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Vexod14

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Vexod14 last won the day on December 14 2017

Vexod14 had the most liked content!

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About Vexod14

  • Rank
    Novice
  • Birthday 08/14/1992

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  • Website URL
    https://vexod14.artstation.com
  • Vimeo
    https://vimeo.com/user1689740

Profile Information

  • Gender
    Male
  • Location
    Lyon
  • Interests
    PBR/Handpaint, Modeling, environment, ConceptArt, Star Wars, Diablo, Blizzard, Rayman, LOTR...OST's and a cup of... Well...a pint of tea ! ^^"

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  1. Vexod14

    Some works arround Star Wars

    Some WIP level's screenshots =) Every texture was made with 100 % 3DCoat !
  2. Vexod14

    clip mask layer by height

    I really like how the Max/Blend height works, but unfortunately if does only "mask" stroke's height, not color/roughness/metalness, which could be super useful ! Plus having this option on layer blending's clip mask could be great =) I personally use it a lot when I use 3DCoat, as I use it mostly for texturing. Especially on tile plane which is excellent for making handpainted/stylized tiling maps.
  3. Vexod14

    Some works arround Star Wars

    Thanks =)
  4. Vexod14

    What Are You Working On ?

    Some test I made using 100% 3D-Coat, well, except for one brick's sculpt (ZBrush) but the wall itself was done on 3DCoat. The Tile Plane is an excellent tool, I love it but I'd love that the issue with curvature/AO bake could be fixed one day, I can manually edit both maps on photoshop but a stable bake could save hours of painful editing and unleash our creativity =)
  5. Vexod14

    Some works arround Star Wars

    Star wars - Redemption | SmartMaterials (Overview) These materials are 100% handpainted and made on 3DCoat from A to Z (not all are rendered here btw). I first draw several tileable "noise" I decided to call "Variators", but by hand so it's fully custom and fits to my art style, then I play with them in order to create these materials. I used them on all stuff I had to texture during the last 2 years on several productions (not only StarWarsRedemption but TheBurningDescent VR too for example). Would you be interested to buy them ?
  6. Vexod14

    Some works arround Star Wars

    Made with 3dsMax ( Modeling + UVs )/3DCoat ( Texturing ) Probably the biggest model I ever did ^^" Special thanks to Ansel Hsiao for his good advices about modeling huge spacecrafts carefully Hope you'll like it =) Star Wars - Rdemption's project : https://www.artstation.com/artwork/gO4Pm
  7. Vexod14

    Some works arround Star Wars

    Made with 3dsMax ( Modeling + UVs )/3DCoat ( Texturing ) The model is a reworked version of an old one, I needed to have more details when I fly really close to it, so I created kitbash assets and detailed all parts by handplacing these new assets =) Star Wars - Rdemption's project : https://www.artstation.com/artwork/gO4Pm
  8. Vexod14

    Some works arround Star Wars

    Hi guys ! This is a new asset I made for Star Wars - Redemption =) I used 3dsmax for High/Low poly, MightyBake for the normalmap bake and 3DCoat for texturing. 2K PBR maps. The model is "scorchable", which means you've got some damn cool motors'n pipes under the hood As it's Mevenn's bike and globaly Republic's side bike ( not empire ), I've added some new things to it to make it more suitable with other prelogy asset's logic, and of course the usual art direction's treatment ^^ Hope you'll like it ! Star Wars - Redemption : https://www.artstation.com/artwork/gO4Pm
  9. Vexod14

