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tree321

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Everything posted by tree321

  1. Some kind of indication of the axis in used, would be a bonus. Your right
  2. Manipulating ideas. (Unifying manipulators) Goal:Create universal manipulator for controlling objects in 3D-Coat. Attempt to conform to industry standards for manipulating objects in scene. Maintain unique look of 3D-Coats manipulators as they stand. Manipulator may work best with voxel objects and merged meshes. Primitives have special controls for adjusting shapes such as the capsule, tube,cylinder, etc.These features should remain. Current Transform manipulator should be used for Transpose.But could this manipulator be used as an option? Anybody else got any good ideas?Alterations,variations,suggestions.
  3. Alpha 57dx64: Filled curves=Awesome!That was quick. Rough and rapid may need to go back to the lab for further experimentation.Still a little rough(see pic) Installed latest Nvidia files on 9800gt. Performance seems the same to me on a 44,000,000 tri. scene.Will test more. What is:2) Most brushes has got interpolated curves?Maybe I missing it. Was hoping for new transform manipulators in this one ,but I can live with this. Edit:There seems to be problems with undo when using curves.You may want to look at it.
  4. That's looking good.Yep there's a lot of potential for doing hard surface sculpts in coat.WE need improvements on the line drawing capabilities such as being able to re-edit curves and control over depth of cut surface with curves.Booleans are great for building shapes, and stamping works good too. P.S. I hope I never have to use one of those things, Yikes
  5. Sounds like a good temptation to me.
  6. Thanks all erklaerbar:Well, I really like your dragon head and if you decide to do the full figure I'm sure it will be just as impressive.I tried doing the wings a couple of different ways including using the E-panel line tools, but finally settled on using the curve tool.You were right on with drawing out the bony structure first then filling in between.But use the curve tool instead of spike. I was also able to use the curve tool to fill in between the bones by squashing the spheres down and scaling them to fit.(use green and blue)After they were laid down I used the move tool to shape.Good luck.If you come up with a better way please share.Take care. Artman: I agree with you on the aspects of "negative art" there are certainly enough images out there that convey a sense of doom and gloom in the world.I approached this subject from a Biblical perspective, having done my share of research on it.We may not all share the same beliefs but it's important as artist to convey a message at times to go along with technically sound art. Just creating objects becomes boring after awhile doesn't it?Sometimes it's fun just to create without any real meaning to the work, other times it's very cathartic to share with the world what's inside our hearts.I hope not to offend anybody by what I create or speak, but you can't please everybody all the time.I learned a long time ago to create to please myself (and hopefully God) and if others enjoy it great. When I started sculpting back in the stone age :lol: I did mostly monsters and dragons they were really fun because there's so much flexibility there to let your imagination go wild.As time went by I started doing human figures and animals finally specializing in Native American and wildlife bronzes.Every now and then I like to let loose and do a creature or in this case demon.But as a christian I have to approach the subject from a Biblical perspective so as not to glorify the subject itself.I don't want people to misunderstand my meaning behind certain works so it's best to create a story to support the image. I really like what you've been doing lately and see a lot of creativity there, that's great.I also think it's great to have this community here sharing their work with each other. When I was doing traditional sculpting I oftentimes felt very isolated because you don't find a whole lot of sculptors around the neighborhood. :lol: The internet has really changed the world and it's wonderful to be able to share our art with so many people instantaneously. Anyway keep having fun, because creating art should be fun!
  7. Had to make the head to go with the hand.Working on some other stuff. Maybe I'll come back to this.I don't know. Prince of Darkness o ye who sit upon the thrown of darkness and cast thy shadow on the Light that shines ye who shroud the truth with your lies how can ye escape the wrath to come and who shall come to your rescue thy ways were great in thy days and o how thou didst prosper the nations fell down to you and worshiped your name but now thy riches have turned to dust and the glory that thou sought after has come to naught the mighty pharaohs of egypt did seek your guidance and the kings of babylon your approval but they shall gaze at you with wonder as they watch your fall then shall ye be cast into outer darkness chains shall bind ye and there shall be no escape It's not meant to be funny.
  8. Wow! I guess I missed a lot of these somehow.Great work love the details.Yes volumetric sculpting is a blast.I really think there needs to be warning label on it:Warning 3D-Coat may become habit forming.Keep it up.
  9. Gum works good for details as you said.Don't know if I'll go further on this piece, but who knows.
  10. A World Bound in the Clutches of Evil Something a little different for me, not really my style but it was fun to do. I started out testing the new surface tool clay and ended up with this.I really like the surface clay tool for building up shapes quickly,it's a great addition to the brushes. This piece is around 2.5 mil. tris. Shaders used-Bronze,Silver1, silver2, car paint and gold. Rar file is turntable movie.Any problems playing use VLC media player or download h264 codec. creepy__1_.rar
  11. Keep us updated. Where did you find the picture of me for your reference? :lol:
  12. I guess I was mistaken, the brush seems to be working fine now.It's only after increasing resolution a couple of times it loses power with larger brushes.
  13. Quick reference for the current shaders. As the shader tree grows it would be nice to have a preview as shown.Although I think it may be necessary to have a larger separate window similar to the shader picture with all the shaders in view.You decide.
