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SilverCity

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  1. SilverCity

    V4.5 BETA (experimental)

    Thanks for the BETA14A, Mac!
  2. Cinema 4D also uses Solo. I prefer Solo. In general, I think it is best to stick with the most used and commonly accepted terms and descriptions. Whether it comes from Photoshop, ZBrush or some other software.
  3. SilverCity

    HitFilm 2 Free

    Thanks for the heads up. Looks interesting.
  4. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    Sorry if I touched a nerve and I stand corrected if my impressions of the other programs were wrong. I don't use MB, so I only know of it from what I have read in the past. I'm mainly coming from the viewpoint of 3D sculpting and, for me, 3DC is great for what I do. My general point was that as a single developer, there is only so much Andrew can do. 3DC has a lot of advanced features, but for me, all those tools and functions need to work and be stable. The Voxel room has improved greatly since I first started using 3DC, so I'm optimistic that the other areas can see those same improvements.
  5. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    I think we all agree that the most critical bugs need to be fixed first, before adding in new features. That mesh explosion/corruption bug in the Voxel room is one that stands out for me. I can't speak to what needs work in the other rooms since I mainly sculpt in 3DC. Given the choice, I would rather have a few tools that are really stable and work smoothly, than a lot of cool features that are buggy and unreliable. At it's current price point, 3DC must focus on doing a few things really well. It can't compete, feature for feature with Mari, ZB or MB. I think Andrew needs to decide if he wants to expand 3DC's capabilities. If he does, then he needs to take on more help, raise the price and hope his current user base supports him. I think it's too much for one person to continue to develop an ever expanding program without help. I see 3DC as a sculpting and painting tool for freelance artists and advanced hobbyists (hence the low price). If you need more than the basic tool set of 3DC, then upgrade to ZB, MB or Mari.
  6. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    I think that, in general, because 3DC is a 2D/3D paint program, PS is a good model to follow as far as function and UI is concerned. PS is a standard (whether we like it or not) and almost everyone knows how to use it. It is time and user tested. No need to reinvent the wheel. If 3DC can have the same consistency and familiarity as PS, this can be a big selling point for 3DC. ZB and Blender have unique UI's and workflows, and I know that some are uncomfortable using these apps. 3DC can really shine in this one area. I know this isn't easy, but I think this is a good direction to follow.
  7. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    Maybe there is a problem with the resampling function. If I open your mesh and resample at default settings before I Smooth All, the mesh is fine. I'm still using the last Mac release 4.0.11. Btw, is there any reason why 3DC doesn't automatically reorder your mesh with even tris (like Tangent smoothing) whenever you resample? It's always a 2 step process for me whenever I need to resample a mesh. First I Resample, then I Smooth All to get a cleaner mesh.
  8. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    I agree with adding a detail slider to RS, but wouldn't this turn Surface brushes into semi-LC brushes (without the smoothing slider)? I think adding a smoothing option to RS would help also. If you use the Move tool with RS and stretch the mesh in an extreme way, the mesh structure looks like it was made with an LC brush with smoothing at 0. So, by including detail and smoothing settings to Surface tools, we are back to the LC brushes. Lots of redundancy here.
  9. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    I haven't tested the latest build, but I agree with digman. RS subdivision level was at a perfect default setting. Maybe a slider detail setting like LC has would be better. When RS was introduced, I also wondered if the way the subdivision is handled was similar to how LC works. With 4.0.11, RS seems to mimic LC at low detail and smoothing settings. If LC can be perfected, maybe the LC Detail and Smoothing options can be implemented for the Surface brushes. So, when enabled, at default settings it would act like how RS works now, but if the user wants more control, the Detail and Smoothing options would allow for tweaking.
  10. SilverCity

    Best Mac GPU for 3D-Coat

    Sorry to bring up this topic again, but the other threads were quite old and not Mac-centric. I currently have a 2008 Mac Pro with a GTX 285 (Mac edition) card. I'm looking at replacing it with a non-EFI PC card (either GTX 5xx or 6xx). I understand that Fermi cards are better for CG work and GPU rendering, but does anyone know which hardware spec is best for 3DC screen navigation. My GTX 285 really lags with a few million tris and sculpting with high res meshes is my main priority. Will more VRAM help, processor speed, etc.? Second, will more VRAM make painting and texturing easier? And what is the minimum amount necessary? I'm leaning toward a GTX 570 or 560 Ti. A 580 would require an external PSU.
  11. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    I also like having "remove stretching" in the Surface tools. I use it mainly when roughing out basic shapes with a low res mesh. Hopefully, we can get back the old version of the remesh key, without the popup window.
  12. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    Looking forward to the new Mac build. I haven't used LC much, since it didn't seem as stable or polished as the Surface tools, but it looks like this has changed.
  13. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    +1 There should be a preference setting for selection/masking color. That rainbow color is much too harsh and jarring. It really becomes a hinderance when you need to make fine adjustments to your mesh. It's like trying to draw with pencil on paper while a bright red light is flashing in your face. Btw, another request would be for a consistent universal transform gizmo for all transform and pose operations.
  14. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    Another consequence of having to deal with this bug is that the creative workflow is seriously hampered when you have to constantly examine your mesh for holes and potential problems. 3D sculpting can be a real joyful experience if you're not worrying about whether or not your next brushstroke may suddenly explode your beautiful sculpt into a terrible mess. Even though there are workarounds and "fixes", correcting this issue should be a top priority. While Auto-topology and a better rendering engine is nice to have, a stable sculpting/painting environment is the foundation of this app.
  15. SilverCity

    V4.1 BETA (experimental 4.1.17D)

    I start in Surface Mode and if I encounter explosions or holes, I'll undo, convert to Voxel Mode, upres, smooth and then switch back to surface. Most of the time this will work to clean up mesh problems. Checking your mesh in wireframe mode will also show small inner spiking or holes developing. At this stage in 3DC's development, these issues should have been ironed out already. If Andrew can't figure out a way to prevent this corruption in the first place, maybe he can implement a "Fix Mesh" command that would check for corruption and then correct the mesh. A potential buyer looking to choose between ZBrush and 3DC will immediately be turned off by this problem.
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