    Some works arround Star Wars

    Here is a funny version of the new Mevenn’s stuff, rebuilt from the previous one I made years ago, with many tweaks, mostly in texturing/skin/rig. The model is integrated into the engine but I still have issues with cloth parts ^^” About the model itself, I used 3dsmax for modeling high/lowpolys, 3DCoat for texturing and a mix of MightyBake/Marmoset Toolbag for the normal’s bake. The rig I used to make her pose is the same I made for the previous clone stuff she wear, still on akeytsu by the way =) I just used some parts of the awesome new V1 of that software to get faster pose, such as the great reverse-foot =) Textures were made in 4K max per map, in PBR with handpainted smartmaterials made for Star Wars - Redemption on 3DCoat =) Hope you’ll like her new outfit =) Star Wars - Rdemption's project : https://www.artstation.com/artwork/gO4Pm This one is a “young” version of the new Mevenn’s Jedi stuff. About the model itself : I used 3dsmax for modeling high/lowpolys, 3DCoat for texturing and a mix of MightyBake/Marmoset Toolbag for the normal’s bake. Rig/Posing made with akeytsu. 4K max per map, PBR with handpainted smartmaterials made for Star Wars - Redemption =) Here is the new Mevenn’s stuff, rebuilt from the previous Jedi Stuff I made years ago, but with many modifications, mostly in texturing/skin/rig processes. About the model : I used 3dsmax for modeling high/lowpolys, 3DCoat for texturing and a mix of MightyBake/Marmoset Toolbag for the normal’s bake. The rig I used to make her pose is the same I made for the previous clone stuff she wear, still on akeytsu by the way =) I just used some parts of the awesome new V1 of that software to get faster pose, such as the great reverse-foot =) 4K max per map, PBR with handpainted smartmaterials made for Star Wars - Redemption =) Hope you’ll like this new stuff, it’s her default one now =)
  10. All environment pieces & level I did for The Burning Descent VR, for RyseUp Studios are here, the game run under Unreal Engine 4. I also helped on other fileds such as VFX art ( a little but super fun moments ! ), ConceptArt, Animation ( rigging & posing only for special purpose ) and Character's textures. I used 3DCoat for mostly everything except for stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ), ZBrush for all of those canyon rocks ^^ 3dsMax for all Lowpoly's and plenty of highpolys ( mostly when not organic ) MightyBake for baking. Special thanks to Anthony Daneluzzi, Fantin Gislette, Alexandre Cheremetieff, Jonathan Belot, Laurent Dessart, Guillaume Zannoni, Maxime Teppe, Coralie Bruchon, Adrien Chenet, Milen Ivanov, and evryone who helped bringing this game to life ! I really enjoyed working with all of you and I hope we'll keep teaming'up like that in the future =) The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here ( + viewers of each asset and some scene ) : https://www.artstation.com/artwork/ryzzm
  11. Ow and sorry for missing them ^^ both weapons are not used in game, the gun because it was a prototype one, and the Crossbow because it was a bit late ^^" As usual, I did them with 3dsmax/MightyBake/3DCoat/Akeytsu Simply that =)
  12. Made with 3dsmax/ZBrush/3DCoat/Akeytsu, from a conceptart made by Maxime Teppe and I At the begining of The Burning Descent's dev, this bot was here to train players, the team did almost everything in order to get it into the game, but we've finally aborted this feature so I tried to drop the bot on some parts of the level anyway ^^ I can't let a cool thing go away like that ^^ You can see some of them arround the map, as "victims" of the arena fighters =D Full project here with 3D viewers : https://www.artstation.com/artwork/26n1x
  13. Vexod14

    TheBurningDescent | Characters

    Hi all ! Here's some stuff I worked on for The Burning Descent, an upcoming VR Game made @ RyseUp Studios, Lyon ( FR ). I worked on Coralie Bruchon's Baked 3D Models directly and only on 3DCoat ( still a GREAT pleasure to work on this software, I ♥ you guys for giving us this source of inspiration and good feelings =') ), with sutff I already used on StarWars - Redemption ( such as brushes, smartmaterials, deveopped along StarWarsRedemption's evolution ). I had to unify their look with the Environment I was responsible of during the whole prod, so here we go guys !
  14. Ashstrid ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Except the CrossBow/Darts I made from A to Z on 3dsmax/MightyBake/3DCoat/Akeytsu, I did only her PBR textures/Rig/Posing. Full project's here : https://www.artstation.com/artwork/1DXZo
  15. Karl’Os ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full Project here : https://www.artstation.com/artwork/oGZym
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