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takanari katano

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Posts posted by takanari katano

  1. Hi There ~ (^_^)
    I modeled in Maya, texture paint with 3D-Coat, for real-time cinematic with Blender2.8 EeVee.
    I would like to share 3D-Coat techniques and works with you.
    Please enjoy !

    drone_01.thumb.jpg.c6bc9953fb59fa69f53459455bb87839.jpg

    drone_02.thumb.jpg.5b5f15b43682479f5d810307916fc386.jpg

    drone_12.jpg.c5d38f30bc89f9dd217d9b1c6494a0df.jpg

    drone_13.jpg.0f40f9c247902acdaa3e75be3cb1b605.jpg

    Modeled in Maya

    Polycount : 15,512 triangles

    • Like 1
  2. Hi There ~ (^_^)
    I am Takanari, a Japanese VFX / full CG animation / game character artist.
    I am a little weak in English, but I would like to share 3D-Coat techniques and works with you.
    All questions and comments are welcome. Please enjoy !

    cyborg_01.thumb.jpg.924c3891e7b6aba851adedebc9637686.jpg

    cyborg_02.thumb.jpg.b6504e1bae3731b3ece710609b47e0c8.jpg

    This is the final rendered image in Blender2.8 EeVee, the official version of which was released the other day.
    An emissive map is created and light is emitted partially.

    The polycount of the character is 3,470 triangles. Created 2K Albedo / Normal Map / Emissive Map.

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