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Showing results for tags 'GameArt'.
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Hi all ! I've used 3D-Coat for PBR texturing in a game prototype last year and I can show some things I've been working on, so here are two assets I've made from early concept to final texture map. As always it was a real pleasure to spent some time on this great software and I've learned some cool new things about texturing with its tools =) Sentinel by Etienne Beschet on Sketchfab Mecharm by Etienne Beschet on Sketchfab
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I am in the final two months of my time here at Vanarts for Game Art and Design and I'm tackling a creature, one I've been fond of for quite some time, from the franchise that sparked my interest in game and certainly in horror and shooter genres. This is my Cerberus Rendition of the Pinky Demon from the Doom franchise.. Taking it's already core elements that the fans love and stitching it together with a beast from the depths and my dreams. I decided to take the Original Pinky Demon that we all know and love, and the most recent version.. as a call out to it's growth - - - into this final form. For the hind legs I wanted something more off topic than the general mech spine into a hooved behind that all fan art has been. Deciding to stray away from the norm was proving difficult and I really enjoy this design.. It still in the process of figuring out some forms and smaller detail, any veins and surface breakup as far as pore detail and whatnot I was going to paint in Via PPNM ( per pixel normal map ) painting. I'll keep it updated with current photos and am always welcome to the Comments and Criticism. Maybe a different set of eyes can see something or give some tips. Thanks for taking the time to check it out!