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mifth

Applink Developer
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Everything posted by mifth

  1. And! The asset is now at Orbolt! http://www.orbolt.com/asset/mifth::mifth_3dcoat_applinker Enjoy and test it!
  2. Hi. I did 3DCoat-Houdini Applinker asset. It's possible to export-import meshes and export textures from 3DCoat. Very useful for modeling and texturing artists. It's going to be at Orbolt soon. - Set the Exchange folder before exporting/importing. On linux it's at 'home/user/3DCoatVersion/Exchange'. On Windows it's somewhere at user documents. 3DCoat creates such a folder itself. - Tested on Linux. If you have any issues on Windows then write me here. Video test of export/import of meshes and textures: https://youtu.be/4WVgfgugZ5M Houdini thread: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=43886&start=0&postdays=0&postorder=asc&highlight=
  3. Textures exporting is supported now too. https://youtu.be/4WVgfgugZ5M
  4. Export/Import of meshes is done. Now i'll look at textures.
  5. Ok, possibly i can add textures importing. I'll think about textures.
  6. Yep, i'll create a new thread when I finish the asset. Man, I'm really not sure about textures/shader. It will be hard to support. You can always export/import textures easily. I did exporting. Only obj nodes are supported for a while. But i'll add sop soon. https://youtu.be/d8nW2r730W0
  7. Right now I want to make fast export/import meshes for texturing and sculpting. Materials are just a small addition. As most of us use custom shaders in Houdini. And also you would like to put textures into your custom folder possibly.
  8. I guess this is outdated. I'm going to create new one.
  9. I'm going to bump this thread. I'll do Houdini-3DCoat asset. Do you want this?
  10. Yeah. Obj is the main format now. But fbx and dae are just options.
  11. In Mudbox I export/import fbx file and all object origins are at the same place in all apps. I'm sure this should work without hacks which can brake a project. Just imagine if you rename some objects? You can lost them during export/import with such hacks. As everything will be based on object name. About fbx - it can export normals. This is the only feature why i added it. As far as I know Obj format cannot export custom normals. But possibl i'm wrong. Normals are needed to baked models with normal maps. I also added dae as it was simple to add. Just 2 lines of code. And 3dc supports dae. But not linux version.
  12. But i think this looks like a hack. If you move object in 3d_coat and the move it back to blender there will be offset. Or if you change position in blender then import again. If i complicate the addon it will be difficult to support it also. 3DCoat team should add local coordinates system to every object for better import/export. For fbx/collada at least.
  13. Hi Taros. The last version of the addon is here https://github.com/mifth/mifthtools/tree/master/blender/addons/io_simple_3dcoat Entire my zipped repo from master https://github.com/mifth/mifthtools/archive/master.zip I cannot modify my first post. Sorry for that. The link at the first post is old. As Google closed GoogleCode service. FBX should work in master. Hierarchy position cannot be saved. Because 3DCoat does not save position of objects. 3DCoat has always 0,0,0 position. Sorry about it. This is 3DCoat issue. About export/impoort modifiers - I don't want to make some hacks about it too. There are some limitations obout it. I would like to add all you say but blender and 3dcoat have many limitations. Sorry.
  14. Hi. I did some retopo tools for blender called MiraTools. They have some cool retopo. You can take my code if you want. https://github.com/mifth/mifthtools/wiki/Mira-Tools https://github.com/mifth/mifthtools http://blenderartists.org/forum/showthread.php?366107-MiraTools
  15. You should have the Exchange folder in User folder. Just check your User\Documents folders.
  16. Try to open a path with this button: It must be absolute path. Also, update blender.
  17. Hi. I fixed fbx export/import. Also I moved the UI into a separete Ex tab. The code as always here: https://github.com/mifth/mifthtools/tree/master/blender/addons/io_simple_3dcoat The zip download: https://github.com/mifth/mifthtools/archive/master.zip
  18. @Ballistic_Tension you need to copy the entire forlder "simple_3dcoat". Not a separete py file. @carlosan @Britain there was changed the specification? Just let me know when i need to remove something.
  19. Should I remove something from the addon or fix it? If yes, just describe it please more.
  20. https://github.com/mifth/mifthtools - you can download zip archive at the right corner. See the big button. Possibly this is 3DCoat issue.
  21. I think you enabled the official addon. You need to enable Simple3DCoat addon from here https://github.com/mifth/mifthtools/tree/master/blender/addons/io_simple_3dcoat
  22. Dunno know. Try to press ResetOrigin in 3dc when you import the model. Or download latest version of 3dc. Here is my test:
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