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Everything posted by mifth
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Blender Applink "Simple3DCoat" (Fork of the official) by mifth
mifth replied to mifth's topic in 3DCoat AppLinks
Possibly this will help you:- 153 replies
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Blender Applink "Simple3DCoat" (Fork of the official) by mifth
mifth replied to mifth's topic in 3DCoat AppLinks
As @carlosan said you need to open 3DCoat. And Exchange directory should be set correctly. In Windows it should be "Documents/3DCoatV4/Exchange". And you should save Exchange directory with Ctrl+U. I'll make a video tutorial soon.- 153 replies
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Hi guys! I did simple3DCoat 0.3.2 version. Changes: - Export/Import through Obj/Fbx/Collada(only Windows) - Apply rotation when model is imported. I also did my own topic and i will post news there: http://3d-coat.com/forum/index.php?showtopic=15481 At present I finalize the addon. As all features are added which I wanted to add.
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Hi all, Simple3DCoat addon is for Blender+3DCoat production. This is a fork of the official one made by Haikaikalle . Blender 2.93+ 3DCoat4+ Features: Set the Exchange Folder of 3DCoat manually. Custom Textures Path for export/import. Export/Import through Obj/Fbx formats. ExportMaterials, ApplyModifiers checkboxes. No PBR Materials support. Sorry. Simple to Use Screenshots: How To Use: - Enable the Addon and set the Exchange Folder. - Export/Import models back and forth. Download: Sources: https://github.com/mifth/mifthtools/tree/master/blender/addons/2.8/io_simple_3dcoat Latest MifthTools Master Download (ZIP): https://github.com/mifth/mifthtools/archive/master.zip Enjoy.
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Hello, Simple3DCoat addon is a fork of the official Hainkalle's addon. At present, only me have been developing the simple3DCoat addon. But any developer/tester is welcome. At present, official script has some bugs which should be fixed. Here is comparison of scripts: http://www.youtube.com/watch?v=1aAj2rCt_nA My Roadmap for 0.4 version: - Add option for Collada and FBX export/import. As they have more features like multiple UVs, animation etc. - Use groups for importing objects. In this way we can replace objects properly. I will also make another topic for simple3DCoat, as this topic is for the official script.
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I also found 2 bugs with the applink http://3d-coat.com/forum/index.php?showtopic=5596&p=96580 Ill pu them to mantis too.
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If you can add a free-form and have no crush, then give me your obj file... and i'll try to add it.
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Aha, i get you. But it seems they are buggy. If I put my obj file there i get a crash every time when i select my model there. The only proper way i found just to export models as Voxel Primitive.
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Andrew, I also found that [voxcombine] mode does not work. It makes nothing. It even does not import models. Can you check it? I tried like this for import.txt: /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj [voxcombine] [TexOutput:/home/mifth/Desktop/folder/]
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Hi Andrew! I found a bug with TexOutput. My import.txt file from blender: /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj [ppp] [TexOutput:/home/mifth/Desktop/2223/aaa/] And i got textures.txt from 3DCoat: None None color /home/mifth/Desktop/2223/import_None_color.png None None normalmap /home/mifth/Desktop/2223/import_None_nmap.png The path for textures should be "/home/mifth/Desktop/2223/aaa/". "aaa" folder is missed. 3DCoat 4.0.3, linux.
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Lightwave does support it. You need to make your shader setup with nodes.
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I just think.. why do you need import shaders? All you need is meshes and textures. I oftenly make complex nodes setup. So all i need to update is only textures and meshes. I prefer to make shaders by my own.
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OK! I PM you. Waiting you in IRC. Just give me your coordinates. I did new version v0.3. New features: - Copy exported textures to a custom path. - Clear Exchange folder. Here is my commit: https://code.google.com/p/blender-addons-by-mifth/source/detail?r=12f3c4b1aa05a6a536a8db0765d240bb27552aea I guess i did almost everything what I wanted to implement. Waiting your review and talk on IRC. EDITED: I have an access to the blender trunk and i can commit.
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Hi Haikalle! Sorry, I called you as Journeyman. I thought that's your nick. I refactored my fork again to v0.2: - Exchange folder is set in Addon Preferencies. It will be set only one time and the path will work for all blend files. - Export/Import files will be in Exchange/BlenderSimple3DCoat. - blenderExport.obj and blenderImport.obj files only used for transfering. There will be less garbage. Download here: https://code.google.com/p/blender-addons-by-mifth/source/browse/#hg%2Fio_simple_3dcoat Here is a screenshot of the Exchange folder: So there is a matter: I talked to Ideasman_42(Cambell Burton) to put my script to blender repo. But he said that there should be only one script. So the question is: would you like to work with my fork and put it to blender? You can add textures support to my fork. But there should be a bit different way that you already have. As names in 3dCoat are different. And User can change names of objects/UVsets in 3DCoat too. Or user can simply remove half of models/UVsets.
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Yes, i use 2.7 (Krita LIme) experimental. I'm glad it helps you. For linux: https://launchpad.net/~dimula73/+archive/krita For Windows: http://www.kogmbh.com/download.html Windows build is still experimental. It can contain some issues... will be stable about in 3 months.. But linux is very stable.
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Hello! I did introduction to painting with Krita + 3DCoat. Krita is very cool app. Free! Krita: http://krita.org/ Video Guide: http://www.youtube.com/watch?v=SizjtPw0MWI
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I hope it works for you?
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i guess this should be documents/3dcoat-v4/exchange.sorry, im on linux.
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Hi Journeyman and blenderheads again! I looked at the applink again and found that it would be better for me to make a fork of your scrpt. As I don't need textures and i redesigned some things. I called the fork "Simple3DCoat" Here is my introduction: http://www.youtube.com/watch?v=EtVkmh2UrnI&feature=youtu.be Here is download: https://code.google.com/p/blender-addons-by-mifth/downloads/detail?name=io_simple_3dcoat.zip&can=2&q= I fixed many bugs and exceptions. This fork works without any issues and can be used in production. Changes against the official Applink: - Fixed many bugs and exceptoions. Optimized code. - Textures support is removed as it is buggy and most artists use PSD files. It's better to use Textures->Export menu. - The fork now works through "Exchange" folder instead of "Exchange/Blender" folder(As it's in the official Applink). - Export/Import woks through only one OBJ file called blenderExport.obj. - Exchange folder will be always set manually. The code for the applink will be simplier... - Apply Modifiers checkbox. - Export Materials checkbox. - Transforms do not changed during exporting. Please, test my fork and give me some feedback. Thanks.
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Hello man! Thanks you answered. I PM you. At present i want to add better export/import of meshes. As I cannot transfer models to the same place form/to blender/3dcoat. Especially if i have a complex character with many parts. But I also need to talk to Sergey Shpagin so he would add export of transformations from 3dCoat.
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You can export meshes. Just add any mesh and export it as Voxel Object.
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I cannot contact to @Journeyman. I sent him PM and also sent him a message through vimeo. No answer. So, i decided to fix the axys issue by myself. I did the fix for 3DCoat4+blender 2.68 (Ideasman_42(Cambell Burton) reviewd it): http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4619 Now axys exports correctly. I also can continue the applink development if someone wants it. I can add more features. Just give me feedback.