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Everything posted by zf3d
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The rotate view button is not working properly I am using a 3D space mouse. When I rotated the view and clicked the xyz button, I found that the button was not working. I estimate it was a judgment issue and would like to check for program errors 我使用的是3d空间鼠标,当我旋转了视图以后,点击xyz按钮,发现按钮失效了,我估计是判定的问题,希望检查一下程序错误 旋转按钮不好使.mp4
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Modeling Room - Next Steps
zf3d replied to Carlosan's topic in New Releases, Bugs Reports & Development Discussion
一个低模,导入coat,加细,保持uv,雕刻,这是干掉zbrush的第一步,也是重要一步 A low mold, importing the coat, refining, maintaining UV, carving, this is the first and important step in eliminating Zbrush -
I have already sent you my scene. Can you click on it to see if there are any issues? buer.3b
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3DCoat 2024 development thread
zf3d replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Suggest adding slower movement In the software Cascadeur, when I want to perform more detailed actions, holding down ctrl can move more slowly, about one-third of the speed of a mouse action, which can greatly increase accuracy, When we use the move brush, such as holding down ctrl, it can move very slowly and accurately. I think it is a great feature and it is very easy to implement 移动.mp4 -
I choose a model as the difference set, Then click to merge into one model The result seems to be incorrect, there is no a-b 实时布尔错误.mp4
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The speed of this real-time Boolean is amazing. Thank you very much for the hard work of the developers. I would like to ask, if real-time Boolean is used, how can they be applied to obtain the results after Boolean? If there are still some minor bugs when merging visible objects, and sometimes there is no result after clicking on the Boolean, the object needs to be moved to display it
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3DCoat 2024 development thread
zf3d replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Throwing shadow function, currently the light and shadow look very awkward. When the light comes from behind, the light and shadow effect is completely invisible. If it were a similar rendered light and shadow, it would be great -
3DCoat 2024 development thread
zf3d replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
When importing the surface mode of the model, its four sided faces and UV attributes should be retained, so that after subdivision and reduction, the UV and four sided faces will not be lost, Otherwise, in the current state, after importing the surface mode, all will be converted to triangular faces and all UVs will be deleted, which greatly weakens the powerful carving function of 3dcoat, I hope it can be imported without losing the UV, without the need to enter a re topology room, even if only carving without subdivision is possible 模型导入表面模式,应该保留其四边面,uv属性,这样细分和减面之后,uv和四边面不会丢就好了, 否则目前的状态,导入表面模式后,所有转为三角面,并删除全部uv,这就大大削弱了3dcoat强大的雕刻功能了, 希望可以导入,不丢失uv,不需要进入重拓扑房间,哪怕只雕刻不细分都可以 -
Tell me about my solution After my inspection, the model did not reverse But it is covered by inexplicable voxels, which makes the eraser difficult to use, but the area brush works well, and the back is hooked off to make it work I feel as if there is an invisible layer of voxel painting covering it So I moved all the models in the room where I was editing the geometry, and miraculously, all the colors dimmed a little bit Then I returned to the painting room and everything was normal
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I seem to have found the reason, all the faces have been reversed
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The brush and eraser are not working properly I don't know why, but after saving many versions, this version is no longer easy to use 笔刷不知道为什么不好使 00_00_05-00_00_51.mp4
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3DCoat 2024 development thread
zf3d replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Every time you adjust the brush, you need to draw on the model for experimentation, which sometimes damages the model. If you add a brush preview window on the right and randomly draw a brush, you will know the current brush status, which is more user-friendly -
Animation based carving software, worth learning 链接: https://pan.baidu.com/s/1Q_3Xj5h64NqfiCrcm2nO8g?pwd=4nrt 提取码: 4nrt https://www.bilibili.com/video/BV1vw41117ee/?vd_source=503ea1d24c779620e93e0ca06665cc41 https://www.bilibili.com/video/BV15h4y177TX/?spm_id_from=333.788&vd_source=503ea1d24c779620e93e0ca06665cc41 Mush3D.mp4
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3DCoat 2024 development thread
zf3d replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Suggest adding a preset for mirroring, Sometimes changing options can be cumbersome. If you can customize the preset image, achieving the same image effect next time will be very simple and effective, such as 10 world coordinate system mirrors, 20 mirrored B-axis images Next time, I only need to switch between two types of images to achieve this -
3DCoat 2024 development thread
zf3d replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
and 1. I hope to increase the creation of curves through masks 2. Freeze according to angle If freezing can be done according to the angle, then the curve of the edge can be generated Conversely, if there are curves on the edges, masks can also be generated based on angle selection -
3DCoat 2024 development thread
zf3d replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I hope that the curve tool can increase the ability to quickly create lines according to angles, which can greatly reduce the time for drawing lines. Blender has options for selecting continuous edges, usually edge edges. If 3dcoat adds lines for quickly creating edges, it can greatly increase the speed of chamfering, which is closer to the chamfering of Blender polygons -
Sculpting rooms, adding UVs and textures, Imagine importing a model with a texture. You can copy and paste parts with a texture, which will greatly improve work efficiency and visualization process. For example, I have a lid with a texture, and when I close the lid, I directly attach the model without the need for later textures and UVs. How convenient it is. Of course, there is some difficulty in developing this
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I have received two suggestions from students, which I believe are easier to implement 1 Add a set of shortcut key presets for zbrush to facilitate the transition of zbrush users to 3dcoat, mainly by manipulating viewpoints and switching bump brushes by pressing alt instead of ctrl 2 A tool for adding object boundary measurement boxes is useful for printing, carving, and other work
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Let me give you my suggestion, There are a lot of (voxel, clay, surface) brushes now, especially voxel brushes. I have reduced all the brushes to less than 10, which is much simpler. I have given the most important brushes and hidden the others, which is actually a more user-friendly and confident performance. Similar to Blender, which is more concise than Max and Maya, so users have turned to many simple and effective brushes, removing repetitive brushes, which should be one of the ways to improve the interface and be effective.in china In short,大道至简
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Thank you very much and I hope the official can add some libraries or draw curves to create graphics, because I haven't used Illustrator software for 20 years
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Excuse me, how to export a separate drawing room model
zf3d replied to zf3d's topic in General discussion
现在又到了制作表情包的时间了,大家有什么好的视频可以推荐吗?客厅里的模型需要调整,应该有雕刻细节,位移贴图,还有大点头 There are some bugs in this feature. Models with heavy topology do not come with udim, while models in the drawing room come with udim