  14. Just noticed that the increase brush in version 55 and 56 DX64 and GL doesn't seem to be working.There is very little effect on the sculpt.Version 54 works as expected.
  15. Just to clarify my previous post so as not to be misconstrued.I am very pleased with the brushes in 3d-coat as they stand now, so please do not tamper with them too much, if at all.Maybe work on scrape, it has a tendency to jump around a bit.But I don't need it too much anyway so no big deal. I would prefer you spend more time on the manipulators at this time then get bogged down by brush refinement. I am quite content with the level of detail and quality I am able to achieve at this point in the game. If this were clay sculpting I wouldn't hesitate to cast these in bronze.With that said my biggest request at this point would be finishes.I am looking forward to voxel painting.Although at this point I think I'm more interested in more shaders because I want to create more of a polychrome bronze look.Now when I was doing bronzes I could achieve a wide range of patina finishes such as silver, gold, blues etc.That's where I'm headed.The new shaders you provided are awesome and I am using them in 3 new pieces I will post shortly.It would be great it there was more control over the shaders though such as specularity, color, and control over veins in marble and grain size in stones.Not an immediate request, just saying. So just to reiterate, I am very content with the current state of the brushes with the exception of scrape.No big deal. Always excited about new updates, it just keeps getting better! Keep on thinking free.
  16. Also in the voxtree if you right click there is a per object selection.
  17. There is no doubt that the better the sculpting capabilities of 3d-coat are the better the art will be.This will translate into a better experience for the artist as well as an increase in sales of 3d-coat.An artist really wants to concentrate on creating good works of art intuitively without too much concern on the work flow.I for one like to find myself in the alpha or theta mind state when creating.When my left brain hemisphere has to get involved too much it interrupts creativity. I understand there are limitations to all modeling software out there, some are good for hard surface modeling as well as sculpting, some are better at doing finer level sculpting details such as zbrush and mudbox.I find 3d-coat excels at laying out ideas in an intuitive fashion, similar to sculpting in clay, but lags behind in sculpting intricate details at the level of zbrush or mudbox, although on a good machine quite acceptable.But I do recall reading Andrews post on developing voxel sculpting early on and he stated it was not the job of voxels to get the fine details of say a zbrush...that would be the job of displacement sculpting which is what quadrangulation of voxels allows.Personally I prefer to stay in voxels. It really comes down to how close and sharp can you get an engraved or extruded line next to another.This means increased resolution in voxels which consumes system resources. If 3d-coat gets to the level of detail and smooth flowing brush experience as zbrush\mudbox, I'm convinced 3d-coat will be the tool of choice for 3d creativity.It's already my first choice.But I agree with 3dioot that brushes need to be smoother,and more refined.Some of the brushes are close. An analogy would be driving a car on an unpaved bumpy road opposed to a paved one.Right now it's hard to keep the car going straight and not hit ruts.Someone posted a mouse stabilizer program awhile back that was used to control mouse movement, but it was a demo and I never got it working right,it seems we need something like this in coat.Using soft stroke with spacing helps but is not the overall answer. I sense a great deal of passion in the tone of 3dioots posts and am convinced he wants this program to be all it's capable of being, as I'm sure we all do.I admire and am entertained by his "child like" boldness in stating his opinions on the development process and how to make 3d-coat better.As harsh as his words may seem sometimes, Andrew, I know he speaks them with conviction and intent on progressing 3d-coat to the highest level possible.I think he would make a great sports coach, hehe. It must be hard for a developer such as yourself Andrew to write this program on the fly ,as it were, with everyone putting in there request for this and that and at the same time being creative yourself .I know what it's like to work on a sculpture commission and have the client scrutinize every step of the way, but in the end I realize it is all about pleasing the client.That way he will pay me in the end and we both get rewarded.Me with food for the body,him with food for the soul. I really see Andrew as a type of artist creating something from virtually nothing, similar to what a sculptor or painter does, but his media happens to be math and science.Collectively ,we,with you as the programmer, and us as the users of the program create art.So I feel as if you are as much a part of the the art that is created in 3d-coat as is the user of the program creating the actual art itself.We must therefore think as one when developing 3d-coat so that we can achieve the ultimate goal of art itself. Programmer and artist need to harmonize as one as in a great chorus all singing together .If the people like the music they will surely listen. If I were to use sculpture as an analogy as to the progress of 3d-coat I would say at this point it like a work of art that just needs to be refined and detailed more to bring out the full potential within it.Go back over every aspect of the program and refine what is already there, making it the best work possible at this time.The masterpiece can come later,4.0,5.0 etc. There are obviously physical and mental limitations to all forms of creativity, including software development,so one cannot expect perfection in such a relatively short time frame.But I for one applaud the efforts made so far with 3d-coat and am anxious to see what the future brings.Work towards perfection even if it's an impossible goal. To all the artist, be patient as I believe 3d-coat will allow you to create and express what visions lie within yourselves,like the growth of a tree ,it just takes time. ...for it is God who is at work in you, both to will and to work for His good pleasure.Philippians 2:13
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