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Elemeno

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Posts posted by Elemeno

  1. also 
    im currently hard surface modelling a chest plate , ive made hard edges and ive also selected the hard edges , but i want to invert my selection which im unable to do

     

    EDIT... just noticed the new update does this :D

  2. also a better hotkey system would be amazing , i find memorizing brush names easier than brush locations and random number selected ..

    maybe A certain other software approach , so i could be (space+C+F) for the clay fast brush ...  

     

    its not essential but it would 100% speed up my workflow

  3. On 3/8/2024 at 7:02 PM, Gorbatovsky said:

    Which features are seriously needed?

    POLYGROUPS ,but 3dcoats version , and have the integrate into autopo, geometry hide , masking even painting , 

    obviously this isn't viable in voxel mode but surface mode would be nice , polygroups or 3dcoat groups would be ale to help curves in topology so we can get clearly topology better edge flows we just need quad only subd ,i know this sounds like im just asking for zbrush features but i only go into zbrush to finish and polish my sculpt 

     

    surface modelling would also be a nice feature to replace modelling room ,

    but to be honest... other than that 3dcoat gives me everything i need ... it truly is a great piece of software!

  4. 35 minutes ago, Sui said:

    I understand. I never expect autopo to beat handwork and I dont need autopo to combine voxel objects. What I do have question is that, 500k is hardly lowpoly but it should easily carry on in any 3d soft. Since I am doing some concept works, I dont really want to retopo by hand. In the end, I'll have to seperate the model to several files or, I can bake a part, delete the retopoed mesh, then autopo and bake another if want to have the whole project in one Paint Room(hence the edit multiple retopo layers question). Maybe there are better workflows? I'll be more than thankful if you can link me some instructions or videos.

    i dont fully understand your question ... if you can make a quick video ill see what youre currently doing and i can show you another way or more refined way

  5. works alot like poly groups but with a better name ...

    would this be possible maybe in surface mode? for either hiding meshes or to work with autopo to get a clearly retopology curves etc ... 

    even though 3dC comes with so many more features ... some features are seriously needed to make things faster and more efficient 

    • Like 1
  6. 2 hours ago, Sui said:

    1.For example, I want to delete certain layers. Even if I can erase some faces with some tools, it is still hard to do some clearance work with multiple layers, and the layers themselves remain in position which makes sequential bake hard.

    2.Rent to own. My payment was completed and there should still be several months of update license left. Can I keep both 2023 and 2024 on a single computer? I am used to work in 2023, and I didnt find an update option letting me do this in 3DC.

    3.I did use sculpt mode for highpoly, but I need to move to retopo room to do some autopo and bake. It is hard to work with complex models.

    retopo tools wont work on a model that has multiple parts ... the tools will look at it like whats underneath the mesh is what you snap too ...

    combine and voxelise so all gaps are filled and only the outside of the mesh is shown, tools will work perfectly after that .. hopefully they fix this soon

     

    also autopo does work really well ... you can never beat doing retopology by hand ..

  7. 29 minutes ago, digman said:

    I noticed that if I do not move the mouse cursor and pick the same spot a few times using "V", the color selected turns grey. 

    Also noticed that the color selected will cycle a little bit. The lightness will change.

    I confirm that is a bug. 

     

    its not a bug .. 
    the color picker chooses between albedo and real world colors ... 

     

    for example if ou see something on your model and think i like that shade the first "V" shows that color ... the v again shows the actual color without lighting or glossy etc...

     

    grey shows up due to the bake layer below ... if youre landing on an area without color it will be greyed out as it has no information to show

    • Like 1
  8. 9 hours ago, Sal_GC said:

    Oh, I see, I understand now. Yes, this could a useful improvement. On the topic of keys, do you happen to know a way of seeing the current key bindings? I assume there could be some sort of .ini file where perhaps I could see it, but, is there a way inside of 3DC to see/modify these bindings?

     

    everything that has a menu or tab in the ui can be hot keyed but as for a list ... i can find one

  9. 1 hour ago, Sal_GC said:

    I am sorry, I didn't get that. What do you mean about the selections?

     

    in the modelling room when you're selecting and transform the gizmo gets in the way (gizmo moves when you're selecting)

    you can however hide gizmo and then select and unhide gizmo this is very slow, you can bind a key for this operation but thats still slow....

    so a separate key that doesn't interfere with the gizmo but is used for selecting would work lovely ... however thats not something you can do without getting inside the code 

    • Thanks 1
  10. 18 hours ago, digman said:

    I cannot guarantee that this will work but I've some success with the process. 

    First be in Orthographic mode. 5 on the keypad.

    1. Tranform the model to world center using the transform tool. x,y and z all at "0.000000" in world space

    2. Make sure your model is uniform. There will be a red warning at the bottom of 3DC's interface in the sculpt room that says non uniform if it is not.

    3. Right click on the model and choose to global space. Do this even if there is no warning.

    4. Reset symmetry and choose bounding box.  I know you done this before but follow the steps and hopefully your symmetry will be fixed. 

    In the sculpt room, you can conform your retopo mesh when you transform the sculpt model if want too. Top menu on the left side.

    ------------------------------------------------------------------------------------

     

     

    didnt work

  11. kingshark.thumb.jpg.57a7c18aebca8ee51307df5c14e83fdd.jpg

     

    im currently in the process of re-topologizing this model , but even though its actually perfectly symmetrical, 3dcoat is showing it as not , ive tried every pick from bounds etc etc ...

    only thing i could do was select pick1 and manually choose a centre point which isnt as accurate as id like and its time consuming , any body know a better way to make sure its perfectly symmetrical?

    • Haha 1
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