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philnolan3d

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Posts posted by philnolan3d

  1. Have you tried deleting the polys in RC before exporting? That might solve this problem before you even get to 3DC. Assuming I understand correctly.

    If you do want to subdivide in 3DC I usually use the Live Clay tool and then turn the strength all the way down. That will give more polys anywhere you brush.

    I mentioned this in a tutorial recently. It's at 8:24 in the video.

     

  2. On 5/14/2019 at 10:34 PM, lesaint said:

    I'm sorry I just can't use 4.8.39
    there is the retopo room that makes me crash, and the Space navigator that resets to default every time I start 3dc

    Yeah! I was trying to figure out what was going on with my Space Pilot. I guess that's it. Although it seemed like it reset itself once while I was using 3DC. I fixed it and then had to fix it again.

    • Like 1
  3. 1 hour ago, Rygaard said:


    I've always installed 3d-coat using the installation tip of the video tutorial, which installs the 3d-coat always over an old installation, pointing to the address:
    C: \ Programs \ 64bit \ 3d-Coat \ 3dcoat_v4_8
    and that way, I do not have thousands of folders for every install I make of 3D-Coat.

    @Javis,

    That's a good tip. I just install every update that comes out and then suddenly realize that I've got like 8 versions taking up space on my drive.

  4. 3DC crashed, or should I say, just disappeared, while merging some voxel layers. When I opened it again a bunch of random things were messed up like the background color and a smart material I had just made. But mainly the navigation with my Space Pilot is not normal, the rotation is weird. I can't figure out where the setting is to hopefully fix it but then I had an idea. I have several recent versions of 3DC still installed. Is there a file I can grab from there which might fix the navigation?

  5. Yeah I very often import scans into Surface Sculpting via the Import tool and I always get textures if I turn on Import w/o Voxilization. I've been doing that for years. The problem is that the button for Import For Retopo / Huge Models says that textures will be imported but they aren't.

    I would just use the Import tool as always but I think it will be too many steps. I have to import, retopo, bake, and export in like 4 or 5 steps with max 100 words in each so I'm trying to figure out if it can be done.

    I just tried importing into the paint room and it does seem to be OK on my PC however you lose all of the Auto-retopo options.

  6. I'm working on a tutorial for 3D-Coat and need to do retopo in the fewest steps possible so I'm trying to start with Perform Retopology and Import Huge Reference mesh. The mesh imports fine but it has no texture. I suspect the reason is that Import W/O Voxilization is turned Off so the UV map is killed and no texture gets applied.

    I have a deadline for this tutorial so unless there's another way I need it to be fixed.

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