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takanari katano

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Everything posted by takanari katano

  1. Rendered in Blender2.8 EeVee Rendered in Unreal Engine 4
  2. Finish Work : Substance Painter Rendered in Toolbag3
  3. Normal Map Base Color Shading + Occlusion Smart Material
  4. Texture Paint with 3D-Coat. Normal Map Paint with 3D-Coat.
  5. Hi There ~ (^_^) I modeled in Maya, texture paint with 3D-Coat, for real-time cinematic with Blender2.8 EeVee. I would like to share 3D-Coat techniques and works with you. Please enjoy ! Modeled in Maya Polycount : 15,512 triangles
  6. Carvature Map + Occlusion + Normal Map + Hand Paint Rendered in Blender2.8 EeVee
  7. Cyborg : 3D-Coat / Blender2.8 EeVee Breakdown
  8. > Javis san Thank you for your comment (^_^)
  9. Color Variation A Color Variation B Color Variation C Rendered in Blender2.8 EeVee Thank you for your viewing. (^_^)
  10. Detail Paint + Emissive Map Albedo Map / Specular Map / Emissive Map / Normal Map
  11. Normal Map baking in 3D-Coat. Base color paint. Add Carvature + Occlusion Map.
  12. Retopology with 3D-Coat / UV created in Maya.
  13. The high resolution source mesh for baking was made with ZBrush Dyna Mesh. A similar model can be created with 3D-Coat voxels, but this time we used ZBrush as a Dyna Mesh training.
  14. Hi There ~ (^_^) I am Takanari, a Japanese VFX / full CG animation / game character artist. I am a little weak in English, but I would like to share 3D-Coat techniques and works with you. All questions and comments are welcome. Please enjoy ! This is the final rendered image in Blender2.8 EeVee, the official version of which was released the other day. An emissive map is created and light is emitted partially. The polycount of the character is 3,470 triangles. Created 2K Albedo / Normal Map / Emissive Map.
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