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We need this to be a thing in 3D Coat too!!
Cless_Aurion posted a topic in General 3DCoatI remember posts from years back asking for this functionality. It looks like oculus will be making it possible somehow now... If Painter works like that, 3DCoat shouldn´t be too far away to work too! For what I've read, they are using a special API, that's not the normal version of Substance Painter either.
[Feature Request] VR viewport nav
kwhali posted a topic in Feature requestsI am not sure why, but it does not appear I can create post on Feature Request forum. Could this please be moved there? I'm aware VR sculpting feature requests have been made, but it'd be really nice if could have simpler feature without the controller support to just use the VR headset/tracking to move through and look around like camera navigation. I work on environment data so it'd be quite helpful to get a better idea/feel of the current state of the mesh data before decimate fully and other steps until it arrives in a game engine. I'm not too familiar with plugin development for coat or if this is possible for a third party to do or requires 3D Coat developer to create. I imagine that if one can get the sensor data for headset orientation and position, they could have a program that calls some API on 3D Coat to update viewport camera position/orientation?
The Burning Descent | Environment Stuff
Vexod14 posted a topic in Finished ProjectsAll environment pieces & level I did for The Burning Descent VR, for RyseUp Studios are here, the game run under Unreal Engine 4. I also helped on other fileds such as VFX art ( a little but super fun moments ! ), ConceptArt, Animation ( rigging & posing only for special purpose ) and Character's textures. I used 3DCoat for mostly everything except for stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ), ZBrush for all of those canyon rocks ^^ 3dsMax for all Lowpoly's and plenty of highpolys ( mostly when not organic ) MightyBake for baking. Special thanks to Anthony Daneluzzi, Fantin Gislette, Alexandre Cheremetieff, Jonathan Belot, Laurent Dessart, Guillaume Zannoni, Maxime Teppe, Coralie Bruchon, Adrien Chenet, Milen Ivanov, and evryone who helped bringing this game to life ! I really enjoyed working with all of you and I hope we'll keep teaming'up like that in the future =) The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here ( + viewers of each asset and some scene ) : https://www.artstation.com/artwork/ryzzm
The Burning Descent | Character's Stuff
Vexod14 posted a topic in Finished ProjectsHi all ! Here's some stuff I worked on for The Burning Descent, an upcoming VR Game made @ RyseUp Studios, Lyon ( FR ). I worked on Coralie Bruchon's Baked 3D Models directly and only on 3DCoat ( still a GREAT pleasure to work on this software, I ♥ you guys for giving us this source of inspiration and good feelings =') ), with sutff I already used on StarWars - Redemption ( such as brushes, smartmaterials, deveopped along StarWarsRedemption's evolution ). I had to unify their look with the Environment I was responsible off during the whole prod, so here we go guys ! Thor'Axe - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the Chest + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full Project's here : https://www.artstation.com/artwork/eyV9w Reyna - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Guitar/Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full project's here : https://www.artstation.com/artwork/yGZ6O SenPai'n - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full project's here : https://www.artstation.com/artwork/qzZER More stuff coming soon ! =)
Hi everyone, I recently got the Jama Jurabaev 360 painting in 3D Coat tutorial, but I cant seem to be able to draw in 3DCoat like he does. What happens is I set up the scene correctly, with the grid and sphere and start drawing but half my strokes only show half the stroke or don't appear at all, Its literally every 2-3 strokes don't appear. Makes it impossible to do anything, anyone know why this is happening? BTW, i'm on the latest OSX, using the latest version of 3DCoat beta. I took a short video of what is happening, attached. I did some slower strokes at the start which seem ok, but actually half the time those don't work either, then later you see the longer strokes Im doing and half of them won't even appear. As you see the video, you see the cursor point moving around and its only making stokes half the time but just so you know I was keeping the pen down drawing almost the whole time unless it was just picking up to start the next stroke, so youll see alot of pen movement with no strokes, and that's the problem. It's literally unusable at this point so any solutions would be very helpful. Thanks! -Jason 3dcoatstrokes.mp4 (if you dont wanna download the vid, you can stream it from my dropbox here) https://www.dropbox.com/s/x47kobj0ferqx1f/3dcoatstrokes.mp4?dl=0
Wybie posted a topic in Finished ProjectsHello , I wanted to show you my latest model . Hope you like it
zFarm posted a topic in Feature requestsSo I know this is no small task but I would really like to be able to do sculpt and paint in VR. Why I think 3dc is the best suited is that at its core its voxel based. I can block things out and not have to think about whats going on under the hood (very much) Maybe you could get a grant from Oculus.. their 3d paint program sucks and they are worried because the Vive has tilt brush.. they snagged that while it was still in alpha. Also to be able to jump from sculpting to paint and back would be insane!!! I honestly think Oculus would help out with dev and $$ to get it done. This is some hair I was working on and thought.. "man I wish I could use a 3d tool to just put the clay where I want it.. instead I am trapped behind this wall of glass trying to manipulate 3d objects. " I know.. I know all we need is another woman with little bits of useless armor covering her tits but I loved the original drawing from Joe Mad and had to try.
Hey Guys! I am backing an interesting project on Kickstarter at the moment. (I am getting a little addicted) ;-) The project in question is a device called the Cmoar: a VR AR Headset which uses an Android phone to work. (Yeah I hear ya - there are loads of these out there already, Google Cardboard, Vrase, Opendive, etc) The difference here is that this device doesn't only do AR and VR with Side By Side displayed images, it also has a 2D lens (part of a set of interchangeable lenses offering VR and AR) which gives the wearer the feeling of viewing their content on a massive 125" screen. It can also be linked to a PC or console for 60fps streaming of content (provided you have an Nvidia GTX card) which means you could potentially model, design & sculpt on a giant screen! Everything around you is blacked out which completely immerses you in your work. Anyway, I thought this might be of interest to some other designers, sculptors, architects, game developers and modelers out there as I think Cmoar could have great potential - (and I really want one!) The product can be had for just £60 GBP / $100 USD. They only have 8 days to go and they are currently at £24,000 of their £60,000 goal. https://www.kickstarter.com/projects/706938033/cmoar-personal-smartphone-viewer
Stereo3d Viewport requested
skamierski posted a topic in Feature requestsHi As stereo3d spreads at the moment more than ever before, more HQ stereo devices get produced and vr glass companies announce new products, maybe the time is right for a stereo3d viewport ? Sculpting with the feeling of depth. cheers