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Artomiano

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Posts posted by Artomiano

  1. 4 hours ago, AbnRanger said:

    If I remember correctly, the Ryzen 7 3000 series had a major boost in IPC, as well as some other improvements in CPU architecture. So, I would expect performance in 3DCoat to still be very robust, regardless. With the new brush engine, though, I noticed a tiny bit of lag (barely perceivable most of the time, but noticeable when comparing side by side to ZBrush) on the 1st Gen ThreadRipper...where raw core count isn't quite as important. IPC and core speed are probably the difference between Zen 1, 1.5, and Zen 2 architectures.

    The Paint Room should have a new GPU brush engine (PPP mode), so CPU performance will matter more in the Sculpt Room.

    Are you speaking about 3DCoat 4.9.x or 2021? Unfortunately I can not test it ... didn't have such complex models (> 1 Mio.). But if you're interest in, you could PM me. Because of the latest improvement of Ryzen 5000's IPC (about 15-20%) I would guess more smoothness in sculpting.

  2. Thanks for your feedback.

    5 hours ago, mash said:

    I have all 3 programs and this is my view, but take it with a grain of salt. 

          Zbrush is great at sculpting, and good with sculpting fold etc in clothes. It has a limited cloth sim now. But no animation. 

    Once the clothes are sculpted you will need to retopo them and export it to whatever animation program you are using. Then you will still need to rig it, weight painting etc.

    At that point all the folds etc you sculpted in may interfere with the animation.  

    So you can "sculpt" the clothes but you will need to do a lot of work after words to get it animation ready. 

          Marvelous Designer is of course built for clothing and has settings for the type of cloth that is being simulated, Wool, canvas, leather etc.

    It's a bit complicated because you need to know a bit about how clothing patterns work and they are sewn together. The good thing is you can check how the clothing is working on a short mocap. Once it's done you won't have to do any retopo etc to get it into another program. 

    Making the patterns and running the sim to "Sew" them together can get a tedious especially when you have to use pins to hold things together, making pockets, pleats etc. If your not careful this can become a real time suck. 

           As far as 3d coat I think the retopo tool has more usefulness than sculpting, What I'd like to see in the 2021 version is the ability to use the curve tools to lay out a pattern to make the clothing panels and then stitch them together. Then run the cloth sim 

    In order for that to work the curve tools need to have the ability to be moved away from the retopo target.
    Imagine trying to make a pattern for a long coat, or parts of clothing that fold over each other. 

    The other option is to Sculpt the clothing first and then retopo it. 

    Any of the programs can do modern fairly simple clothing. Where they all run into problems is more complex clothing. 

    Take a look at Elizabethan patterns or 16th century patterns for real headaches. :)

     

    Maybe I did you wrong but if you want to fold a robe ... is it much more than this (video at 0:29)? The folds will be simulated automatically, if I'm right.

    Because of the curve tool:

    It seems that you create your shape or patterns and the you can do anything else with it ... so ... simulate it or not? Hope so. ;)

  3. 4 hours ago, AbnRanger said:

    I don't think that is necessarily accurate regarding RETAIL prices. What I think you are seeing are 3rd party sellers trying to price-gouge consumers because there has been low availability right now. The page at Newegg is a great example:

    https://www.newegg.com/p/pl?d=amd+Ryzen+5950x 

    Good point! I bought my one for 889,- EUR in germany. Was nearly the RRP of 819,- ... yes it's quite expensive though but nevertheless it's a great CPU and I was willing to upgrade my rig at this time. ;)

  4. 23 minutes ago, sprayer said:

    You forgetting new problem of AMD CPU it's price much higher when it was, now latest generation too expensive and Intel make lower their price and looks also good in comparison price\performance

    You're right: the Ryzen has a higher price point. But I think when it comes to smooth and fast workflows you just can say "time is money".
    Look at these tests: https://www.pugetsystems.com/labs/articles/Cinema-4D-AMD-Ryzen-5000-Series-Rendering-Performance-1965/ and https://www.pugetsystems.com/labs/articles/Adobe-After-Effects-AMD-Ryzen-5000-Series-CPU-Performance-1959/ ... you will find that the Ryzen fly above and beyond. ;)
    The last years I worked on an Intel workstation - was not bad so far. But the transition to the new Ryzen is notable! Maybe Intel's next CPU will change the game again. ;)

    But I would also say, the main question should not be 5900X or 5950X or 10900K instead of "enough (fast) RAM"? Complex models AND parallel workflow ... I see here some "RAM eater". ;)

  5. On 2/19/2021 at 2:27 AM, Kargall said:

    Obviously I keep my RTX 2060 Super

    It's not especially because of 3DCoat - but I own a RTX2080 - and ... the performance is still sufficient. Still! One example: I work with world creator - a gpu based terrain creation system. The graphics card reaches its limits pretty quickly. When 3DCoat comes with more gpu based acceleration too ... maybe we will see some interesting things. ;) That's why I recommended you the new 3xxx generation of Nvidias graphics cards.

  6. Hi,

    I can confirm @AbnRanger  's tips: the new AMD Ryzen 9 5950X gives you a very good portion of power when needed. Don't forget to use at least 64 GB of RAM and - very important - a fast Nvidia graphics card. Why Nvidia? Simple: Most software uses their instructions. ;) I recommend you to buy the RTX 3080 or 3090 in terms of enough raw power and video memory. If you can afford it - the 3090 is your partner. But the problem today is the availability. To get one of these cards can be very hard.

