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Vexod14

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About Vexod14

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  • Gender
    Male
  • Location
    Lyon
  • Interests
    PBR/Handpaint, Modeling, environment, ConceptArt, Star Wars, Diablo, Blizzard, Rayman, LOTR...OST's and a cup of... Well...a pint of tea ! ^^"

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  1. Vexod14

    Painting improvements

    Hi ! I definitely agree with these, and would add these to the pile : 1. Fixing overlap unrenderable pixel lines for curvature/AO (and depth painting in 2021 Beta version), probably the issue I've reported the most 2. Bring the possibility to mask in cascade : If a layer is clipped by another, I can clip that other layer by another mask and this should affect the first layer, not only the second one 3. "mesh" alphas can get corrupted and instead of a beautiful depth, you have one with stairs gradient artifacts. I happens regularly 4. Import vertex normals when using a mesh as alpha, this would allow to use way lighter weight files 5. When painting on overlapped areas, if stoke overlaps itself, you have tiny little squares artifacts on overlapped paint limits, which forces you to restrict both your brush size and your paint length (maybe this has something in common with my first point) 6. Never leave grey pixels. Even if UVs are stretched or vertex normals hard, I want to feel I've brushed my model (you can try on shoulderpads of the test robot, these are impossible to paint (or fill) correctly)
  2. Vexod14

    etienne-beschet-cha-petrustaurus-thumbnail.jpg

    Thank you @Carlosan for featuring my work once more !
  3. Vexod14

    Akeytsu Discussion Corner

    Hello folks ! Here's the last character I've made for Akeytsu (with help of 3DCoat on retopo and texturing as always ;)), it was the occasion to sculpt more freely than I used to on a organic model =) Full project link : https://www.artstation.com/artwork/QrxgdL Made with : - ZBrush (Sculpt) - 3dsMax (Modeling/UVs) - 3DCoat (Retopo/PBR Textures) - Akeytsu (Rig/Skin/Anim) - Marmoset Toolbag (Bake/Lighting/Render) Special thanks to my old anatomy teacher & mentor, Jean-Baptiste Reynaud for his precious help on anatomy part explanation I've made this model based on a concept art by Guillaume Normand https://www.artstation.com/artwork/EVn2a0 to serve as a quadruped demo model for Akeytsu, a super cool animation software made in Lyon, FR (yep, we're quite proud of that ;)) In case it wasn't obvious, yep, I LOVE this toolset a lot ♥♥♥ This new dude allows you to see that not only biped characters are possible to rig & animate in Akeytsu, but also a wider range of anim-able (things ? ^^"). I'm personnaly using it since 2016 and I've rigged all my lil puppets with it =) Don't hesitate to try it !
  4. Vexod14

    What Are You Working On ?

