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lunchtimesketch

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About lunchtimesketch

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    Newbie
  1. lunchtimesketch

    Beginner's Sketchbook

    I've spent evening on designing mech- I added new parts of the leg and flipped some stuff to get the whole frame visible. There's blockout for central processing unit and sensors (cockpit like stuff) and backpiece- probably boosters for military version and storage for civilian/engineering version. I plan to drop current placement for guns and place them on mounts higher up on forearm part... If I even keep it military in purpose- some heavy construcion rig with manipulators, plasma cutters and heavy welding equpiment rattles inside my head
  2. lunchtimesketch

    Beginner's Sketchbook

    thanks Leon I did whole lot of cleanup and did a little bit of leg on mech project. Also 3D Coat proves to be very helpful for my concept art jobs, as I started designing some scifi props- some segmented generator and power boxes
  3. lunchtimesketch

    Beginner's Sketchbook

    I continue working on the stuff that's attached to the arm I started yesterday; slowly building downwards
  4. lunchtimesketch

    Beginner's Sketchbook

    Mischiefs from last days - did some quick and dirty renders of robot from post above just for fun, pistol is quick blockout for illustration I was working on and on the left is arm I started today. Cheers!
  5. lunchtimesketch

    Beginner's Sketchbook

    thank you Scary M Yeah robot above lacks much in design- I usually start with blockout but I'm getting constantly distracted by how nice punching holes and doing indents in geometry is.
  6. lunchtimesketch

    Beginner's Sketchbook

    Thanks Carlosan I'm still messing around with voxel tools and I discovered curves. I'll spend some more time with this guy I think, do some fancy mechanical parts and practice sculpting on fabrics when I get all the sharp things done
  7. lunchtimesketch

    Beginner's Sketchbook

    Hey everyone, I started learning 3D Coat few days ago (at last). First attempt was (of course) some random things and shapes which started to look like spaceship, so I rendered it and threw it into PS for some overpainting and here's result: Yesterday I started watching someone designing vehicle on youtube and started doing wheel because it blew my mind how you can add and substract primitives while working on shapes. With some simple wheel done I started tinkering with some APC-kind-of-vehicle but I threw idea away and opted for something less militaristic and this led me to the second model: It took me around 6-7 hours of modeling yesterday and another 2 today playing with lights and rendering + basic compositing in Photoshop. I am starting to love this software now I need to watch some more tutorials, get a gist of what techniques work where, try some good ol' sculpting Cheers! Sebastian
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