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Showing results for tags 'sword'.
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Hey guys, It's my first time on 3D Coat, and i have a problem when i want to import my mesh in 3d coat, there is dark areas on the mesh: And when i import my normal map on the mesh, there is some weird shapes on this areas: So if you have any idea if the problem come from my mesh or my importation in 3d Coat, let me know. Btw, here is what my mesh look like: For information, i did the retopology on Topogun, not 3D Coat. Thanks.
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)
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I've been working a massive pack of modular medieval weapons. These weapon heads were mostly poly modeled in Modo and painted in 3dCoat. I'm absolutely loving the new Smart Materials. Handles and staffs are up next.
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So i started making my first full project on 3DC and its a sword! im still new at this so i wish if you could lend me your advice! Im not making so many details since this is only for a game asset! Tho, i want it to look good! I still need to paint it, retopo, bake and finalize!
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I am a newbie, please give me a video tutorial of making a sword, with subtitle I hope (Im not english), Kind sword like in Dota 2, Thanks,,