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Posts posted by 3DArtist
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I figure i should post my progress.
This is my first real sculpt from a sphere. It's always seemed a little intimidating to start from just a sphere, so i thought i would pick an animal with the closest resemblance.
A French Bulldog.
The tongue was modeled in Silo, and the eyes were sphere's but everything else is voxel sculpting.
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That looks impressive.
You inspired me to attempt a level 3 on my system, and i was pleasantly surprised when it actually worked. It was a little choppy but workable, even in symmetry.
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philnolan3d: have you tried the Shift X,Y,Z sliders?
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This is a quick mock-up of a brush falloff editor.
Nothing revolutionary, just getting my ideas together.
I envision this encompassing all brushes color\sculpt\voxel.
Specifically for the sculpt\voxel brushes, maybe the profile editor could allow points to be below 0. this would let a brush sculpt in and out at the same time.
And as far as using a profile with negative points and non sculpting brushes (color), it would just clamp the values to 0.
Andrew:
The new curve options are awesome! And im looking forward to advances in the shaders too.
Out of curiosity, where is masking and hiding voxels on your timeline?
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SO am I just supposed to replace an mcubes file that's already there?
Yup.
mcubes.hlsl in the Shaders folder of 3DC. Backup the original and replace it with the uploaded mcubes.hlsl.
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For anyone that is interested, I've updated the shaders, now with fresnel. I also added a copperish color (ambient 90-100)
3dioot:
I'm glad you like them! I've only played with DX shaders, but the OGL shaders look very similar. If i get a chance to make any OGL shaders, i'll upload them also. Multiple lights each with its own color would be nice. Something like ZBrush Matcaps possibly (looks cool, never used it)
Andrew:
Thanks for the code! I got the reflection working i think, it shows garbage though. Does 3DC need to pass the texture to the shader?
I'm using "sampler s_Sampler3;//Environment map;".
btw, CTRL+ALT+SHIFT+Q makes things so much easier.
Looking forward to the next beta!
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Thanks philnolan3d, I can imagine having a library of horns, teeth, scales, etc.
I've been playing with some of the hlsl (DirectX) shaders in 3DC, especially the one for voxel sculpting (mcubes.hlsl)
These are a few that i have come up with so far, I thought i would share in case anyone was tired of the gray.
(backup your original mcubes.hlsl first, then copy this to the Shaders folder in 3DC)
To change the different colors, use the Ambient control. (0-30 is green, 30-60 is white, and 60-100 is red)
Also, if the Brightness control is around 95-100, the sharper spec appears.
The code is not pretty for anyone that wants to look, I just try stuff until i get something i like.
Andrew, if it's not too difficult and would not take much time, could you add reflection and fresnel variables to the mcubes.hlsl like in obj_sel.hlsl?
I hope that makes sense.
I can see how custom shaders with ui controls would be beneficial, but that's probably for another post at a later time.
Thanks for an awesome program!
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One last thing. the Draw with pen tool, if you hold down Left mouse button over the same area it'll create a spike..that's gotta be a bug? I think it should be consistent like it was in last alpha. Currently, it'll be impossible to paint a level stroke across a mesh.
If i understand correctly, this is how sculpting acts in 2.10. It does make sculpting more difficult.
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Is this the same as the "hack" for 2.10.05 or has it been updated?
either way, this looks really exciting!
Edit: never mind, it is.
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2. When i am firmly painting for a few seconds (continuous stroke) with my wacom tablet and then i lift the pen off the tablet, the pen in 3d-coat continues to draw for a little while. I've noticed this at work and at home.
Has anyone else experienced this or am i the only lucky one?
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The new pen options are great!
A couple quick things i noticed:
1. Freezing does not show when the object is in environment map mode.
2. When i am firmly painting for a few seconds (continuous stroke) with my wacom tablet and then i lift the pen off the tablet, the pen in 3d-coat continues to draw for a little while. I've noticed this at work and at home.
Thanks for another great beta!
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I just wanted to kindly bring some attention to this thread again. i know some of these will not be possible in the near future but being able to save/load shortcuts would be really useful for me.
Thanks again!
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Panoramic backgrounds would be awesome.
Along the same lines, i think it would be useful to have an option to save the panoramic and reflection environment per project.
also, when i am viewing the model in environment map mode, the freeze paint does not show.
it seems that the reflection environment image (png, jpg, others?) is loaded upside-down. anyone else notice this?
Thanks!
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I just got to use the new topology tool today. really nice!
Thanks!
Specular improvement is nice. I still notice that if i paint a high specularity (ie 1.0) on layer 1 then i paint a lower spec (ie 0.75) on layer 2, the high spec on layer 1 still shows through. is this how it is supposed to work?
I hope that makes sense.
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1. Save\Load shortcut keys to a file (useful to share shortcuts between home and work)
2. Customizable (save\load presets) of multiple light setups
3. Occlusion\Cavity Shader
4. HDR Painting and Environmental reflection
5. Shadows
I just thought of another:
Have the import window (on 3D coat startup) show screenshots of the last 10 (or however many) projects worked on.
The screenshots could be automatically created on a save or taken manually via a button in the interface.
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A few things i noticed with Beta5C:
1. When i drag a window, the click goes through and paints on my model.
2. I can't paint over high specularity with a lower specularity brush.
3. The brush texture shows the preview up-side-down but paints correctly.
4. 3D-Coat is getting addicting.
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I vote for AO out of the three if that would not take as long to implement. It would be nice to have some viewport enhancements to help with sculpting/painting.
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After installing Beta4D, 3D-Coat no longer imports multiple UV's correctly for me. It worked great a couple betas ago.
The wireframe shows in the texture editor, but it is all black and I cannot paint on it. The first UV is fine.
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Nice texture and render!
If you have a chance, could you post some tips on how you painted that and what brushes you used?
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The new selection/freezing patterns are great!
Is there a way i can set keyboard shortcuts for the brush falloff?
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- I find it hard to see what is frozen, it would be nice if there was a way to at least change the freeze color, make it unshaded (does not respect the object shading) or even make it a pattern (ie 25% diagonal strips, or user customized)
- I think something similar has been mentioned, being able to make selections (freezing) by the carcass polygons. you could just select the one polygon on the carcass and it will automatically select all the subdivided polys.
- Brush normal snapping. by holding a user-definable modifier key(s) (ie ctrl+shift) it would lock the angle/normal of the brush to the initial polygon. this could help when i try to paint, or stamp with an image brush along hard edges and the brush starts rotating before i get to the edge which distorts the brush image.
- a small idea, creating Photoshop-like "Layer Groups". Groups could show/hide, expand and collapse multiple layers.
If any of this is unclear, i will try to explain more.
I encourage anyone to expand on any of these ideas if they are found useful.
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Thanks Andrew! The symmetry clone seems to be working for me now.
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Has anyone been able to get the symmetrical clone to work?
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Is there a way to import an object without subdividing it?
edit: never mind, i guess importing the object without smoothing is what i want.
3D-Coat 3.0 ALPHA
in New Releases, Bugs Reports & Development Discussion
Posted
Mirror Voxels sounds useful and maybe a symmetrical clone voxel brush.
Andrew: would it be possible to implement a "hide voxels" feature so we could hide all the areas we are not sculpting thus speeding up performance?
tree321: Nice sculpt! how did you do the skin texturing? "Draw with pen"?