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Eric Dandoy

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Everything posted by Eric Dandoy

  1. I was just asking...fish or meat for dinner? You gave me the answer. I don't think it will be "pet of the year" labelled, but very good work.
  2. Oh, man! I think I've never seen this one before. Impressive! Perfect proportions, so
  3. The final render of John Carter is awesome! The base is a clever idea. It's nice to see the work progression, here, a lot of time and patience, for sure. Great results.
  4. Astounding work, the movement in the hair brings a slight Art Nouveau taste. I love it a lot! How fun could it be to paint directly on the voxels of such a model (sounds like a request )
  5. quote name='tree321' post='12336' date='Dec 12 2008, 03:26 AM']Can you give us some tips on how you did the textures? Of course! Thanks for your interest. Unfortunately my last version crashed before saving a .3b file, so I will explain the process using the previous one, nearly the same. 1. I began to fill the bottom layer with a monochromatic brown 2. Then painted with a stroke brush using a few lighter (and lighter) brown-orange color, with a bit of bump (more and more for each lighter color, between, let's say, 5 and 9, additive drawing unchecked) and some specular (same process as above) 3. Now the area around the mouth, at first with the default brush, then with the stroke brush as above (same process with bump and specular) 4. The tongue and inside mouth were painted on the 2D texture editor, since I didn't try to get a hand on the drag points tool. 2 or 3 coats here for color variations 5. The lips are painted with a dotted bush, nearly black (no total opacity, as in most of the work, making easier to keep control on the whole process). Slight specular, a stronger spec added later on the "fat" part of the lips. 6. Now the eyes on a new layer 7. And the ears inside\outside, as well as the nose, the latter with a dotted brush with a lot of specular 8. I finally painted the black spots of the mustache with the brush (all the rest was made with the spray brush, I forgot to mention it) with a huge decay 9. Then I made a few layers adjustments on depth, bulging, blending, opacity,...of the layers before exporting the model with textures This is not what you can call a tutorial, because I 'm not sure this is the best way to do, but it's always interesting to compare the workflows. Hope it helps you. If you need I can send you the .3b file of this version. Have a nice day Eric
  6. Hi, starting here a new topic where I'll post my non-volumetric works. Let's start with Renart (Reynart) First sketch using volumetric tools (see my topic "Ric's volumetrics" in the proper section). Then retopo and UV's (nice and easy tools, thanks Andrew!) And finally painting and... voilà! (rendered in Carrara, some minor adjustments in Photoshop) Hope you like. Comment and advices are always welcome.
  7. Nice models. I found the whale a bit long (stetched), but after all, I've never had the chance to see one for real (yet )
  8. Another WIP . I 've just began to retopo this one. I plan to texture it soon.
  9. Sorry, SonK, I must admit than if it's a part of your business, you may find newbies like me a bit, well, a bit stupid, :lol: As I must admit than I've forgotten most of all I knew about mitochondrias :lol: :lol: Anyway, great soft, thanks to Andrew. Nice modeling to all !
  10. Maybe it's odd for you but -altough I didn't still try to install the CUDA versions- I could do ithis error. You may thing I'm a noodle, well I'm just a computer USER, not a hardware geek. It's the same for my car or my TV: I use them nearly every day having only a few and blurry knowledge of how those thing work, believe it or not. As I could find strange if by any chance you know nothing about mitochondrial DNA (that's something I studied a few years ago): as far as I know, you're using it at every second.
  11. Thanks, it works fine with VLC, and it's nice to see your work that way- especially the coral reef, showing details I missed on the still. Great work, definitely.
  12. I can't open any of the avi's on my computer. Windows media player (I'm under Vista 32) doesn't recognise the file. Does someone has an idea?
  13. Splendid work! And educational explanations
  14. Sure you won't regret! Nice work as far as I can see (very dark on my monitor). I can't wait to see future developments.
  15. There's something strange with the ears, I'll fix it during retopo.
  16. A very funny one. Makes me smile, thanks!
  17. Thanks for your comments Next upload: An abstract thing, maybe some kind of jewel, just for fun Then a bird's skull (no anatomical references, just the idea) And an Agnus Dei (no references either, just tried to get a scared expression, doesn't really looks like a lamb, but...) Have a nice day, folks!
  18. Splendid tree...321 . Very nice work.
  19. Genetically modified, huh? Very cute, anyway.
  20. Great! I love this cartoon-like style.
  21. I used AM for a couple of years and, well , I've never been able to finish a complex model. Maybe I'm not made nfor splines. This technology seemed attractive at first sight with those nice smoothed patches, but that was before I discovered subdivision modeling. I know there are great AM masters, but I thing they're few.
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