    Hello folks ! Here's the last character I've made for Akeytsu (with help of 3DCoat on retopo and texturing as always ;)), it was the occasion to sculpt more freely than I used to on a organic model =) Full project link : https://www.artstation.com/artwork/QrxgdL Made with : - ZBrush (Sculpt) - 3dsMax (Modeling/UVs) - 3DCoat (Retopo/PBR Textures) - Akeytsu (Rig/Skin/Anim) - Marmoset Toolbag (Bake/Lighting/Render) Special thanks to my old anatomy teacher & mentor, Jean-Baptiste Reynaud for his precious help on anatomy part explanation I've made this model based on a concept art by Guillaume Normand https://www.artstation.com/artwork/EVn2a0 to serve as a quadruped demo model for Akeytsu, a super cool animation software made in Lyon, FR (yep, we're quite proud of that ;)) In case it wasn't obvious, yep, I LOVE this toolset a lot ♥♥♥ This new dude allows you to see that not only biped characters are possible to rig & animate in Akeytsu, but also a wider range of anim-able (things ? ^^"). I'm personnaly using it since 2016 and I've rigged all my lil puppets with it =) Don't hesitate to try it !
  5. Time to calm down. 3DCoat development is and has always been one of the most efficient out there. Compared to stronger groups like autodesk, each Pilgway update is extremely generous, fresh and bring new tools to the table. I personnally understand that they can't publish fully stable beta releases here and in fact that's the point of this thread : you're here to help testing out the app on your side of choice, mine goes for painting, someone else will roll over sculpt room or UVs...etc. This way devs will have a clearer "bugmap" and that's definitely a clever way to proceed. Now if you downloaded this version for production, then you were simply not looking at the right place (it's a "Beta" testing thread, tools here are expected to come in unstable state and that's absolutely normal)
  6. As shown here, painting on overlapped UVs still seems impossible (I don't expect AO/Curvature bakes to work then). On 4.8.44 it's ok but curvature/AO bakes fails. Note that to me that's the last stable version for texturing (I'm fine with that), these bug were reported a few years ago, I personnally expect the 2021 to come out with fixes on this point which is really important when texturing atlasses for environments Issue can be reproduced using texturing tile plane template
  7. same as Hdharris (so I started with trial to test a few basic things), I found two issues : 1 - Activate the "Use w/other tools" on Fill tool, then toggle brush tool and click somewhere = crash (reproduced several times) 2 - MultiScreen support issue : Launch 3DCoat, then move window to another screen than the primary one, close 3DCoat and try to reopen it : it will launch on the last used screen, but if that screen wasn't the primary one, it freezes infinitely and you have to manually kill the process, unplug all screens, launch the app once more, plug back all screens and make sure 3DCoat stays on primary screen before ending your work session. Please note that this issue is "still there" and has probably nothing to do with the Beta itself Else, new UI feels super nice (overall more fluid and smooth), on 2560*1440 text feels a bit big by default as usual but that's fair enough (I'm tired it's late in FR but I'm excited to test it a bit more ! I feel a lot of hard work & effort has been made to empower ergonomy, and it's always a pleasure to see new wise made & smart thought tools, it's somehow very inspiring =)) Cheers :3
  8. Vexod14

    Some works arround Star Wars

    Latest character, made with 3DCoat akeytsu and Marmoset Toolbag 4 =D artstation post : https://www.artstation.com/artwork/w64ZaY Also, here are full PBR handpainting processes to achieve the result Some closeup of the texture (rendered in 3DCoat native render room, really nice to play with like other tools of the software =)) : Cheers !
  9. Vexod14

    Akeytsu Discussion Corner

    Latest character, made with 3DCoat akeytsu and Marmoset https://www.artstation.com/artwork/w64ZaY Little run cycle made on this guy on Akeytsu =)
  10. Vexod14

    Akeytsu Discussion Corner

    Proud to announce that our Akeyboy v2 has been freshly painted on 3DCoat https://www.artstation.com/artwork/18Ra3G Many thanks to both softwares for their extreme simplicity to use, I love how it lets you be as creative as you need to, make tests...etc with a lot of fun during the process =) Can't wait to try out the 2021 version of my favourite Texturing software ♥
  11. Vexod14

    What Are You Working On ?

    Akeyboy - Akeytsu https://artstation.com/artwork/18Ra3G So proud how this new version turned out ! Delivered in last update which comes with spaceswitching and cool fixes and of course usual handpainted PBR maps Enjoy ! Textures fully made with 3DCoat as usual ♥ (you know how much I love your fantastic tool guys ;))
  12. Hi, I just wanted to know if this could be possible to have a Smart material preview that displays a preview in the current shade displayed mode ? I would particularily love that for flat shade but I think each shade mode could have a good point of interest for everyone =) Cheers !
  13. Simply go into the folder where you've installed smarmaterials (by default : C:\Users\YOURUSERNAME\Documents\3D-CoatV49\patterns), and look for png images. To find corresponding material, simply look for the Hexa code after the "auto_mtl_preview_" string, it has a corresponding ".pbrm" file with the material name you can read when in 3DCoat. This is just to double-check you're about to edit the good PNG file Then, go on you drawing app of choice, bring on any other render that suits up best your material, and replace the existing PNG file with yours. Little tips : Corresponding ".pbrm" files are simply text files, so if you need to replace/edit a texture path for example, you can go with a text editor outside of 3DCoat, modify the files in some text editor (I highly recommend using Notepad++), and save it. It's especially usefull if you need to point a lot of textures of a lot of files to a specific path /!\ 3DCoat will generate (and override) your PNG each time you'll modify your smartmaterial inside 3DCoat /!\
  14. What I love with 3DCoat is the huge number of unexpected yet purely awesome features coming out of nowhere. Every update feels like christmas, with its pack of excellent surprises ♥
  15. Yes, it will work and has been written in bold when announced
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