Blender 3.0 + 3DCoat 2021.70;
I'm missing something, I'm sure, but:
- editing the destination folder /exchange to a custom location in Blender gets constantly overwritten upon transfer
- 3DCoat also does not receive the file, BUT the file is saved as .fbx in C:\Users\[MyName]\Documents\3DC2Blender\ApplinkObjects
So:
1) I don't want to have the exchange files saved in my C: volume or Documents, is it possible to have a custom location working? Any help please?
2) If I want to send a mesh from Blender to 3DCoat to first sculpt, then retopo, then texture, what is the right process?
- if I send it as "per pixel painting", a entry with the mesh name is created in "paint objects" in 3DCoat, but the mesh is empty, with 0 polygons; if I send it as voxel mesh, there's no entry nor polygons anywhere.
Thanks!