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tree321

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Everything posted by tree321

  1. Home made guitar Testing voxel hard surface sculpt some more. Some of the challenges I encountered was with the cutting of shapes with the current e-panel tools.I would like to see a bezier style curve creation tool.(see pick)Also to be able to draw curve shape and manipulate it after drawing it.Right now there is no way to get smooth flowing shapes easily,but I know it is a work in progress so I am patient. The biggest challenge was in manipulating the various components .With the current manipulator it is very time consuming and difficult to move around objects.See vox tree pic.Adjusting the manipulator around right now is as time consuming as moving objects in place.If nothing else it would make a world of difference if you could snap the manipulator to wherever you clicked on the screen.(see pic) I have no doubt it will all be ironed out in the end. Anybody got an amp I can borrow?
  2. Trombone Something quick and dirty not very precise but it was fun to do. Tools used:Curve tool for basic shape, transpose with ring for details as well as primitive Booleans and text tool.About 2 hours work. Rendered in 3d coat, composite photoshop. Been working on some figurative sculpts needed something less mind intensive.
  3. I made my own alpha brushes in photoshop but the many scratches brush works good too.
  4. The latest alphas, 53 and 54 64dx, when pressing render then ok the program crashes and the system restarts.Can't send bug report because of the severity of issue. After crashing I can't open file again,it just hangs.(I made backup file so it's ok) I'm using clay as shader.Will test other shaders to see if the same result occurs. Just tested with default sphere and it renders fine, but not the file I'm working on.
  5. WARNING:ENDANGERED SPECIES! Gorillas are the largest of the living primates. They are ground-dwelling herbivores that inhabit the forests of Africa. Gorillas are divided into two species and (still under debate as of 2008) either four or five subspecies. The DNA of gorillas is 98%99% identical to that of a human,and they are the next closest living relatives to humans after the two chimpanzee species. Gorillas live in tropical or subtropical forests. Although their range covers a small percentage of Africa, gorillas cover a wide range of elevations. The Mountain Gorilla inhabits the Albertine Rift montane cloud forests of the Virunga Volcanoes, ranging in altitude from 2225 to 4267 m (7300-14000 ft). Lowland Gorillas live in dense forests and lowland swamps and marshes as low as sea level. Both species of gorilla are endangered, and have been subject to intense poaching for a long time. Threats to gorilla survival include habitat destruction and the bush meat trade. In 2004 a population of several hundred gorillas in the Odzala National Park, Republic of Congo was essentially wiped out by the Ebola virus. A 2006 study published in Science concluded that more than 5,000 gorillas may have died in recent outbreaks of the Ebola virus in central Africa. The researchers indicated that in conjunction with commercial hunting of these apes creates "a recipe for rapid ecological extinction". Conservation efforts include the Great Ape Survival Project, a partnership between the United Nations Environment Program and the United Nations Educational, Scientific and Cultural Organization, and also an international treaty, the Agreement on the Conservation of Gorillas and Their Habitats, concluded under UNEP-administered Convention on Migratory Species. The Gorilla Agreement is the first legally binding instrument exclusively targeting Gorilla conservation and came into effect on 1 June 2008. Source:Wikipedia I need more shaders Edit:something with more color
  6. That's something different.Does it run off fossil fuels?
  7. When using tranform tool on sub objects the object will turn red like as in the transpose select mode.This causes severe slowdown of transforming object and on more dense meshes freezes computer for a few minutes till selection is made.It doesn't happen all the time but more often than not.
  8. Toxe we seem to be thinking alike on this one.I started my house (shack) a week ago.Moved on since ,but maybe I'll finish it and we can start our own neighborhood. Hope you don't mind me posting this in your wips .If you want I will remove it.Just wanted you to see how close our thoughts were on this one. Good job by the way.Keep it up.
  9. Great characters deadman! They look like real collectibles. I'm working on a couple fantasy pieces myself.Really fun to do. Keep up the good work.
