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Pavel (pzdm) Zoch

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Everything posted by Pavel (pzdm) Zoch

  1. www.c4dexchange.com C4D stuff and some 3DC-C4D tutorials Cheers P
  2. Hehe, I love your work :-) this one is imple cool http://www.3d-coat.com/forum/index.php?act...ost&id=4688 peace P
  3. tak, vlastne jsem asi prvni a snazim se Andrejovi pom?hat co to jde :-), takze clanky na 3Dsoftware.cz a grafika.cz a jsme gen. distributor pro CR :-) P
  4. Good work man! Paradni prace, to se musi nechat, opravdu moc moc pekne. P
  5. here is a simple making of preview: base mesh - pretty simple in C4D Import in 3DC as a voxel volume (both objects have been in two independent OBJ files) resoult in 3DC base voxel modeling retopology (Andrej rocks!) back in C4D - details modeling and adjusting and finally model vhole process was really easy, a top hut part has been done in few minutes (in voxel) but yes, retopo took some time (cca 1,5 hours). but, shape is perfectly without other subpoly displacement and suitable for fine touching in standard 3D app.. great combo for me... P
  6. here is an little udpate textures/ BP3D but I plan use 3DC for oak leafs, tri-color and svastika etc. P
  7. a head is completly voxel made.... about cap, yeah. I did a base mesh in C4D > export to voxels > new shape > retopo > export to C4D and details modeling. P
  8. Not yet kamaraden! here is "a making of" sailors cap And german U-boot sailor himself
  9. I finished my work already, becouse I did it for an article on 3DC for pixel magazine. It is biggest CG printed mag in Czech and Slovak republics. As I wrote before, I allways prefere my own screens and expirience. P
  10. retypo screen and paint screen - after retypo
  11. Hello Coaters! I have translated a press for my serevr www.3dsoftware.cz Cheers P http://www.3dsoftware.cz/3dportal/clanek.aspx?id=1440 PS: thx Andrej, Rick, erklaerbar and Juan Carlos, I have used pictures from Andrej?s gallery... Andrej told me I can use them :-)
  12. An eye, some updates in details, in nostrale area, eyes etc.... Cheers P Andrew I remember days I told you I will be never able to work with volumetric toolset :-).... haha, forget, I?m layer :-)
  13. I?m green! :-) You did my day Andrew, I did a short news reply on my portal.... http://www.3dsoftware.cz/3dportal/ Pavel
  14. Hello thx for your replies I'm glad you like it it was really fast work becouse I needed some screen for my new article. I allways prefere my own screens before "master screens of other users"... Own expirience is a best for me in this case. About inspiration. I love lizards. We have two pets, Ctenosaurus similis/acanthura/pectinata up to 6 years and I love them. hehe. This picture has been made as a "lizard head" without some real reference, but shape itself is pretty close to bigger leguans, for example Cyclura nubila and other Cyclura species. It is something between a fantasy dragon and leguans... P
  15. a simple update after few days - a test of "curves modeling" and Text tool
  16. Cool, what are you doing you have a time for so many nice pieces? nice work, really :-) P
  17. Great, I'm glad you like it becouse you're my voxel master :-) P
  18. As I wrote before, it is nothing for me :-), pure volumetric attept... Thus I started from skull parts. For a skull brain sphere, I did an independent nose, zygomas and eyes spheres. And I fill space between them and skulpt whole face... It is suitable way for me, becouse I don't have an expirience with fully vol. modeling. And other, this way is very slow for me and for my GC. P
  19. here is. A vol. system is not for my graphic card (NVidia 7950, it is very slooooow) but works nice for me... I must test it deeper soon Cheers Pavel PS: knows somebody how to revert a bit rotated object to origin space (I don?t mean a manual rotation)
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