    Btw. I use the mentioned Ryzen 9 5950X for myself. So I know what I'm speaking about. The single core power is good or very good, the multi core power is extremly good - it's notable when you work with many apps at the same time. :D

    Cheers
    Tom

     

    • Thanks 1
  7. On 2/26/2021 at 6:22 PM, AbnRanger said:

    I have been a big AMD fan, especially since they came out with the Ryzen series CPU's, but in my personal experience, I found that AMD is still crippled a bit by 3DCoat's usage of INTEL THREAD BUILDING BLOCKS LIBRARY for it's Multi-threading. I made some comparison videos years ago highlighting the difference, and recently noticed the very same difference. The Intel TBB library currently used in 3DCoat identifies Non-Intel CPU's and makes them take the long,  unoptimized, inefficient way....making AMD CPU's seem inferior to Intel CPU's.

    Intel lost a major lawsuit about this dirty practice and I am not aware of the solution that was agreed upon. On a ThreadRipper 1950X (1st Gen ThreadRipper), performance using the new sculpting brush engine was very inconsistent. I did weeks worth of tests, because I did not want to have to purchase a new CPU and Motherboard (and CPU cooler as well), just to get the most out of 3DCoat. Nevertheless, I knew this was a glaring problem. Some days, the performance would be bad enough to report to Andrew. Other days, for some unknown reason, the performance would be outstanding and virtually impossible to discern the difference between 3DCoat and ZBrush in side by side comparisons. Zbrush is obviously the Gold Standard in this area and there were times where 3DCoat was every bit as smooth and responsive as it is in ZBrush.

    I tested on someone's new AMD laptop (AMD Ryzen 7 4800H 8-core/16 thread CPU) and it was super smooth and crisp in terms of performance. So, I decided to switch the CPU and Motherboard out for an Intel  i9 10850k (basically a 10900k that didn't test as well as the best 10900k chips), and sure enough, the performance improvement over the ThreadRipper is very noticable. 

    I say all of this as a means to give a "heads up" to anyone looking to build a new system or make a CPU w/Motherboard upgrade soon. The last generation of AMD CPU's may have overcome this limitation with new instruction sets (mandated by the court, for Intel to correct this issue?), and MUCH higher IPC performance than the first generation of Ryzen CPU's...so, if you have a Ryzen 3xxx or 2nd Gen ThreadRipper CPU, the problem may not be as noticeable as in previous generations. The laptop with an AMD 4800H APU was stellar, so there is hope that this is no longer an issue with the latest generation of AMD CPU's.

     

    What tests did you do? ... some standard workflow we could reproduce?

  8. 23 minutes ago, stusutcliffe said:

    Artimiano .  I think it depends what you mean by animate clothes. I f you mean have some sort of catwalk model prancing up an down in a flouncy dress, then no in 3dcoat. I think thats what MD is designed for isnt it. I use 3dcoat to "animate" cloth with a simulation but just to get a nice pose. ( did I converse with you about last week? Or was it someone else?) I suppose you could construct clothes and export them though, to  Blender or your favourite 3d package. Thats all beyond me though. 

    Hm ... I found some videos that shows fabric simulation. Yeah, it‘s not animation, maybe I used the wrong definition, sorry for that. I hope to create clothes and other fabrics directly in 3DCoat. But I‘m not sure if I can export and animate it proberly  in other 3rd party software like Character Creator or Unity.

  9. Hi there,

    maybe it's a creepy question but let me ask: Is there a way to compare 3DCoat with ZBrush (ZB) and Marvelous Designer (MD) - in certain respects. I am mainly concerned with the upcoming version in 2021.

    Yes, I know, it isn't released yet. But there are some news out there. While ZB is primarly a sculpting and texturing tool, MD ist tool to create and animate clothes. So ... the news about the upcoming 3DCoat2021 shows some  very interesting features - for both areas - clothes and sculpting (incl. texturing). If I may say so: 3DCoat currently IS a good sculpting tool at this time. But it seems, it's going to be a "Jack of all Trades". This leads me to the question - when 2021 comes out - is there any need to use more than 3DCoat2021? I am aware that the answer depends on the individual scenario but if I can create AND animate clothes, I think I do not need MD. If I can sculpt in a similar way like ZB, I do not need ZB and so on. These are only some thoughts. Maybe someone can "think with me". ;)

    Cheers
    Tom

    • Like 1
  10. Hi there,

    I own a pro license of 3D Coat 4. Now I heard, that - when 2021 will arise - the license model will be changed. Today, the homepage shows only a hint to an "individual" license (If you buy now, you get this for free). But what means "individual" regarding to my actual professional license? I'm not shure what to do. I am an indie dev, so I need a commercial license.

    In the moment there are a "amateur" and "professionell" license. Does the "individual" license means a replacement for the amateur? If so, what about professional license with commercial use rights?

    Btw. the homepage shows a $100 Black Friday offer - but the shop doesn't! :)

    So ... I'm not sure if I should buy now an additional pro license (for getting 2021) or have to wait for any upgrade offer. There's no information about. That's sad. :(

    What will a upgrade price be - for pro license?

     

    Cheers
    Tom

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