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About Vexod14

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    PBR/Handpaint, Modeling, environment, ConceptArt, Star Wars, Diablo, Blizzard, Rayman, LOTR...OST's and a cup of... Well...a pint of tea ! ^^"

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  1. Vexod14

    What Are You Working On ?

    https://www.artstation.com/artwork/aR33Kk Little robot rework (mostly texturing with 3DCoat, + rig and animation, still with Akeytsu =) )
  2. Vexod14

    What Are You Working On ?

    A few revisions on the main character from StarWars-Redemption, still textured using 3DCoat ♥ I was mainly focused on her face (model/textures, and rig/skin on Akeytsu)
  3. Vexod14

    What Are You Working On ?

    Vulture droid made for Star Wars - Redemption, more stuff here : https://www.artstation.com/artwork/Bm54Ak Textures done 100% with 3DCoat, rig/skin/anim done with Akeytsu, probably the two software I love the most ♥
  4. Vexod14

    [Solved] No colour works, only white ?

    Hi guys ! Just wanted to add a quick answer cause even on last build (4.8.40) this issue is there, to reproduce simply right click on the color picker : it disable color painting. Okay so seems this bug was known (I've searched a little before posting here of course), the little tip I wanted to add was that I couldn't right click using my mouse (it didn't work, not it wasn't recognized but not detected as an input when I tried to right click over color picker, navigation and everything else was fine. I personnally solved it by using my wacom stylus's right click, and then my mouse was able to right click again. I guess there's a reason for this button but maybe some rework on its UI/UX could help avoiding unwanted behaviors =) Here is a quick gif showing the fix : That said, 3DCoat is still one of my top 3 beloved softwares ( with Akeytsu and Toolbag =P). So keep doing great stuff guys, I (we) love you !
  5. Vexod14

    What Are You Working On ?

    Will ignite soon...;) Textures made 100% on 3DCoat
  6. Vexod14

    What Are You Working On ?

    Thanks for clearing this out Carlosan, I've just created a topic there : https://3dcoat.com/forum/index.php?/topic/23582-akeytsu-discussion-corner/ Btw I've finished two other bots with same skin variants as the Sentinel ^^ So here comes the Ocrane 16 : https://www.artstation.com/artwork/L2lLa0 And I finally managed to do some additional skins and animation (a last ^^") for this little dude : https://www.artstation.com/artwork/k4LgGz
  7. Hi everyone ! I'm Etienne Beschet (aka Vexod14) from the Nukeygara team, creators of Akeytsu, (a (super awesome) animation software ;)), so here is a dedicated topic if you want to share your thoughts and experiences about it =) By the way we now have discord+instagram official accounts, feel free to join us =D There's also an official forum here (please use it for bug reports and wanted features as much as possible ) : https://www.tapatalk.com/groups/nukeygara/ Get Akeytsu here : https://www.nukeygara.com/try Have great day all !
  8. Vexod14

    What Are You Working On ?

    It's kind of an off-topic I guess but I think Akeytsu is yet powerfull enough for 90% of real-time game projects. You don't have Blendshapes which can be useful for facial animation, but you can achieve really nice facial rigs, you don't have constraints/Spline-based IK too, but the way transforms and UI are made already allows you to perform complex tasks with ease. I used it for 4 years on almost each projects I had to work on, ranging from little props like treasure-chest to huge ones like starfighters, as well as characters of course (mecha, humanoids, non-necessarily bipeds anatomies). To answer your very first question, I wont' have started Star Wars-Redemption without Akeytsu. I love it so much that to me it's the "3DCoat" of animation world ♥ By the way, feel free to ask me if you have any questions about this software (but maybe rather discussing by email than here,I think about moderators )
  9. Vexod14

    What Are You Working On ?

    Thanks Digman =D
  10. Vexod14

    What Are You Working On ?

    https://www.artstation.com/artwork/rReJ6m Kind of a sentry tower ^^ 2K PBR maps, Textured with 3DCoat, Rig/Skin/Anims made 100% with Akeytsu Always a great pleasure to texture in 3DCoat ♥
  11. Vexod14

    What Are You Working On ?

    Vira Vira is an exclusive character I made for "I From Japan", I really liked working with them on this new character, I think it's always a long but wonderful job to create and bring a new hero to life, that's where you're the most creative and feels everything is possible =D I made her with : - Mischief ; Rough concept arts (only grayscale focusing on Vira's shape and values) - Photoshop ; Finishing concept art, adjusting proportions, getting color scheme done. Minor tweaks on the basecolor texture - ZBrush ; Sculpt & polypaint (IDMap) - 3dsMax ; a few hardsurface elements (not all), then retopo + UVW - 3DCoat ; Texturing (using StarWarsRedemption's smartmaterials) - Akeytsu : Rigging/Skinning/Posing - Marmoset Toolbag ; normalmap/IDMap baking & lighting/rendering Additionally, I took care on her whole integration into UE4 (Physical Asset/Cloth/Shader setup) You can view the full post here with marmoset viewers : https://www.artstation.com/artwork/mqO3de Comb 1 (R=Metal/G=Rough/B=AO) Comb 2 (R=Cutout/G=RefractMask/B=SSS) Comb 3 (R=Cavity/G=Emissive/B=SpecularIntensity), FlowMap is for hair anisotropic direction. 4096² textures set =) Comb 1 (R=Metal/G=Rough/B=AO) Comb 3 (R=Cavity/G=Emissive/B=SpecularIntensity), Alpha is stored in the BaseColor Map, 2048x512 textures set Some skins variants =)
  12. Vexod14

    [Bug] Calculated Curvature on Paint Tiling Planes

    It's not only the curvature but I guess the baker itself, AO is bad too and at the exact same places =/
  13. Vexod14

    3DCoat 4.8 BETA testing thread

    I wait each new 3DCoat's update like I wait for the next episode of GoT or the next marvel, just so excited to see what you'll add to an already perfect tool ♥ Great to hear about the strip-like UV tool, it's getting really similar to what we have on 3dsmax or maya (but with 3DCoat black magic tools ;)). Nice stuff as always !
  14. Vexod14

    3DCoat 4.8 BETA testing thread

    Just got an issue about writing the "tempfile.temp" which register if the user ticked the "don't show this warning again" on the first tooltip popup window, so each time I lock a layer I got the popup and have to perform one useless click, which can be tedious if I'm having tons of layers. the locked layer (baked texture) in User's folder is written fine btw (but I don't understand why this can be while the tempfile can't ) By the way, it could be a good addition to allow customizing user paths (for disk space management and even better team workflow adaptation) If I may ask, why are locked layers in "PNG" instead of a lossless TGA or PSD file ? Another issue is about the random number added to each new lock, it leads to identical but duplicated files for the same layer, it could be good to only have a file without this random number so each time we lock a same layer it simply replace the file, and if we unlock a layer, simply delete all its stored textures so it keeps a small size on disk (maybe replacing/delete a file require advanced admin rights, if that's the reason why you've let things this way just forget about this question) Ow and finally, could it be possible to add a clean temp folder option somewhere ? (or add an option to automatically remove files if the texture resolution is the same again) (Gamma correction in Pref menu is also a good addition ;))
  15. Vexod14

    3DCoat 4.8 BETA testing thread

    Tons of exquisite features Andrew ! Thanks A LOT =D