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mifth

Applink Developer
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Everything posted by mifth

  1. I found if i substract a model in SurfaceMode, then i'll get artifacts in LiveClay tools. Task: http://3d-coat.com:8081/mantis/view.php?id=1392 VideoTest: http://www.youtube.com/watch?v=arYH_s_XfeM#t=59 3DCoat 4.0.13A
  2. As @carlosan said you need to open 3DCoat. And Exchange directory should be set correctly. In Windows it should be "Documents/3DCoatV4/Exchange". And you should save Exchange directory with Ctrl+U. I'll make a video tutorial soon.
  3. Hi guys! I did simple3DCoat 0.3.2 version. Changes: - Export/Import through Obj/Fbx/Collada(only Windows) - Apply rotation when model is imported. I also did my own topic and i will post news there: http://3d-coat.com/forum/index.php?showtopic=15481 At present I finalize the addon. As all features are added which I wanted to add.
  4. Hi all, Simple3DCoat addon is for Blender+3DCoat production. This is a fork of the official one made by Haikaikalle . Blender 2.93+ 3DCoat4+ Features: Set the Exchange Folder of 3DCoat manually. Custom Textures Path for export/import. Export/Import through Obj/Fbx formats. ExportMaterials, ApplyModifiers checkboxes. No PBR Materials support. Sorry. Simple to Use Screenshots: How To Use: - Enable the Addon and set the Exchange Folder. - Export/Import models back and forth. Download: Sources: https://github.com/mifth/mifthtools/tree/master/blender/addons/2.8/io_simple_3dcoat Latest MifthTools Master Download (ZIP): https://github.com/mifth/mifthtools/archive/master.zip Enjoy.
  5. Hello, Simple3DCoat addon is a fork of the official Hainkalle's addon. At present, only me have been developing the simple3DCoat addon. But any developer/tester is welcome. At present, official script has some bugs which should be fixed. Here is comparison of scripts: http://www.youtube.com/watch?v=1aAj2rCt_nA My Roadmap for 0.4 version: - Add option for Collada and FBX export/import. As they have more features like multiple UVs, animation etc. - Use groups for importing objects. In this way we can replace objects properly. I will also make another topic for simple3DCoat, as this topic is for the official script.
  6. I also found 2 bugs with the applink http://3d-coat.com/forum/index.php?showtopic=5596&p=96580 Ill pu them to mantis too.
  7. If you can add a free-form and have no crush, then give me your obj file... and i'll try to add it.
  8. Aha, i get you. But it seems they are buggy. If I put my obj file there i get a crash every time when i select my model there. The only proper way i found just to export models as Voxel Primitive.
  9. Andrew, I also found that [voxcombine] mode does not work. It makes nothing. It even does not import models. Can you check it? I tried like this for import.txt: /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj [voxcombine] [TexOutput:/home/mifth/Desktop/folder/]
  10. Hi Andrew! I found a bug with TexOutput. My import.txt file from blender: /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/export.obj /home/mifth/3D-CoatV4/Exchange/BlenderSimple3DCoat/import.obj [ppp] [TexOutput:/home/mifth/Desktop/2223/aaa/] And i got textures.txt from 3DCoat: None None color /home/mifth/Desktop/2223/import_None_color.png None None normalmap /home/mifth/Desktop/2223/import_None_nmap.png The path for textures should be "/home/mifth/Desktop/2223/aaa/". "aaa" folder is missed. 3DCoat 4.0.3, linux.
  11. Lightwave does support it. You need to make your shader setup with nodes.
  12. I just think.. why do you need import shaders? All you need is meshes and textures. I oftenly make complex nodes setup. So all i need to update is only textures and meshes. I prefer to make shaders by my own.
  13. OK! I PM you. Waiting you in IRC. Just give me your coordinates. I did new version v0.3. New features: - Copy exported textures to a custom path. - Clear Exchange folder. Here is my commit: https://code.google.com/p/blender-addons-by-mifth/source/detail?r=12f3c4b1aa05a6a536a8db0765d240bb27552aea I guess i did almost everything what I wanted to implement. Waiting your review and talk on IRC. EDITED: I have an access to the blender trunk and i can commit.
  14. Hi Haikalle! Sorry, I called you as Journeyman. I thought that's your nick. I refactored my fork again to v0.2: - Exchange folder is set in Addon Preferencies. It will be set only one time and the path will work for all blend files. - Export/Import files will be in Exchange/BlenderSimple3DCoat. - blenderExport.obj and blenderImport.obj files only used for transfering. There will be less garbage. Download here: https://code.google.com/p/blender-addons-by-mifth/source/browse/#hg%2Fio_simple_3dcoat Here is a screenshot of the Exchange folder: So there is a matter: I talked to Ideasman_42(Cambell Burton) to put my script to blender repo. But he said that there should be only one script. So the question is: would you like to work with my fork and put it to blender? You can add textures support to my fork. But there should be a bit different way that you already have. As names in 3dCoat are different. And User can change names of objects/UVsets in 3DCoat too. Or user can simply remove half of models/UVsets.
  15. Yes, i use 2.7 (Krita LIme) experimental. I'm glad it helps you. For linux: https://launchpad.net/~dimula73/+archive/krita For Windows: http://www.kogmbh.com/download.html Windows build is still experimental. It can contain some issues... will be stable about in 3 months.. But linux is very stable.
  16. Hello! I did introduction to painting with Krita + 3DCoat. Krita is very cool app. Free! Krita: http://krita.org/ Video Guide: http://www.youtube.com/watch?v=SizjtPw0MWI
  17. i guess this should be documents/3dcoat-v4/exchange.sorry, im on linux.
  18. Hi Journeyman and blenderheads again! I looked at the applink again and found that it would be better for me to make a fork of your scrpt. As I don't need textures and i redesigned some things. I called the fork "Simple3DCoat" Here is my introduction: http://www.youtube.com/watch?v=EtVkmh2UrnI&feature=youtu.be Here is download: https://code.google.com/p/blender-addons-by-mifth/downloads/detail?name=io_simple_3dcoat.zip&can=2&q= I fixed many bugs and exceptions. This fork works without any issues and can be used in production. Changes against the official Applink: - Fixed many bugs and exceptoions. Optimized code. - Textures support is removed as it is buggy and most artists use PSD files. It's better to use Textures->Export menu. - The fork now works through "Exchange" folder instead of "Exchange/Blender" folder(As it's in the official Applink). - Export/Import woks through only one OBJ file called blenderExport.obj. - Exchange folder will be always set manually. The code for the applink will be simplier... - Apply Modifiers checkbox. - Export Materials checkbox. - Transforms do not changed during exporting. Please, test my fork and give me some feedback. Thanks.
  19. Hello man! Thanks you answered. I PM you. At present i want to add better export/import of meshes. As I cannot transfer models to the same place form/to blender/3dcoat. Especially if i have a complex character with many parts. But I also need to talk to Sergey Shpagin so he would add export of transformations from 3dCoat.
  20. You can export meshes. Just add any mesh and export it as Voxel Object.
  21. I cannot contact to @Journeyman. I sent him PM and also sent him a message through vimeo. No answer. So, i decided to fix the axys issue by myself. I did the fix for 3DCoat4+blender 2.68 (Ideasman_42(Cambell Burton) reviewd it): http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4619 Now axys exports correctly. I also can continue the applink development if someone wants it. I can add more features. Just give me feedback.
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