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chingchong

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Everything posted by chingchong

  1. some rough sketches in 3DC for the heads of the two characters
  2. I will try it the other way, building some basemeshes with zModeler (for learning, i' know 3DC would do it also) and going for sculpting with 3DC so far as i get.
  3. Back on topic: i found a free plugin to mimic 3d Coat key mapping a bit in Zbrush: http://www.zbrushcentral.com/showthread.php?182163-ZAdjustor-v2-0-UPDATE-gt-v2-0-for-WIN-OSX works only properly in 32 bit version, though
  4. the rules are fine, no need to change. its only me conflicting with the rules, because im exploring new pipeline for personal use and currently investing heavily in learning zBrush, so that i have limited time. Basically,i would use 3DC for basic sculpting only, but detailing, posing with zBrush. Cheers
  5. Great challenge, im personally would take on Rumpelstiltskin, but too bad i cannot join the game, due to the rules. Maybe i will do it in my own WIP in parallel
  6. yeah , he's clearly cold-blooded ... well-deserved win btw.
  7. here you go, Jason Martin on the Summit about Nanomesh
  8. yes, its not a new feature, it was part of 4r7 already, btw. its more elaborate than 3DC's instancing heres some explanation: http://docs.pixologic.com/user-guide/3d-modeling/nanomesh/
  9. huh? These are the full length recorded streams of the summit days, really. Maybe you just clicked on the wrong points in the timeline (only that the video track sometimes freeze, with audio only running... and viceversa)
  10. http://livestream.com/pixologic/zbrush/videos there are videos still available on livestream.com I think only the last part of day 3 is missing
  11. Looking forward to the release, having some free time then, getting my last two wisdom teeth extracted on the 5th Oct. (the last 2 of redundant 7 )
  12. Missed that presentation. Gotta watch the recaps, there seems to be some quite good tips from Keos Mason on posing with Zbrush, too.
  13. so far they only announced (yesterday on the Summit) a keyshot PRO plugin for just 500$ , before it only was a Keyshot HD plugin nothing about ZB5
  14. Ich hab nicht gesagt, dass es intuitiv ist, aber wenn man sich mal eingefuchst hat, dann gehts ganz gut. Mir gefällt vorallem der ZModeler, wenn man den verstanden hat ist der schon intuitiv. Aber ohne Lernen geht bei Zbrush gar nix, und vorallem dabei bleiben, aber dass ist auch bei 3DC so
  15. Too bad, we cannot use cloth-sim tool for this, so that the hair fells more tightly to the body. But still great effort. p.s. maybe if you also implement some longer strands, from forehead to the neck http://inthemouthofdorkness.blogspot.de/2012/03/dork-art-critter.html
  16. Komisch mir liegt eher der Surface Mode, ich kam mit diesem resolution/scale zeug nie so richtig zurecht. Und mich hat immer genervt, dass bei Voxel scharfe Kanten, wenn sie in der dann wohl zu niedrigen Auflösung etwas zu nah aneinander sind sich vermischen/ anziehen. Deswegen war ich von jeher über den Surface Mode glücklich. Wegen ZBrush, ich bin eigentlich ein 3DC Jünger und hatte früher auch eine eher negative Meinung zum Konkurrenz-Produkt, aber mittlerweile muss ich eine Lanze für das Programm brechen. Es ist sicher nicht von ungefähr der Marktführer im Bereich Sculpting. Die UI ist zwar eine komplette Gehirnverrenkung, wenn man 3DC gewohnt ist (was wie ich finde sich an Photoshop anlehnt, Organisation des Vox-trees, etc., und Photoshop war mein Enstieg damals in CG,), aber wenn man die Philosophie mal verstanden hat, dann ist Zbrush echt klasse. Wobei mir hier die Navigation mittels Stift ala 3DC fehlt. Aber bei Zbrush fühlt sich auch das Polymodelling organisch an und nicht so steif und mathematisch, ingenieurisch wie bei Modo etc. (So mag ich das, quick and dirty aber trotzdem mit hochklassig) hier gibts eine wunderschöne zusammenfassung für Zbrush Einsteiger, find sie echt gut (aus dem Modo Forum geklaut): kann ich nur sagen +1 ! Aber ein "make awesome" button hat Zbrush nicht, höchstens wenn man sich noch die Keyshot Bridge holt Ich glaube schon, dass das stimmt (mit Abstrichen), wenn auch ein paar wesentliche Bestandteile bei 3DC fehlen. (Haar-Sim, gescheites Polymodelling, stabiles automatisches Retopo, gescheite Posingtools, Tools wie NanoMesh )
  17. die haben mittlerweile ein Testversion, http://pixologic.com/zbrush/trial/ find 3dCoat zugänglicher fürs Modellieren, aber Zbrush hat viele Dinge die 3DC nicht hat (und ist einfach ausgereifter in den Funktionen). Lässt sich auch prima kombinieren.
  18. imo its also good for fur/hair, rigging, animation and all sorts of FX, sims without additional plugins
  19. Just a tip, the cheese needs some sharpness, and maybe another shader .... go for it. And then some more hairs on the head, too is this Gene Simmons?
  20. just discoverd a new site for learning Houdini. http://www.pskull.com/2015/05/learn-houdini-fast/ quick and dirty;) , overview about functions, tuts, contexts and terms
  21. @ ajz3d: funny, was also thinking to use polysheets with painted hair to achieve furry look in 3DCoat ..*thumbs up* :-)
  22. Why do i have the feeling, that it would have been better for them not to do that Magazine. Certainly not aimed at professional standards. :I
  23. Yes, im also waiting if there would be something new, but strangely enough they did not announce anything regarding new features/ZB 5 for ZB-Summit. There is only one Pixologic Demo announced on the summit schedules, so maybe then. ZB and 3DC are always amazing with their releases. (But 3DC still rocks with pricing / value, only blender can compete. Just as sidemark: ZB Licenses are now, since the 27th of August not transferable, anymore.) This fall can be a great one (ZB5? , Houdini 15 )
  24. Indeed, its still easier for me to sculpt with 3DC, but its hard to ignore Zbrush, its really powerfull (to be honest , in more than two things) and their approach for polymodellig is tailored to my needs (zModeler). Thats why i dropped modo . And learning from zBrush-Masters gave me ideas for new (personal) sculpting techniques in 3DC, too. So its fruitfull for me at least.
  25. Thanks Timmy, There was also a free plugin for middle mouse button (zoom) on the ZBCentral Forums. (I guess it should be possible to write also a plugin for brushsize/intensity adjustment with penbuttons.) @Nossgrr: I highly recommend to watch the tutorials (Videos or books ) from Madleine Scott Spencer, those pretty much cleared my confusion regarding Zbrushs Interface, navigation and their concept of naming (Tools, subtools, etc.).
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