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Hi everyone, I am under a year new to 3DCoat and I love it so far. I purchased it right away knowing what it was capable of and specifically it seemed like the only 3D painting program that can work with Displacement textures and see it in realtime! Anyway, there was no tutorial for me, I asked questions and saw bits of info that came from various places and was a bit of a nightmare after buying a new piece of software and not knowing how to use it the way you need. So recently I put together a couple tutorials, a short version and more of a complete version. This video -the long one, was not intended to show off my art skills, I'm just dabbing areas with various textures while explaining how to and trouble shooting etc. I'd still like to improve the ability to have displacement work faster and maybe display better while painting. Perhaps if the lower poly model can be subdivided once or twice and while you paint a a front facing & distance based tessellation shader is used to help bring out the details that way you could potentially have subdivision on its highest level and have the same performance and maybe memory conservation with 100% fidelity but with the speed as if you were working on a lower poly model. So here is the tutorial if any one here has mastered working with Displacement with 3DCoat please let me know how I can improve the workflow or let me know if I explained something incorrectly. I was working with 8K Photo Scanned textures from RDT
Hello to everyone. Thank you for your help... The following video tutorial by Phil Nolan is excellent for photo to 3d model> (https://www.youtube.com/watch?v=D6eqW6yk50k&t=30s). I created a 3D model with Phil's shared rock photos (https://www.dropbox.com/s/g9rxzs59lt59pq3/rock_video_images.zip?dl=0). I want to clear the mesh surplus with 3DCoat software; 1) File> New> Voxel Sculpting> Open> Rock.obj (https://www.dropbox.com/s/uf8jq27dyl5bh3b/Rock 3DCoat Import.rar?dl=0) 2) I clean it with the help of "cut off" tool (https://www.dropbox.com/s/m02dzml45j6s62p/Rock 3DCoat Cleared.rar?dl=0) 3) I'm going to the "paint" tab. 4) "Export Objects & Textures" (It does not create the "texture" file!) 5) Textures> Export> Color / Albedo Map (Black "texture" file!) I want to create OBJ and Texture map files. I'm cleaning up, doing OBJ, creating texture map. But it is black! Can you help me with this? Do you know a training video to help me? I'm doing the wrong thing. l want to 3D scanned (Photo to 3D mesh) model and texture map (original scanned point texture map) from 3DCoat software (It's not an FBX file!). Subject; 1) Rock Cleared.obj (Close or open mesh!) (https://www.dropbox.com/s/8syibbsevab9h4h/Rock Cleared.rar?dl=0) 2) Rock Cleared.jpg (Color map!) (https://www.dropbox.com/s/8syibbsevab9h4h/Rock Cleared.rar?dl=0) I want to scan different models. I am waiting for help and an answer. Thank you...
Can someone tell me if all meshes imported into 3dcoat from scanning are always converted to voxels even if you only want to use the Live clay function? I was worried about detail loss if converted to voxels for sculpting.