  10. Winnie's looking good GED.Yes he's still cute, maybe not quite as cuddly, but I know that's not what your going for.Good luck with the contest. I've been thinking about the snap to axis as well.Hexagon uses this same type of feature.If you don't request it or haven't yet I will put it in the feature request section.
  11. This was very interesting to read.Thank you Andrew for sharing this.I was thinking about how amazing this is that the gospel has touched so many lives around the world.I became a believer when I was 19.Almost exactly a year earlier I was preaching to my brothers and sisters about evolution, so I know what it's like to not believe. Even though I grew up in a catholic home and went to church every Sunday.It wasn't until I moved from Wisconsin to New Jersey at almost 20 that I found out the truth of Christ and the Bible.That was through the Holy Spirit moving in my life and not from the words of men.More than 20 years later my love for Christ has not died(and neither shall we). I was also 19 when I started to do clay sculpting passionately.I had been playing with clay all my life but when I became "born again" I had a strong desire to do it all the time, sometimes creating 3 new pieces a week.I decided then that I wanted to do this for a living.Those first few years were good years and lots of fun, little did I know of the struggles ahead.They say an artist has to suffer for his art,well, I suffered. But through all the suffering I think I learned more about the suffering of Christ then about art.I came to realize that God may have given me the gift of art to help me to understand more about Him and myself then about art.I guess you have to "walk the path" to see the truth along the way. Anyway this isn't a story of my life, I was just moved by your story and wanted to share how God has worked in my life. I haven't sculpted in clay for about five years and for the most part have given up trying to make a living off it, even though the last year I was in business was the best year in terms of money. I just lost the passion for it.I have been doing computer modeling off and on for about ten years and have dabbled in sculpting since Amorphium (remember that one?) And Zbrush for awhile.I never felt as free sculpting in these programs as I do with 3D-Coat.But I now seemed to have a renewed passion for sculpting again, but this time it's in a digital realm. Thank you Andrew, and most of all thank you God.
  12. Like the new features,just a couple of thoughts. 1.Can you add or replace rotation sphere with rotation ring and restrict around that axis.(see image 1) 2.Can you add uniform scale to whole primitive.(see image 2) 3.Restrict movement to world space along center axis.(see image 2) Just a side thought, I would really like to see a more traditional transform gizmo when manipulating voxel objects as well.I have a hard time intuitively using the present gizmo. Is it possible to combine standard non voxel objects into the scene? .This would be good for using direct painting and sculpting methods using the standard tool set.Work flow might be something like:create voxel sculpt-import mesh or add primitive obj-use displacement and texture maps to paint and sculpt. Hope this makes sense.I'm just trying to think of a easy way to combine voxel modeling with traditional modeling in the same scene.It seems this would use less system resources then have everything voxels.A cube only has 4 faces no matter how big it is. Now convert that cube to voxels to add a simple base and wooo!
  13. I like what your doing especially that wall scene. Thank you for the spline obs you posted.
  14. Thanks to all for the feedback,I really do appreciate the comments. Andrew, I will work on the areas you pointed out. Thank you for suggestions. GED, the hair was done using alpha stamps and some freehand brush work. Andreas_C, We all have some level of talent within us, it just takes time to develop it.It may take many years of practice before we are satisfied with our own work.I'm still not satisfied with my work after years and years of creating.I'm not sure I ever will be.Sometimes I have to remind myself that it's not always the end result that matters but the joy of the process getting there.Thanks for the kind words.
  15. Still working on this one.I started this about the same time as the koala but have been doing a lot of hard hard surface modeling lately.Just wanted to post something.
  16. That's cute.My wife really likes winnie.
  17. Yes artman is right about "that's odd" I didn't figure that one out about changing thickness, but I like it the way it is.It is actually a good way to see the depth degree this way.Thank you.
  18. Please add depth adjustment option to draw shape with e-panel.Thanks.
  19. Did you press the clear button or use cntrl key with rectangle selection?
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