then the original poster does a solution (in the form of short videos, a gif, maybe annotated images? ), and asks for others to do it in a more efficient/elegant way - if possible. This could trigger a nice tips and tricks learning circle of 3dcoat nerds Competition isn't the point here, helping each other is. This software has so much to offer ( I realize this as I rediscover it.) Thoughts? If there's any interest I could do a thread for the basketball net problem since I actually tried to make one, and that is when I thought: there must be an easier way o do this in 3Dcoat
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