Jump to content
3DCoat Forums

Vexod14

Advanced Member
  • Content count

    172
  • Joined

  • Last visited

Community Reputation

192 Reputable

About Vexod14

  • Rank
    Novice

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Lyon
  • Interests
    PBR/Handpaint, Modeling, environment, ConceptArt, Star Wars, Diablo, Blizzard, Rayman, LOTR...OST's and a cup of... Well...a pint of tea ! ^^"

Recent Profile Visitors

2,887 profile views
  1. Vexod14

    Akeytsu Discussion Corner

    Had some fun animating this =) Textures 100% done with 3DCoat of course
  2. Vexod14

    Akeytsu Discussion Corner

    We're going on sale for the summer with a SPECIAL 50% DISCOUNT on Indie Annual Subcriptions - Ends July 9th! Start keyframe animation now at https://www.nukeygara.com/get-license-indie #akeytsu #3danimation #keyframes #animation #learnanimation #animator #characteranimation #gamedev #indiedev
  3. Vexod14

    What Are You Working On ?

    Always a pleasure to paint something in 3DCoat ♥
  4. Vexod14

    What Are You Working On ?

    Last character made with 3DCoat ! Name her "Maewenn", more infos here : https://www.artstation.com/artwork/YawoGK (model + all skins/rig and an anim sample (best to use with akeytsu of course =)) are also available on my artstation store (I will upload it also on flippednormals/Sketchfab/cubebrush at some point)
  5. Vexod14

    Akeytsu Discussion Corner

    Sorry for late reply, but yeah I get your point. Partnership could be really interesting. At the moment I'm using both tools to make my assets and that's good enough to achieve what I need (btw I still didn't get the time to dig into 3DCoat -awesome- sculpting tools, I remain a super big fan of the texture paint room ♥)
  6. Vexod14

    3DCoat 4.9 BETA testing thread

    This "Factures" tool seems indeed really powerful (or at least extremely interesting especially for accurate terrain/environment mesh vtx painting). Cool news !
  7. Vexod14

    Akeytsu Discussion Corner

    Thanks for the precision ! Also, if I may ask you, when can we expect a V5.0 of 3DCoat ?
  8. Vexod14

    Akeytsu Discussion Corner

    @AbnRanger by the way, I didn't react on "especially since there is supposed to be a new render engine coming in 3DCoat 2020" Are you teasing the community ? Can't wait to see that !
  9. Vexod14

    Akeytsu Discussion Corner

    I can't speak in behalf of Nukeygara on this point, but as a 3DCoat & Akeytsu user/lover I agree with you about making a partnership, it could be nice !
  10. Vexod14

    Akeytsu Discussion Corner

    Hi ! A few months back we unveiled our development roadmap with three major updates for rigging and 3D animation software akeytsu. Our goal this year is to fulfil the 3D animation needs of mid-sized studios with an accessible, permissive, efficient all inclusive toolbox. Speaking with our users and consulting with external studios we have chosen to focus on the following areas of improvements: advanced controllers, automation, cinematic tools and of course behind-the-scene tech maintenance. The roadmap for 2020 breaks down as follows: PACK 1 – End April: Auto-Rigger, Audio Support, Looker, FBX importer / exporter overhaul PACK 2 – July / August: Space Switching, Re-targeting, Cameras, Global IK Solving PACK 3 – October / November: Meta-Controllers, Roll Joints In 2019, we released many new updates such as Additive Layers, Geodesic Voxel Binding, Joint Light display mode, Blendshape Controls, Tween Machine, and Customisation options as well as many other software enhancements to expand akeytsu’s toolset. Here is the 2019 Feature Trailer : The team is committed to continuously bring improvements into akeytsu and push for higher quality and better performance. We are aiming for three major releases every year. You can read more about akeytsu’s 2020 roadmap here: https://www.nukeygara.com/blog/dev-roadmap-2020 This original post was made by Alyona from the Nukeygara Team NB : you may recognize a few characters I did here all of them are fully textured with 3DCoat
  11. Vexod14

    Akeytsu Discussion Corner

    Just in case you'd like to get your hands on Akeytsu (and see some models textured with 3DCoat ), trials are temporarily extended up to two months =)
  12. Vexod14

    What Are You Working On ?

    https://artstn.co/p/A4XBy Last one ! Damn, I guess there's enough mecha for a while now ^^" As usual, each skin were 100% textured on 3DCoat, character is rigged/skinned & animated on Akeytsu and finally rendered on Marmoset Toolbag 3
  13. Vexod14

    What Are You Working On ?

    e-LysE - special skin for Akeytsu =) This skin is an exclusive one designed especially for the Akeytsu software. You can see a little Dragonfly on her chest now, textures has been refined and more stylized. This skin PBR maps are provided with the software so you can render your animations with a cool surfacing in Marmoset, UE4...etc. There are also a few animation samples provided - done by Thomas Chaumel and supervised by Aurélien Charrier & I Hope you'll enjoy animating her in Akeytsu Do not hesitate to share your animations on social media using #madewithakeytsu Textures are 100% made with 3DCoat as usual ♥
  14. Vexod14

    What Are You Working On ?

    Hi everyone ! Here's a new asset I've textured using 3DCoat ♥ The lowpoly is based on the SkySurfer sculpt done by the talented Sergey Katsukov (so neat and clean surface to work with =)), I only made the lowpoly version + UVs + textures + rig/skin. This model helped Akeytsu dev team to develop & test their blendshape system. Special thanks to Aurélien Charrier, Charles Sultan, Serger Katsukov, Clovis Gay and Cédric Vidal-Duvernet and the whole team for all their incredible work on this ! The character is now delivered with Akeytsu =) If you didn't heard about it, Akeytsu is an animation software which redefines how you rig, how you animate, and simplify tedious and too technical tasks to let you enjoy animation like never before. It fits perfectly with Unreal Engine, Unity, and any app which supports FBX file format. Also, I've took some time to explain how to rig a face nicely and 100% on Akeytsu here : https://www.nukeygara.com/blog/use-case-create-a-facial-rig (free Akeytsu rig included) Full project here : https://www.artstation.com/artwork/0XbNaK
  15. Vexod14

    3DCoat 4.9 BETA testing thread

    Hi there ! What do you meant with : I think jit's only about baking cavity from a highpoly to a lowpoly, but I was wondering about a fix for curvature/AO bakes on stacked UV islands (highly visible on tile plane). It would be magical being able to use only 3DCoat for a whole tiling texture process instead of having to send your normalmap outside, generate a clean curvature/AO, and import it back to 3DCoat. It's a bit frustrating since you bakings are damn fast and beautiful compared to other softwares, and since you don't do just AO/curvature bakes, that would be so good to benefit of the full power of 3DCoat from start to the end of a texture =) That said, there's a lot of workaround and I understand how priorities works for a dev team, I also want to tell you guys that your software is still deep in my heart, thanks a lot for making 3DCoat ♥
×