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Showing results for tags 'invert'.
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There appears to be no way to invert the cutoff tool, except by pressing shift. However, that also makes it draw a perfect circle (if you're using a circle spline) and I would rather use an oblong, inverted cutoff. How do you do this?
halafradrimx posted a topic in General 3DCoatSo, when I use 3D coat sometimes the topology keeps using the command "invert mirror" sometimes when I do something. Is there a way to fix this? Why does it happens? Any turn around the issue?
Is there a way i can use one object as a sort of mask for another, I know the "subtract from" does this essentially, but I want to use one object as a selection tool to freeze an area of another. Also, Does 3dcoat have an invert selection function for the freeze tool?
I was working on a character's lips and moving a reasonable amount of data when 3DC froze and for a split second. While 3DC was frozen I "zoomed" out, 3DC jumped backwards and my viewport cursor, Y movement and voxel space got inverted vertically. This has happened multiple times already on my computer it didnt bother me then since I was only testing around. It would be helpfull if somone knew a "bugfix". Thanks in advance and I'm sorry If I missed anything, First time posting. Oh the visuals wouldn't really mattern its just the inverted movement. ~Note" I didnt know how to show my cursor using the snipping tool to take my screenshot.