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Showing results for tags 'paint object'.
I'm starting to get a bit more familiarised with how 3dcoat works. I'm just wondering, how does one duplicate an object from the paint room? Let's say I've already sculpted an object in the sculpt room, bring it to the retopology room to retopologise it, and then bake it to paint. One way I figured out is to bring the retop mesh to the sculpt room and duplicate it in the sculpt room, but what if I just made a small change, for example, add a hole to one part of it. Is there a way to copy the same retop mesh and keep the same uv maps without having to retopologise the new duplicated mesh?
Look at screen grab. The left object is the original high res model, the right is a low res paint object. As you can see the copper material is totally screwed up on the paint object. This happens on both release and beta version. Can anyone help me out here? Why is it doing this?