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Showing results for tags 'Coat'.
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Hey, Currently in the process of unwrapping a model. I'm trying to use the copy and paste uv tools to overlay some uv tiles that I want repeated. See below. However when I attempt to copy paste them nothing is happening despite them being completely identical? This isn't the only uvs its happening too, it's the same with all other identical uvs.I've also had this happen on older files too. Below is a pic of the object in mention. I'm running the latest version. Any help would be greatly appreciated. Thanks.
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Funny thing...I used to bananas when I got a new version of ZBrush and while I'm happy they're working to improve it more, the announcement of 4R6 with ZRemesher didn't really hit home with me. I use 3D Coat for all of my retopo work and don't see ZBrush being a better alternative. It's OK in a pinch, but 3D Coat has had most of this functionality for a while, as far as I'm concerned. I would say that Autotopo is a tool I almost never use now, but I do use strokes pretty often. In ZBrush I had experience with QRemesher, Decimator, etc., but I'm just not all that excited. I wish they had done more with projection, shaders, the auto-updater, and paint layers in ZBrush. Even the auto-updater is a joke, as all it does is install the new version in a new directory and copy certain files from the previous install. This takes up TONS of room on the drive and is very archaic. I still use both apps, but I've quickly become a die hard 3D Coat user.
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Hello, all. I posted a link in the forums a couple of weeks ago about training that I put together for new and advanced artists going into 3D Coat for the first time. I'm currently providing a %50 off sale on this training (normally $29) until the end of Wednesday, Nov 13, 2013 for the first 8 people to sign up! That's only $15 for 4 hours of instruction, introducing 3D Coat's main functions, internal workflow, some external actions, and customization! Don't miss out! https://www.udemy.com/introduction-to-3d-coat/?couponCode=U3D002
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Greetings everyone! I've been active on this forum since I learned about 3D Coat and have learned tons from various sources, mostly being the kind folks here. Since then, I've also created a few free tutorials and tried to answer many questions for new users. One of the things I ran into both from my own perspective and from some users here is that organized and inexpensive training is very welcome. Therefore, I just published an Introduction to 3D Coat on Udemy.com or https://www.udemy.com/introduction-to-3d-coat. I know there is lots of free training out there, and I'm very appreciative of that. Yet, I feel that an organized flow of instruction really helps me learn better. This course contains 22 lectures and approximately 4 hours of instruction. As a bonus, you'll receive custom themes created by me for use in 3D Coat. What are the requirements? Just an internet connection. No materials or software are required, but following along with at least a trial version of 3D Coat will help. What am I going to get from this course? 22 lectures and 4 hours of content! By the end of this course, you will have learned the user interface, understand 3D Coat's terminology, including what voxels are, and be able to move between the major functions of the program. What is the target audience? This course is intended for new to advanced users wishing to get familiar with 3D Coat for the first time. Normally, this course will go for the already low price of $29, but I'm giving away coupons for the first 6 people who want to purchase the course. Use coupon code U3D001, or simply click this link for a coupon worth 15% off until midnight 1 November 2013! That's just 3 days away. Be sure to visit UDEMY.COM or https://www.udemy.com/introduction-to-3d-coat and take a look!
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As the title suggests, who is our expert in 3D printing with 3D Coat? I'm looking into using 3DC for 3D printing, but while I've gone to Shapeways and Cubicle, among others, I can't be certain from the information on their site how my models will turn out, in terms of scale and accuracy. I wouldn't want to waste money on something that doesn't print correctly.
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Hi guys. I am posting this for help and advise. I have been modeling human characters in 3d-coat, then rendering a scene with them in blender. But i just keep noticing that my characters aren't close to real, they look more like mannequins. Am i just lacking something, or am i just fundamentally wrong?? would really appreciate some advise for this... Here are some of my recent works (hair is done with blender hair emitter) Thanks